Removed unused code

This commit is contained in:
yvt 2013-09-21 04:19:09 +09:00
parent 9da577a491
commit 9b2970a0ef

View File

@ -993,85 +993,7 @@ namespace spades {
ScriptIWeaponSkin interface(skin);
interface.WeaponFired();
}
#if 0
if(!IsMuted()){
Handle<IAudioChunk> c;
std::string weapPrefix = GetWeaponPrefix("Sounds", p->GetWeapon()->GetWeaponType());
bool isLocal = p == world->GetLocalPlayer();
c = isLocal ?
audioDevice->RegisterSound((weapPrefix + "/FireLocal.wav").c_str()):
audioDevice->RegisterSound((weapPrefix + "/Fire.wav").c_str());
AudioParam param;
param.volume = 8.f;
if(isLocal)
audioDevice->PlayLocal(c,MakeVector3(.4f, -.3f, .5f),
param);
else
audioDevice->Play(c, p->GetEye() + p->GetFront() * 0.5f
- p->GetUp() * .3f
+ p->GetRight() * .4f,
param);
if(isLocal)
localFireVibrationTime = time;
// play far sound
c = audioDevice->RegisterSound((weapPrefix + "/FireFar.wav").c_str());
param.volume = 1.0f;
//if(p->GetWeapon()->GetWeaponType() == SMG_WEAPON)
// param.volume *= .3f;
param.referenceDistance = 10.f;
if(isLocal)
audioDevice->PlayLocal(c,MakeVector3(.4f, -.3f, .5f),
param);
else
audioDevice->Play(c, p->GetEye() + p->GetFront() * 0.5f
- p->GetUp() * .3f
+ p->GetRight() * .4f,
param);
c = audioDevice->RegisterSound((weapPrefix + "/FireStereo.wav").c_str());
if(isLocal)
audioDevice->PlayLocal(c,MakeVector3(.4f, -.3f, .5f),
param);
else
audioDevice->Play(c, p->GetEye() + p->GetFront() * 0.5f
- p->GetUp() * .3f
+ p->GetRight() * .4f,
param);
if(p->GetWeapon()->GetWeaponType() == SMG_WEAPON){
switch((rand() >> 8) & 3) {
case 0:
c = audioDevice->RegisterSound((weapPrefix + "/Mech1.wav").c_str());
break;
case 1:
c = audioDevice->RegisterSound((weapPrefix + "/Mech2.wav").c_str());
break;
case 2:
c = audioDevice->RegisterSound((weapPrefix + "/Mech3.wav").c_str());
break;
case 3:
c = audioDevice->RegisterSound((weapPrefix + "/Mech4.wav").c_str());
break;
}
param.volume = 1.6f;
if(isLocal)
audioDevice->PlayLocal(c,MakeVector3(.4f, -.3f, .5f),
param);
else
audioDevice->Play(c, p->GetEye() + p->GetFront() * 0.5f
- p->GetUp() * .3f
+ p->GetRight() * .4f,
param);
}
}
#endif
}
void ClientPlayer::ReloadingWeapon() {