noisegrid/init.lua
2014-05-15 05:59:27 +01:00

150 lines
3.3 KiB
Lua

-- noisegrid 0.1.0 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- Parameters
local TERSCA = 40
local TROAD = 0.1
local TVAL = 0.12
-- 2D noise for base terrain
local np_base = {
offset = 0,
scale = 1,
spread = {x=2048, y=2048, z=2048},
seed = -9111,
octaves = 5,
persist = 0.6
}
-- Stuff
noisegrid = {}
-- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode"})
end)
-- Spawn player
function spawnplayer(player)
player:setpos({x=0, y=2, z=0})
end
minetest.register_on_newplayer(function(player)
spawnplayer(player)
end)
minetest.register_on_respawnplayer(function(player)
spawnplayer(player)
return true
end)
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y ~= -32 then
return
end
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("[noisegrid] chunk minp ("..x0.." "..y0.." "..z0..")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local c_sand = minetest.get_content_id("default:sand")
local c_obsidian = minetest.get_content_id("default:obsidian")
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local minposxz = {x=x0, y=z0}
local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
local cross = false
local nroad = false
local eroad = false
local sroad = false
local wroad = false
if math.abs(nvals_base[6360]) < TROAD then
nroad = true
end
if math.abs(nvals_base[3201]) < TROAD then
wroad = true
end
if math.abs(nvals_base[3240]) < TROAD then
cross = true
end
if math.abs(nvals_base[3280]) < TROAD then
eroad = true
end
if math.abs(nvals_base[40]) < TROAD then
sroad = true
end
local nixz = 1
for z = z0, z1 do
for y = y0, y1 do
local vi = area:index(x0, y, z)
for x = x0, x1 do
local xr = x - x0
local zr = z - z0
local ysurf
local n_absbase = math.abs(nvals_base[nixz])
if n_absbase <= TVAL then
ysurf = 1
else
ysurf = 1 + math.floor((n_absbase - TVAL) * TERSCA)
end
if y == 1 then
if xr >= 36 and xr <= 43 and zr >= 36 and zr <= 43 -- centre
and (nroad or eroad or sroad or wroad) and cross then
data[vi] = c_obsidian
elseif xr >= 36 and xr <= 43 and zr >= 44 -- north
and nroad and cross then
data[vi] = c_obsidian
elseif xr >= 44 and zr >= 36 and zr <= 43 -- east
and eroad and cross then
data[vi] = c_obsidian
elseif xr >= 36 and xr <= 43 and zr <= 35 -- south
and sroad and cross then
data[vi] = c_obsidian
elseif xr <= 35 and zr >= 36 and zr <= 43 -- west
and wroad and cross then
data[vi] = c_obsidian
else
data[vi] = c_sand
end
elseif y <= ysurf then
data[vi] = c_sand
end
nixz = nixz + 1
vi = vi + 1
end
nixz = nixz - 80
end
nixz = nixz + 80
end
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:write_to_map(data)
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[noisegrid] "..chugent.." ms")
end)