added limited support for big freaking dig - especially the trees
parent
bc2097b542
commit
5dad00f788
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@ -10,3 +10,4 @@ cavestuff?
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moresnow?
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ethereal?
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darkage?
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deco?
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@ -509,10 +509,10 @@ mg_villages.village_area_fill_with_plants = function( village_area, villages, mi
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local pos = {x=x, y=h+1, z=z};
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-- a normal tree; sometimes comes with apples
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if( plant_id == cid.c_sapling ) then
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if( plant_id == cid.c_sapling and default.grow_tree ) then
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default.grow_tree( data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
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-- a normal jungletree
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elseif( plant_id == cid.c_jsapling ) then
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elseif( plant_id == cid.c_jsapling and default.grow_jungletree ) then
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default.grow_jungletree( data, a, pos, math.random(1,100000))
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-- a savannatree from the mg mod
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elseif( plant_id == cid.c_savannasapling and add_savannatree) then
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@ -37,6 +37,15 @@ mg_villages.replace_materials = function( replacements, pr, original_materials,
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end
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end
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end
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if( wood_found and minetest.get_modpath('deco')) then
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local bfd_treelist = {'birch', 'cherry', 'evergreen', 'oak' };
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for _,v in ipairs( bfd_treelist ) do
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if( minetest.registered_nodes[ "deco:"..v.."_plank"] ) then
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table.insert( known_materials, "deco:"..v.."_plank" );
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end
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end
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end
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if( wood_found and mg_villages.ethereal_trees ) then
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for _,v in ipairs( mg_villages.ethereal_trees ) do
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@ -83,6 +92,15 @@ mg_villages.replace_tree_trunk = function( replacements, wood_type )
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end
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end
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elseif( wood_type == 'deco:birch_plank' ) then
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table.insert( replacements, {'default:tree', "mapgen:birch_log"});
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elseif( wood_type == 'deco:cherry_plank' ) then
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table.insert( replacements, {'default:tree', "mapgen:cherry_log"});
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elseif( wood_type == 'deco:evergreen_plank' ) then
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table.insert( replacements, {'default:tree', "mapgen:evergreen_log"});
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elseif( wood_type == 'deco:oak_plank' ) then
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table.insert( replacements, {'default:tree', "mapgen:oak_log"});
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elseif( wood_type == 'ethereal:frost_wood' ) then
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table.insert( replacements, {'default:tree', "ethereal:frost_tree"});
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@ -123,6 +141,15 @@ mg_villages.replace_saplings = function( replacements, wood_type )
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table.insert( replacements, {'default:sapling', "moretrees:"..v.."_tree_sapling"});
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end
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end
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elseif( wood_type == 'deco:birch_plank' ) then
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table.insert( replacements, {'default:sapling', "mapgen:birch_sapling"});
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elseif( wood_type == 'deco:cherry_plank' ) then
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table.insert( replacements, {'default:sapling', "mapgen:cherry_sapling"});
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elseif( wood_type == 'deco:evergreen_plank' ) then
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table.insert( replacements, {'default:sapling', "mapgen:evergreen_sapling"});
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elseif( wood_type == 'deco:oak_plank' ) then
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table.insert( replacements, {'default:sapling', "mapgen:oak_sapling"});
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end
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end
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@ -154,7 +181,8 @@ mg_villages.get_replacement_list = function( housetype, pr )
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'darkage:adobe', 'darkage:basalt', 'darkage:basalt_cobble', 'darkage:chalk',
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'darkage:gneiss', 'darkage:gneiss_cobble', 'darkage:marble', 'darkage:marble_tile',
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'darkage:mud', 'darkage:ors', 'darkage:ors_cobble',
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'darkage:schist', 'darkage:serpentine', 'darkage:shale', 'darkage:silt', 'darkage:slate'},
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'darkage:schist', 'darkage:serpentine', 'darkage:shale', 'darkage:silt', 'darkage:slate',
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'mapgen:mese_stone', 'mapgen:soap_stone'},
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'default:wood');
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-- tree trunks are seldom used in these houses; let's change them anyway
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mg_villages.replace_tree_trunk( replacements, wood_type );
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@ -403,7 +431,8 @@ mg_villages.get_replacement_list = function( housetype, pr )
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'darkage:mud', 'darkage:ors', 'darkage:ors_cobble', 'darkage:reinforced_chalk',
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'darkage:reinforced_wood', 'darkage:reinforced_wood_left', 'darkage:reinforced_wood_right',
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'darkage:schist', 'darkage:serpentine', 'darkage:shale', 'darkage:silt', 'darkage:slate',
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'darkage:slate_cobble', 'darkage:slate_tile', 'darkage:stone_brick' };
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'darkage:slate_cobble', 'darkage:slate_tile', 'darkage:stone_brick',
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'mapgen:mese_stone', 'mapgen:soap_stone'};
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-- what is sandstone (the floor) may be turned into something else
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local mfs = mg_villages.replace_materials( replacements, pr,
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@ -468,7 +497,7 @@ mg_villages.get_replacement_list = function( housetype, pr )
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if( mcs ~= 'mossycobble' and mcs ~= 'cobble') then
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-- if no slab exists, use sandstone slabs
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if( not( minetest.registered_nodes[ 'stairs:slab_'..mcs ])) then
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if( not( mcs ) or not( minetest.registered_nodes[ 'stairs:slab_'..mcs ])) then
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mcs = 'sandstone';
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end
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table.insert( replacements, {'stairs:slab_cobble', 'stairs:slab_'..mcs});
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