Commit Graph

201 Commits (master)

Author SHA1 Message Date
Sokomine 4304f0260f added 2 more lumberjack houses plus a school 2015-03-22 22:43:52 +01:00
Sokomine a4d9b0746d added a few more lumberjack buildings, including a stable 2015-03-21 03:50:18 +01:00
Sokomine 3edca08351 Merge pull request #2 from nerzhul/master
mg_villages.village_types can be nil
2015-03-17 19:26:51 +01:00
Sokomine 0987a5e33a removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00
Sokomine 0af596ebb2 jungletrees now have autumn-/winterleaves as well 2015-03-17 03:22:42 +01:00
Sokomine 153080ca68 fixed snow detection so that all buildings in a snow-covered village get snow 2015-03-17 02:47:12 +01:00
Ner'zhul 8e1657c5df mg_villages.village_types can be nil 2015-03-16 20:32:04 +01:00
Sokomine 2bac98db83 removed garden from chateau building so that it gets smaller and can get spawned again 2015-03-14 20:32:48 +01:00
Sokomine b3d42ed165 no other houses are placed if the area already has some terrain blending going on due to another village 2015-03-14 19:26:01 +01:00
Sokomine 9cbffa6fca added mg_villages.inside_village_terrain_blend_area 2015-03-14 19:25:27 +01:00
Sokomine 41a9e0fd05 sorted config.lua a bit 2015-03-14 19:14:08 +01:00
Sokomine 8286af3975 sorted depends.txt 2015-03-13 17:31:52 +01:00
Sokomine 1e40a9c149 added support for bell mod and placed bells in churches 2015-03-13 17:29:43 +01:00
Sokomine ed75b5d43f single houses may intersect in their village area, but not villages 2015-03-13 05:44:47 +01:00
Sokomine 7fc6f5fc5e improved house-village-collusion-detection so that single houses do not conflict with villages 2015-03-13 05:38:44 +01:00
Sokomine e95523c06a actually using watermill now 2015-03-05 04:51:31 +01:00
Sokomine dcff96a223 improved water mill 2015-02-11 18:22:51 +01:00
Sokomine 215a701340 added water mill 2015-02-11 06:55:46 +01:00
Sokomine 8c6da7a356 only blend terrain if it does not already belong to another village 2015-01-31 06:18:32 +01:00
Sokomine 77407d0cad buying a plot does no longer permit the player to modify other plots 2015-01-22 04:44:37 +01:00
Sokomine 1e40f6bafb fixed bug with bottom tree trunks beeing rotated; added nice winter leaves in case of moresnow beeing installed 2015-01-22 04:03:07 +01:00
Sokomine fbca6fce26 always save data of villages if something changed 2015-01-14 06:32:40 +01:00
Sokomine 82557a6671 added support for tinytrees(trees) from Bas080 2015-01-05 04:58:39 +01:00
Sokomine 82e5040448 added support for forest mod/mapgen 2015-01-05 04:02:33 +01:00
Sokomine b89130da7a fixed bug when player is spawned before register_on_generated was called 2015-01-05 03:35:05 +01:00
Sokomine 030101e135 added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
Sokomine 9df7f0c80b added pine trees which where added recently to default 2014-12-31 02:23:46 +01:00
Sokomine cef31621a3 fixed village height for very first village 2014-12-31 00:20:18 +01:00
Sokomine 78d003a0ee only the very first village is set to a height of 1 2014-12-30 23:59:44 +01:00
Sokomine 7a3b7314f9 prevent intersecting of villages and lone houses 2014-12-25 06:05:58 +01:00
Sokomine a4c6338cab made first village configurable 2014-12-23 02:38:24 +01:00
Sokomine fa4ec836cc made price for plots configurable 2014-12-21 21:51:13 +01:00
Sokomine 072eb0585a players who own houses which may house villagers can now modifiy the common village area as well 2014-12-21 19:03:18 +01:00
Sokomine beef280dda the protection of spawned villages against griefing can now be disabled 2014-12-21 18:24:13 +01:00
Sokomine 35f89bfb0e added plot markers which allow to buy plots and to change the houses on them (no price charged yet) 2014-12-21 04:21:11 +01:00
Sokomine e11689afa4 added more or less empty plots for further expansion of villages 2014-12-15 05:13:37 +01:00
Sokomine 32cedbc3a0 added replacement function for village types 2014-12-14 13:29:28 +01:00
Sokomine fe241a08ed planttype of sourrounding area now depends on the village type 2014-12-14 04:10:43 +01:00
Sokomine 4f377c62da worldedit files are now deserialized using the worldedit mod 2014-12-13 22:29:38 +01:00
Sokomine 48070f8e9f re-organized buildings.lua and split it up 2014-12-13 06:51:00 +01:00
Sokomine fc1ec121d8 village types can now be added later on 2014-12-13 05:59:09 +01:00
Sokomine 7bcd2bcf4a changed village_sizes to village_type_data as preparation for code cleanup 2014-12-13 03:37:46 +01:00
Sokomine 26b0e1068e added prefixes for village name where only single houses are concerned 2014-12-07 03:24:20 +01:00
Sokomine 2ec7579b74 the chateau now has theoretical inhabitants 2014-11-29 06:27:20 +01:00
Sokomine 1eccfb93b1 fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
Sokomine 7726530eff typo 2014-11-29 00:46:29 +01:00
Sokomine 45ae241b51 decreased village check radius for individual houses 2014-11-29 00:45:51 +01:00
Sokomine 3fc0ba6963 roads are placed again 2014-11-27 04:26:55 +01:00
Sokomine 70d5d96dc0 added baking houses 2014-11-27 03:24:00 +01:00
Sokomine b8aa796915 do not place building if it has changed since the village was generated 2014-11-27 03:14:09 +01:00