always save data of villages if something changed

master
Sokomine 2015-01-14 06:32:40 +01:00
parent 82557a6671
commit fbca6fce26
1 changed files with 2 additions and 4 deletions

View File

@ -813,7 +813,6 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
tmin = minp;
tmax = maxp;
end
-- TODO: this needs a modified version for the individual, standalone buildings - or needs a diffrent noise function!
-- will set village_area to N where .. is:
-- 0: not part of any village
-- 1: flattened area around the village; plants (wheat, cotton, trees, grass, ...) may be planted here
@ -946,9 +945,8 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
village_data_updated = true;
end
end
if( village_data_updated ) then
mg_villages.save_data();
end
-- always save the changed village data
mg_villages.save_data();
t1 = time_elapsed( t1, 'save village data' );
end