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Sokomine 7c25dbcc3e data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation 2014-10-23 16:49:37 +02:00
schems added sawmill 2014-10-14 05:11:20 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
analyze_mts_file.lua added fix for reading files under windows 2014-10-10 21:06:30 +02:00
buildings.lua added village type tower (useful for single buildings only) 2014-10-19 17:35:09 +02:00
chat_commands.lua added two more config options; visit command may now be used by default 2014-10-16 03:25:53 +02:00
config.lua added spawning of individual houses; added config options for those 2014-10-19 20:07:40 +02:00
depends.txt added optional dependencies for realtest mods 2014-10-06 01:14:17 +02:00
fill_chest.lua added some inv to chests in more types of houses 2014-10-08 20:49:29 +02:00
init.lua actually loaded config file 2014-10-13 17:59:48 +02:00
map_of_world.lua made sure there is a background image for the map if realtest is used 2014-10-15 16:00:44 +02:00
mapgen.lua data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation 2014-10-23 16:49:37 +02:00
name_gen.lua added name generator for villages 2014-09-20 17:53:20 +02:00
nodes.lua added special torches that do not melt snow and thus do not cause floodings 2014-09-15 04:20:05 +02:00
place_buildings.lua called chest fill routine for realtest chests as well 2014-10-15 16:34:18 +02:00
protection.lua added name generator for villages 2014-09-20 17:53:20 +02:00
replacements.lua made sure moreblocks-cobble-slaps get replaced by existing blocks 2014-10-10 03:11:47 +02:00
rotate.lua added fix for reading files under windows 2014-10-10 21:06:30 +02:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
spawn_player.lua moved spawning of player into extra file; made sure players do not spawn inside stone below the village if said villages height got changed 2014-10-13 17:17:42 +02:00
villages.lua data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation 2014-10-23 16:49:37 +02:00
we.lua combined decoding of nodes in we and mts files into one new function 2014-09-28 02:01:48 +02:00

README.md

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg