Rename SetSoundAmbience to SetSoundEnvironment

This commit is contained in:
yvt 2017-01-07 03:55:39 +09:00
parent 7ceada702f
commit 2ad5074d9c
10 changed files with 43 additions and 43 deletions

View File

@ -132,12 +132,12 @@ namespace spades {
}
// IWeaponSkin2
protected float ambienceRoom;
protected float ambienceSize;
protected float environmentRoom;
protected float environmentSize;
void SetSoundAmbience(float room, float size, float distance) {
ambienceRoom = room;
ambienceSize = size;
void SetSoundEnvironment(float room, float size, float distance) {
environmentRoom = room;
environmentSize = size;
}
protected Renderer@ renderer;

View File

@ -32,9 +32,9 @@
private float reloadProgress;
private int ammo, clipSize;
private float ambienceRoom;
private float ambienceSize;
private float ambienceDistance;
private float environmentRoom;
private float environmentSize;
private float environmentDistance;
float SprintState {
set { sprintState = value; }
@ -82,10 +82,10 @@
}
// IWeaponSkin2
void SetSoundAmbience(float room, float size, float distance) {
ambienceRoom = room;
ambienceSize = size;
ambienceDistance = distance;
void SetSoundEnvironment(float room, float size, float distance) {
environmentRoom = room;
environmentSize = size;
environmentDistance = distance;
}
private Renderer@ renderer;
@ -133,8 +133,8 @@
param.volume = 20.f;
audioDevice.Play(fireSounds[GetRandom(fireSounds.length)], origin, param);
param.volume = 20.f * ambienceRoom;
if (ambienceSize < 0.5f) {
param.volume = 20.f * environmentRoom;
if (environmentSize < 0.5f) {
audioDevice.Play(fireSmallReverbSound, origin, param);
} else {
audioDevice.Play(fireLargeReverbSound, origin, param);

View File

@ -76,8 +76,8 @@
param.volume = 8.f;
audioDevice.PlayLocal(fireSound, origin, param);
param.volume = 8.f * ambienceRoom;
if (ambienceSize < 0.5f) {
param.volume = 8.f * environmentRoom;
if (environmentSize < 0.5f) {
audioDevice.PlayLocal(fireSmallReverbSound, origin, param);
} else {
audioDevice.PlayLocal(fireLargeReverbSound, origin, param);

View File

@ -32,9 +32,9 @@
private float reloadProgress;
private int ammo, clipSize;
private float ambienceRoom;
private float ambienceSize;
private float ambienceDistance;
private float environmentRoom;
private float environmentSize;
private float environmentDistance;
float SprintState {
set { sprintState = value; }
@ -82,10 +82,10 @@
}
// IWeaponSkin2
void SetSoundAmbience(float room, float size, float distance) {
ambienceRoom = room;
ambienceSize = size;
ambienceDistance = distance;
void SetSoundEnvironment(float room, float size, float distance) {
environmentRoom = room;
environmentSize = size;
environmentDistance = distance;
}
private Renderer@ renderer;
@ -152,9 +152,9 @@
param.volume = 9.f;
audioDevice.Play(fireMediumSounds[GetRandom(fireMediumSounds.length)], origin, param);
param.volume = 8.f * ambienceRoom;
param.volume = 8.f * environmentRoom;
param.referenceDistance = 10.f;
if (ambienceSize < 0.5f) {
if (environmentSize < 0.5f) {
audioDevice.Play(fireSmallReverbSounds[GetRandom(fireSmallReverbSounds.length)], origin, param);
} else {
audioDevice.Play(fireLargeReverbSounds[GetRandom(fireLargeReverbSounds.length)], origin, param);

View File

@ -99,8 +99,8 @@
param.volume = 8.f;
audioDevice.PlayLocal(fireSounds[GetRandom(fireSounds.length)], origin, param);
param.volume = 8.f * ambienceRoom;
if (ambienceSize < 0.5f) {
param.volume = 8.f * environmentRoom;
if (environmentSize < 0.5f) {
audioDevice.PlayLocal(fireSmallReverbSounds[GetRandom(fireSmallReverbSounds.length)], origin, param);
} else {
audioDevice.PlayLocal(fireLargeReverbSounds[GetRandom(fireLargeReverbSounds.length)], origin, param);

View File

@ -32,9 +32,9 @@
private float reloadProgress;
private int ammo, clipSize;
private float ambienceRoom;
private float ambienceSize;
private float ambienceDistance;
private float environmentRoom;
private float environmentSize;
private float environmentDistance;
float SprintState {
set { sprintState = value; }
@ -82,10 +82,10 @@
}
// IWeaponSkin2
void SetSoundAmbience(float room, float size, float distance) {
ambienceRoom = room;
ambienceSize = size;
ambienceDistance = distance;
void SetSoundEnvironment(float room, float size, float distance) {
environmentRoom = room;
environmentSize = size;
environmentDistance = distance;
}
private Renderer@ renderer;
@ -133,8 +133,8 @@
param.volume = 8.f;
audioDevice.Play(fireSound, origin, param);
param.volume = 8.f * ambienceRoom;
if (ambienceSize < 0.5f) {
param.volume = 8.f * environmentRoom;
if (environmentSize < 0.5f) {
audioDevice.Play(fireSmallReverbSound, origin, param);
} else {
audioDevice.Play(fireLargeReverbSound, origin, param);

View File

@ -79,8 +79,8 @@
param.volume = 8.f;
audioDevice.PlayLocal(fireSound, origin, param);
param.volume = 8.f * ambienceRoom;
if (ambienceSize < 0.5f) {
param.volume = 8.f * environmentRoom;
if (environmentSize < 0.5f) {
audioDevice.PlayLocal(fireSmallReverbSound, origin, param);
} else {
audioDevice.PlayLocal(fireLargeReverbSound, origin, param);

View File

@ -1236,7 +1236,7 @@ namespace spades {
{
ScriptIWeaponSkin2 interface(skin);
if (interface.ImplementsInterface()) {
interface.SetSoundAmbience(ambience.room, ambience.size, ambience.distance);
interface.SetSoundEnvironment(ambience.room, ambience.size, ambience.distance);
}
}

View File

@ -157,10 +157,10 @@ namespace spades{
return obj->GetObjectType()->Implements(obj->GetEngine()->GetTypeInfoByName("IWeaponSkin2"));
}
void ScriptIWeaponSkin2::SetSoundAmbience(float room, float size, float distance) {
void ScriptIWeaponSkin2::SetSoundEnvironment(float room, float size, float distance) {
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IWeaponSkin2",
"void SetSoundAmbience(float, float, float)");
"void SetSoundEnvironment(float, float, float)");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
@ -221,7 +221,7 @@ namespace spades{
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IWeaponSkin2",
"void SetSoundAmbience(float, float, float)");
"void SetSoundEnvironment(float, float, float)");
manager->CheckError(r);
break;
default:

View File

@ -47,7 +47,7 @@ namespace spades {
public:
ScriptIWeaponSkin2(asIScriptObject *obj);
bool ImplementsInterface();
void SetSoundAmbience(float room, float size, float distance);
void SetSoundEnvironment(float room, float size, float distance);
};
}
}