added some inv to chests in more types of houses

master
Sokomine 2014-10-08 20:49:29 +02:00
parent e5037f085d
commit 01ed5dffeb
1 changed files with 6 additions and 6 deletions

View File

@ -14,13 +14,13 @@ end
-- contains tables of the following structure: { node_name, probability (in percent, 100=always, 0=never), max_amount, repeat (for more than one stack) }
mg_villages.random_chest_content = {};
ADD_RCC({"default:pick_stone", 10, 1, 3, farm_tiny=1, farm_full=1, shed=1, lumberjack=1, hut=1 });
ADD_RCC({"default:pick_stone", 10, 1, 3, farm_tiny=1, farm_full=1, shed=1, lumberjack=1, hut=1, chest_work=1, lumberjack=1 });
ADD_RCC({"default:pick_steel", 5, 1, 2, forge=1 });
ADD_RCC({"default:pick_mese", 2, 1, 2, forge=1 });
ADD_RCC({"default:shovel_stone", 5, 1, 3, farm_tiny=1, farm_full=1, shed=1, lumberjack=1, hut=1 });
ADD_RCC({"default:pick_mese", 2, 1, 2, forge=1, lumberjack=1 });
ADD_RCC({"default:shovel_stone", 5, 1, 3, farm_tiny=1, farm_full=1, shed=1, lumberjack=1, hut=1, chest_work=1 });
ADD_RCC({"default:shovel_steel", 5, 1, 2, forge=1 });
ADD_RCC({"default:axe_stone", 5, 1, 3, farm_tiny=1, farm_full=1 });
ADD_RCC({"default:axe_steel", 5, 1, 2, forge=1 });
ADD_RCC({"default:axe_stone", 5, 1, 3, farm_tiny=1, farm_full=1, chest_work=1, lumberjack=1 });
ADD_RCC({"default:axe_steel", 5, 1, 2, forge=1, lumberjack=1 });
ADD_RCC({"default:sword_wood", 1, 1, 3, guard=1 });
ADD_RCC({"default:sword_stone", 1, 1, 3, guard=1 });
ADD_RCC({"default:sword_steel", 1, 1, 3, forge=1, guard=1 });
@ -164,7 +164,7 @@ mg_villages.fill_chest_random = function( pos, pr, building_nr, building_typ )
if( typ == 'cottages:chest_work' and building_data.typ ) then
typ2 = building_data.typ;
end
--print('FILLING chest of type '..tostring( typ ));
--print('FILLING chest of type '..tostring( typ )..' and '..tostring( typ2));
if( not( typ ) or typ=='' ) then
return;
end