Sokomine
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32d1e0c1e6
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added far better terrain blend (programmed by paramat); added update_liquids
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2014-11-08 23:01:13 +01:00 |
Sokomine
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4724787321
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improved height calculation
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2014-10-26 02:30:42 +01:00 |
Sokomine
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1ca538da70
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always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua
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2014-10-24 18:10:31 +02:00 |
Sokomine
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7c25dbcc3e
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data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation
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2014-10-23 16:49:37 +02:00 |
Sokomine
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c7b5279dab
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towers are slightly higher placed than other buildings
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2014-10-20 20:03:43 +02:00 |
Sokomine
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6552efacb5
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re-enabled debug messages for performance measurement
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2014-10-20 17:16:05 +02:00 |
Sokomine
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9dbfd06234
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corrected height detection when dealing with ground below a height of 0
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2014-10-19 21:15:25 +02:00 |
Sokomine
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b2b900eeec
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added spawning of individual houses; added config options for those
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2014-10-19 20:07:40 +02:00 |
Sokomine
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40b6ed38e8
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moved further config value into config.lua
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2014-10-13 18:13:16 +02:00 |
Sokomine
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308df19006
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moved spawning of player into extra file; made sure players do not spawn inside stone below the village if said villages height got changed
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2014-10-13 17:17:42 +02:00 |
Sokomine
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21e7d6e79f
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reduced amount of performance debug information printed
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2014-10-11 23:42:29 +02:00 |
Sokomine
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d849081e8d
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only allow height changes if the new height is>0
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2014-10-11 23:34:41 +02:00 |
Sokomine
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ca89bfc05e
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cleaned up noise usage in mapgen.lua
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2014-10-11 23:25:50 +02:00 |
Sokomine
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1e1cf8c249
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removed noise parameter where not needed
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2014-10-11 00:54:48 +02:00 |
Sokomine
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13e574a158
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removed obsolte code
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2014-10-10 23:54:08 +02:00 |
Sokomine
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7c126b9541
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added option to cover some villages with snow even if no snow mod is installed
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2014-10-10 01:51:12 +02:00 |
Sokomine
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abb9e3cb71
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do not accept nodeboxes as natural ground
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2014-10-06 18:46:56 +02:00 |
Sokomine
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375e33a8f7
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removed chest fill code from main loop; disabled place_schematics code as that is no longer needed
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2014-09-30 16:08:50 +02:00 |
Sokomine
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d36e830d97
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added function for filling chests and shelves with random materials
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2014-09-28 03:56:24 +02:00 |
Sokomine
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c6340f10b5
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do not save extra_calls in village data
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2014-09-28 01:59:41 +02:00 |
Sokomine
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6bd67226b9
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improved replacement handling; improved replacements for realtest
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2014-09-25 18:59:53 +02:00 |
Sokomine
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51a744f3c1
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added support for realtest
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2014-09-25 05:22:06 +02:00 |
Sokomine
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6e583f99a9
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moved on_construct calls to after writing of mapgen
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2014-09-24 23:44:34 +02:00 |
Sokomine
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8321943358
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calling on_construct, growing saplings, replacing cottages-chests
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2014-09-24 02:02:17 +02:00 |
Sokomine
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fa65ee89bb
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moved tree growth into extra function
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2014-09-23 18:08:04 +02:00 |
Sokomine
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0cf61c0955
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added debug information for performance measurements
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2014-09-22 05:43:21 +02:00 |
Sokomine
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e186a5ec9e
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removed set_node calls
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2014-09-21 23:41:57 +02:00 |
Sokomine
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6ac0ad262a
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added name generator for villages
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2014-09-20 17:53:20 +02:00 |
Sokomine
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832d902c07
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add snow cover on wheat again
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2014-09-16 06:01:37 +02:00 |
Sokomine
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f484425f0d
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keep snow on roofs in the shell area after cavegen if possible
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2014-09-16 00:05:53 +02:00 |
Sokomine
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11e12f761b
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no snow or saplings below water level
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2014-09-15 05:18:39 +02:00 |
Sokomine
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d909df59bd
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no more jungletree saplings for branches; saplings are automaticly grown into trees; adjust height to the right village height; save village data always when needed
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2014-09-15 05:11:28 +02:00 |
Sokomine
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c680c8e891
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made jungletree population less dense
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2014-09-15 00:40:17 +02:00 |
Sokomine
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955ca41d59
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improved snow support
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2014-09-14 03:08:30 +02:00 |
Sokomine
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5dad00f788
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added limited support for big freaking dig - especially the trees
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2014-09-04 22:21:32 +02:00 |
Sokomine
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e461dce785
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improved support for ethereal
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2014-08-28 16:16:32 +02:00 |
Sokomine
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9c286363a5
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added support for ethereal trees/wood
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2014-08-28 05:27:02 +02:00 |
Sokomine
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d0a91eb2b8
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removed old code from flattening function
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2014-08-28 04:37:22 +02:00 |
Sokomine
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632635bada
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added better ground node detection; moved terrain blending into lower_or_raise_terrain_at_point function; added basic support for ethereal
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2014-08-28 04:35:42 +02:00 |
Sokomine
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f9b9f120aa
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re-added height calculation
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2014-08-27 02:11:05 +02:00 |
Sokomine
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ed12f4d176
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started improving terrain flattening code
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2014-08-27 00:01:48 +02:00 |
Sokomine
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8f236a3c61
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improved detection of real ground nodes (no more undesired wood); added coal in stone below village; added stone below village and removed old buffering; added terrain blend for terrain that is lower than the village; added mg_villages.UNDO_CAVEGEN_AND_MUDFLOW flag; removed optimal height calculation for now; added mg_villages.ENABLE_TERRAIN_BLEND flag
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2014-08-26 20:41:29 +02:00 |
Sokomine
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60a5a9e690
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added improved terrain blending by paramat; reduced underground adjustment to 1; added repair function for cavegen griefings and undesired mudflow; village is now written to the entire vm area
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2014-08-25 17:34:16 +02:00 |
Sokomine
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c5b1c908e7
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added paramats terrain blending; set deterministic height for villages with size >= 25
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2014-08-25 01:46:33 +02:00 |
Sokomine
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37168359b7
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added missing parameters; improved calculation of optimal height; added code to change height of a village; switched to soil which has no abms; removed water layer below that new soil; made sure villages are only generated in chunks where villages may actually appear
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2014-08-24 01:03:28 +02:00 |
Sokomine
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9e671a6cbc
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moved constants to mg_villages.* namespace
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2014-08-19 18:32:42 +02:00 |
Sokomine
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de796469ab
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avoided water spill at the edge of villages by adding water only when the field node is sourrounded by other fields
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2014-08-19 16:41:20 +02:00 |
Sokomine
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1b377e02e5
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cleaned up main mapgen function
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2014-08-19 04:56:44 +02:00 |
Sokomine
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b87b7aa2df
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moved voxelmanip code in mapgen.lua closer together
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2014-08-19 04:23:45 +02:00 |
Sokomine
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fd68ec4a85
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made sure there are borders kept free from plants around each building
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2014-08-19 03:54:54 +02:00 |