16 Commits

Author SHA1 Message Date
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22a1397030 Fix grid element indexes again. Tune noise params. 2 paths of 512n scale 2014-06-02 23:34:20 +01:00
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17e0b55a1b Thicker tunnel roof. Sandy concrete pavement and tunnels. Many bugfixes 2014-05-31 07:21:22 +01:00
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678ac8392d Alt road with tunnels (from path mod). Fix grid element noise indexes 2014-05-31 03:22:37 +01:00
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797dc0e1a2 X and z overgeneration. Fix random junction pavement 2014-05-31 01:26:22 +01:00
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63796f1914 Flower areas with varying density. Grid elements not chopped by city biome 2014-05-29 20:07:49 +01:00
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8ba33aec6f Street grid and curving roads integrated 2014-05-29 00:19:32 +01:00
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0f9aa91b47 Add intercity roads from path mod. Thin soil with altitude 2014-05-28 05:06:08 +01:00
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ab8e29edbb Fix spawnplayer function 2014-05-22 23:15:33 +01:00
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4420f09ae2 Path node. Grass areas of varying density. Stability system. Spawnplayer at surface 2014-05-22 05:01:54 +01:00
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7346c6a378 Sandstone path from path mod. Tree areas, varying density. Simpler road lines, junction dot 2014-05-21 03:35:21 +01:00
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2d41953517 Add fissures, ores, appletrees with saplings, flowers, grasses 2014-05-18 05:04:52 +01:00
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99b56c7fc4 Wider, raised slab paths 2014-05-16 06:17:03 +01:00
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5208899758 Black/white road, path nodes. Zebra crossings. 256n mountains 2014-05-16 02:50:51 +01:00
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f1115b8543 Add dirt, sand, stone. 6 octave terrain 2014-05-15 09:00:02 +01:00
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20d6f30c49 Lakes. Grass. Higher hills. White lines. 7n width streets 2014-05-15 07:48:49 +01:00
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936e0131be First commit 2014-05-15 05:59:27 +01:00