David Carlier
4864f07937
Reducing some compilation warnings.
2017-11-18 21:15:07 +00:00
NotAFile
266d141e04
First person enhancements ( #656 )
...
* only switch first-person mode while spectating
closes #655
* use first person view for first-person spectating
* don't spectate specators; refactor
2017-09-17 14:15:06 +09:00
yvt
6f0955349e
Add unsupported options (cg_viewWeaponX, cg_viewWeaponY, cg_viewWeaponZ)
...
Fixes #591 .
2017-03-04 03:44:57 +09:00
yvt
8e8f2a8772
(Hopefully) fixes #577
2017-02-25 21:19:19 +09:00
yvt
2ad5074d9c
Rename SetSoundAmbience
to SetSoundEnvironment
2017-01-07 03:55:39 +09:00
yvt
7ceada702f
Make environmental audio switchable
2017-01-07 01:38:56 +09:00
yvt
5e7050a4aa
Make audio environment estimation more temporally stable
2017-01-07 01:36:45 +09:00
yvt
7a14c39911
Enhancement to weapon sound effects
2017-01-06 04:01:10 +09:00
yvt
2554eaad57
Refactor, add more checks
2017-01-05 04:11:42 +09:00
yvt
2ecbd554b4
Support Ogg Opus audio files (.opus) on macOS
2016-12-18 00:45:17 +09:00
yvt
2046afd660
Fix #487
2016-12-17 22:19:54 +09:00
Tomoaki Kawada
2eb9e35c65
Apply clang-format to all non-external source files
2016-12-03 18:23:47 +09:00
YVT
478a4460e8
Merge pull request #460 from VelocityRa/master
...
Use better random generator.
2016-11-23 19:36:33 +09:00
VelocityRa
30d133ce31
Use better random generator
2016-11-22 23:08:35 +02:00
Tomoaki Kawada
4d964d6595
Add more camera shake (cg_shake 2
) and additional movements of view weapons
2016-11-22 01:25:22 +09:00
Tomoaki Kawada
18f3e81fd1
Convert space indentations to tabs
2016-11-20 19:13:00 +09:00
Tomoaki Kawada
5e3b41b8ed
Provide more game experience options
...
- Fixes #448 . (Setting `cg_animations` to `0` disables the ADS animation)
2016-11-20 18:13:49 +09:00
Tomoaki Kawada
6a7af96daf
Refactor setting variables
2016-11-19 21:27:13 +09:00
Tomoaki Kawada
3f7fcee586
Reorganise resource files
2016-07-16 00:14:59 +09:00
yvt
f75d9083ec
Merge remote-tracking branch 'origin/master'
2015-01-24 12:45:16 +09:00
yvt
7072e15b63
Mask write to configs from certain scripts
2015-01-24 12:44:57 +09:00
Tomoaki KAWADA
aff4c995ee
fixed to compile
2015-01-23 18:43:53 +09:00
yvt
66627a4de2
Support for third person view and so on.
2015-01-23 18:26:00 +09:00
yvt
11a6e9d802
Update sounds
2014-03-22 01:37:14 +09:00
yvt
11ce8f027d
Added user-defined constructors to Vector2, Vector3, Vector4, IntVector3, Matrix4 whilst keeping them POD by using defaulted constructors
2014-03-08 20:48:09 +09:00
yvt
ca88537a6b
Created new renderer method which works like SetColor
but only accepts an alpha pre-multiplied color value, deprecating the badly-behaved SetColor
method
2013-12-09 01:00:09 +09:00
learn_more
1a42e828de
ModeType instead of dynamic_cast for gamemodes (dynamic_cast is slowwww)
2013-12-07 16:58:39 +01:00
learn_more
7bc571f819
size_t instead of int (cannot have negative number of players :)
...
cleanup some formatting (more readable)
2013-11-22 23:09:16 +01:00
yvt
891252c6b8
Reduced weapon movement
2013-11-17 22:48:16 +09:00
learn_more
2a24e662cd
helper function for weapon scripts (less duplicate code)
...
cleanup some register code
angelscript exceptions have a stacktrace now
optimize some networking code (only create packet when a packet is gonna be sent, instead of every frame
2013-11-03 17:13:49 +01:00
yvt
96319b2727
Support for drawing (or not drawing) the cross hair from scripts
2013-11-01 00:39:17 +09:00
yvt
ea3c23046c
Fixed a bug that caused a crash while changing tools
2013-09-23 02:10:47 +09:00
yvt
33c4827d15
Fixed a bug that caused crash when a player did something with the weapon without selecting a weapon tool
2013-09-23 02:05:38 +09:00
yvt
9b2970a0ef
Removed unused code
2013-09-21 04:19:09 +09:00
yvt
9da577a491
The very first scripting functionality for modding
2013-09-21 04:17:34 +09:00