Fix spawnplayer function
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@ -107,9 +107,12 @@ end)
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-- Spawn player
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function spawnplayer(player)
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-- Parameters
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local SCAT = 16 -- Player scatter. Maximum distance in chunks (80 nodes) of player spawn from (0, 0, 0)
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local YFLAT = 7 -- Flat area elevation
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local TERSCA = 192 -- Vertical terrain scale
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local TFLAT = 0.2 -- Flat area width
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local xsp
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local ysp
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local zsp
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@ -121,10 +124,10 @@ function spawnplayer(player)
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octaves = 6,
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persist = 0.6
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}
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for chunk = 1, 64 do
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for chunk = 1, 128 do
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print ("[noisegrid] searching for spawn "..chunk)
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local x0 = 80 * math.random(-4, 4) - 32
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local z0 = 80 * math.random(-4, 4) - 32
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local x0 = 80 * math.random(-SCAT, SCAT) - 32
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local z0 = 80 * math.random(-SCAT, SCAT) - 32
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local y0 = -32
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local x1 = x0 + 79
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local z1 = z0 + 79
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@ -165,8 +168,13 @@ function spawnplayer(player)
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break
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end
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end
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print ("[noisegrid] spawn player ("..xsp.." "..ysp.." "..zsp..")")
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player:setpos({x=xsp, y=ysp, z=zsp})
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if ysp then
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print ("[noisegrid] spawn player ("..xsp.." "..ysp.." "..zsp..")")
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player:setpos({x=xsp, y=ysp, z=zsp})
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else
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print ("[noisegrid] no suitable spawn found")
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player:setpos({x=0, y=2, z=0})
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end
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end
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minetest.register_on_newplayer(function(player)
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7
init.lua
7
init.lua
@ -3,10 +3,7 @@
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-- Depends default
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-- License: code WTFPL
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-- path node
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-- grass areas with varing density
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-- stability system
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-- spawnplayer at surface
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-- Fix spawnplayer: player scatter parameter, default 16 = 1280n, 128 tries
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-- Parameters
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@ -19,7 +16,7 @@ local TFIS = 0.02 -- Fissure threshold, controls width
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local ORECHA = 1 / 4 ^ 3 -- Ore chance per stone node
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local APPCHA = 1 / 4 ^ 2 -- Appletree maximum chance per grass node
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local FLOCHA = 1 / 13 ^ 2 -- Flowers chance per grass node
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local GRACHA = 1 / 4 ^ 2 -- Grasses maximum chance per grass node
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local GRACHA = 1 / 5 ^ 2 -- Grasses maximum chance per grass node
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-- 2D noise for base terrain
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