Thicker tunnel roof. Sandy concrete pavement and tunnels. Many bugfixes

master
paramat 2014-05-31 07:21:22 +01:00
parent 678ac8392d
commit 17e0b55a1b
6 changed files with 31 additions and 19 deletions

View File

@ -1,4 +1,4 @@
noisegrid 0.3.4 by paramat
noisegrid 0.3.5 by paramat
For latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL

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@ -1,10 +1,11 @@
-- noisegrid 0.3.4 by paramat
-- noisegrid 0.3.5 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- alt road and tunnels
-- correct grid element noise indexes
-- thicker tunnel roof
-- sandy concrete pavements, tunnels
-- many bugfixes
-- Parameters
@ -19,8 +20,8 @@ local TCITY = 0.3 -- City size. 0.3 = 1/3 of coastal land area, 0 = 1/2 of coast
local TFIS = 0.02 -- Fissure width
local ORECHA = 1 / 5 ^ 3 -- Ore chance per stone node. 1 / n ^ 3 where n = average distance between ores
local APPCHA = 1 / 4 ^ 2 -- Appletree maximum chance per grass node. 1 / n ^ 2 where n = minimum average distance between flora
local FLOCHA = 1 / 7 ^ 2 -- Flowers maximum chance per grass node
local GRACHA = 1 / 4 ^ 2 -- Grasses maximum chance per grass node
local FLOCHA = 1 / 13 ^ 2 -- Flowers maximum chance per grass node
local GRACHA = 1 / 5 ^ 2 -- Grasses maximum chance per grass node
-- 2D noise for base terrain
@ -51,7 +52,7 @@ local np_alt = {
scale = 1,
spread = {x=1024, y=1024, z=1024},
seed = 11,
octaves = 4,
octaves = 3,
persist = 0.4
}
@ -158,6 +159,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_slab = minetest.get_content_id("noisegrid:slab")
local c_path = minetest.get_content_id("noisegrid:path")
local c_light = minetest.get_content_id("noisegrid:lightoff")
local c_concrete = minetest.get_content_id("noisegrid:concrete")
local c_water = minetest.get_content_id("default:water_source")
local c_sand = minetest.get_content_id("default:sand")
@ -252,7 +254,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local stodep = math.max(STODEP * (TERSCA - y) / TERSCA, 1)
if chunk then
if y == YFLAT -- tunnel road
if y == YFLAT and n_base > -TGRID -- tunnel road
and (((n_alt >= 0 and n_xprealt < 0)
or (n_alt < 0 and n_xprealt >= 0))
or ((n_alt >= 0 and n_zprealt < 0)
@ -262,25 +264,27 @@ minetest.register_on_generated(function(minp, maxp, seed)
for k = -3, 3 do
if (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 <= 13 then
local vi = area:index(x+i, y, z+k)
local via = area:index(x+i, y+1, z+k)
local nodid = data[vi]
if nodid ~= c_roadwhite then
data[vi] = c_roadblack
end
data[via] = c_air
end
end
end
elseif y <= ysurf and y >= YFLAT + 1 and y <= YFLAT + 4 and n_absalt < 0.025 then
elseif y <= ysurf and y >= YFLAT + 1 and y <= YFLAT + 4 and n_absalt < 0.025 then -- tunnel air
data[vi] = c_air
stable[si] = 0
elseif y <= ysurf - 1 and y == YFLAT + 5 and n_absalt > 0.003 and n_absalt < 0.007 then
elseif y <= ysurf - 1 and y == YFLAT + 5 and n_absalt > 0.003 and n_absalt < 0.007 then -- tunnel lights
data[vi] = c_light
stable[si] = 2
elseif y <= ysurf and y >= YFLAT and y <= YFLAT + 5
and n_absalt < 0.035 and n_absbase > TFLAT and nodid ~= c_roadblack then
data[vi] = c_stone
stable[si] = 2
elseif y <= ysurf - stodep and (nofis or ((flat or sea)
and y >= ysurf - 16)) and nodid ~= c_roadblack then -- stone
stable[si] = stable[si] + 1
elseif y <= ysurf and y >= YFLAT and y <= YFLAT + 6 -- tunnel concrete
and n_absalt < 0.035 and n_base > TFLAT and nodid ~= c_roadblack then
data[vi] = c_concrete
stable[si] = stable[si] + 1
elseif y <= ysurf - stodep and (nofis or ((flat or sea) -- stone
and y >= ysurf - 16)) and nodid ~= c_roadblack then
if math.random() < ORECHA then
local osel = math.random(24)
if osel == 24 then
@ -368,7 +372,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
and (nroad or eroad or sroad or wroad) and cross and nodid ~= c_roadblack then
data[vi] = c_dirt
data[via] = c_slab
elseif (n_absroad < 0.01 or n_absalt < 0.02) and city and nodid ~= c_roadblack then
elseif (n_absroad < 0.01 or n_absalt < 0.02) and flat and city and nodid ~= c_roadblack then
data[vi] = c_dirt -- pavement of intercity road and tunnel road in city
data[via] = c_slab
elseif ((n_path >= 0 and n_xprepath < 0) or (n_path < 0 and n_xprepath >= 0)) -- path

View File

@ -53,7 +53,7 @@ minetest.register_node("noisegrid:roadwhite", {
minetest.register_node("noisegrid:slab", {
description = "Paving Slab",
tiles = {"noisegrid_slabtop.png", "noisegrid_slabtop.png", "noisegrid_slabside.png"},
tiles = {"noisegrid_concrete.png", "noisegrid_concrete.png", "noisegrid_slabside.png"},
drawtype = "nodebox",
paramtype = "light",
is_ground_content = false,
@ -125,4 +125,12 @@ minetest.register_node("noisegrid:lighton", {
light_source = 14,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("noisegrid:concrete", {
description = "Sandy Concrete",
tiles = {"noisegrid_concrete.png"},
is_ground_content = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})

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