Commit Graph

182 Commits (77407d0cad40363ddafecec13dcd8cb2325046c9)

Author SHA1 Message Date
Sokomine 77407d0cad buying a plot does no longer permit the player to modify other plots 2015-01-22 04:44:37 +01:00
Sokomine 1e40f6bafb fixed bug with bottom tree trunks beeing rotated; added nice winter leaves in case of moresnow beeing installed 2015-01-22 04:03:07 +01:00
Sokomine fbca6fce26 always save data of villages if something changed 2015-01-14 06:32:40 +01:00
Sokomine 82557a6671 added support for tinytrees(trees) from Bas080 2015-01-05 04:58:39 +01:00
Sokomine 82e5040448 added support for forest mod/mapgen 2015-01-05 04:02:33 +01:00
Sokomine b89130da7a fixed bug when player is spawned before register_on_generated was called 2015-01-05 03:35:05 +01:00
Sokomine 030101e135 added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
Sokomine 9df7f0c80b added pine trees which where added recently to default 2014-12-31 02:23:46 +01:00
Sokomine cef31621a3 fixed village height for very first village 2014-12-31 00:20:18 +01:00
Sokomine 78d003a0ee only the very first village is set to a height of 1 2014-12-30 23:59:44 +01:00
Sokomine 7a3b7314f9 prevent intersecting of villages and lone houses 2014-12-25 06:05:58 +01:00
Sokomine a4c6338cab made first village configurable 2014-12-23 02:38:24 +01:00
Sokomine fa4ec836cc made price for plots configurable 2014-12-21 21:51:13 +01:00
Sokomine 072eb0585a players who own houses which may house villagers can now modifiy the common village area as well 2014-12-21 19:03:18 +01:00
Sokomine beef280dda the protection of spawned villages against griefing can now be disabled 2014-12-21 18:24:13 +01:00
Sokomine 35f89bfb0e added plot markers which allow to buy plots and to change the houses on them (no price charged yet) 2014-12-21 04:21:11 +01:00
Sokomine e11689afa4 added more or less empty plots for further expansion of villages 2014-12-15 05:13:37 +01:00
Sokomine 32cedbc3a0 added replacement function for village types 2014-12-14 13:29:28 +01:00
Sokomine fe241a08ed planttype of sourrounding area now depends on the village type 2014-12-14 04:10:43 +01:00
Sokomine 4f377c62da worldedit files are now deserialized using the worldedit mod 2014-12-13 22:29:38 +01:00
Sokomine 48070f8e9f re-organized buildings.lua and split it up 2014-12-13 06:51:00 +01:00
Sokomine fc1ec121d8 village types can now be added later on 2014-12-13 05:59:09 +01:00
Sokomine 7bcd2bcf4a changed village_sizes to village_type_data as preparation for code cleanup 2014-12-13 03:37:46 +01:00
Sokomine 26b0e1068e added prefixes for village name where only single houses are concerned 2014-12-07 03:24:20 +01:00
Sokomine 2ec7579b74 the chateau now has theoretical inhabitants 2014-11-29 06:27:20 +01:00
Sokomine 1eccfb93b1 fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
Sokomine 7726530eff typo 2014-11-29 00:46:29 +01:00
Sokomine 45ae241b51 decreased village check radius for individual houses 2014-11-29 00:45:51 +01:00
Sokomine 3fc0ba6963 roads are placed again 2014-11-27 04:26:55 +01:00
Sokomine 70d5d96dc0 added baking houses 2014-11-27 03:24:00 +01:00
Sokomine b8aa796915 do not place building if it has changed since the village was generated 2014-11-27 03:14:09 +01:00
Sokomine 01b19637f2 cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
Sokomine 29b803901e increased blend radius so that larger buildings like the chateau with garden can be spawned 2014-11-20 16:57:19 +01:00
Sokomine 5a988de512 chateau is no longer a used village type - instead it is used to spawn single houses 2014-11-20 16:55:41 +01:00
Sokomine 0082efb920 fixed bug in replacements for chateau if cottages mod is not installed 2014-11-19 00:46:21 +01:00
Sokomine 4341416c1c added chateau as building and village type 2014-11-17 05:53:46 +01:00
Sokomine 88f19f2b58 doors are handled specially when mirrored 2014-11-17 05:52:29 +01:00
Sokomine 28ccc083db corrected replacement of mirrored nodes like doors 2014-11-17 05:51:44 +01:00
Sokomine 29f8c8a5f1 removed exception for realtest doors and rotate them like normal doors 2014-11-17 05:50:20 +01:00
Sokomine f46d438e3b replace saplings when growing trees and jungletrees 2014-11-17 05:47:47 +01:00
Sokomine ff97888adc only grow trees and jungletrees if the nodes for them exist 2014-11-17 05:47:12 +01:00
Sokomine 625600c058 single houses are not set to height 0 in the first chunk (as villages are); raised village terrain by 1 2014-11-14 01:43:47 +01:00
Sokomine 677ac0c7d7 increased blending area size for individual houses slightly 2014-11-14 00:19:43 +01:00
Sokomine 2b5a224de1 avoid artefacts where terrain blend encounters deep oceans 2014-11-14 00:19:01 +01:00
Sokomine 398f846ff2 split up terrain blending for individual houses 2014-11-13 23:15:57 +01:00
Sokomine 66c25310c4 leaves can be digged inside villages - they are specificly not protected 2014-11-13 23:08:41 +01:00
Sokomine cb6541bf90 added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface 2014-11-13 22:07:45 +01:00
Sokomine 32d1e0c1e6 added far better terrain blend (programmed by paramat); added update_liquids 2014-11-08 23:01:13 +01:00
Sokomine 2be8658704 added static spawn point fix 2014-10-28 02:55:21 +01:00
Sokomine 4724787321 improved height calculation 2014-10-26 02:30:42 +01:00