* register privilegie of creative for older or newer engines
* enhanced the formspec of the creative player to 4 rows
* try to upgrade most close to track upstream original
* return back text button, remove extra media
check https://notabug.org/TenPlus1/creative/issues/2
* update readme information to diference features
* there are two king of administrators: those that have many
of the privilegies and the user that are pointed in config file,
auth_rx never initialized this from zero cos always assumed
a starting point as migration, so never need or really detect
who are the admin of the server, cos after migration the admin
already has previous privilegies from plain db file.
* override all the possible handlers with right detection of the
admin user from the config file, on admin detected, no matter
what .. give it all the (on fly) privilegies currently on server
* still a privilegied user at this commit can erase the admin
or change the password if have also enought privilegies
* WARNING: this commit will depends of the previusly commit
as of 2aef6adf19 for right
admin name detection.
* wrongly invoked register_on_authplayer over 5.0+ engines
* fix engine detection for 5.4 due callbacks handler
* seems something related to syntactic sugar seems
do not works anymore.. as i asked repect some commits
at https://notabug.org/TenPlus1/nssm/issues/19
* reduce default privilegies if do not retrieve from config to minimal
cos thi is subnasa
* backported 2aef6adf19
* backported 2aef6adf19
* reduced version, dont use own sound adn use the already loaded from default
* toolranks from minenux with spanish translation and featured description
* backguard compatibility
* registered the nodes and the biomes, one item craft
* take textures and give credits
* licence and readme
* when ethereal come in, this will get sure lower snow high generated
* due server will be easy to join, must be removed cos:
players will create new account only to access to new stuff easyle
* .. and not, we dont build a server with hard to join settings..
* set address, name, description and name for this gameid
* set curl setting for long slow connections
* log settings is verbose due initial configuration
* this cherry pícked from comit
at 6861a44b60
* 74702c6ada
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* 657f7cee6e
set art and game default, use minenux name and logo venenux
* backported d5cc8c46f6
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* 95e70da3a6
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* 535204298e
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* 2b6de659cb
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* e07ad71d11aa7f6cd0604a1fc02e82
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* fb610ffa59
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* d37c1d2312
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
* this is a own game. apart of default one.. it have it own mods base
* this have commit 97a963aa93d7509070e7281a6a59110169d95c01 as base (big one, care)
* this gameid has their own base mods.. althrough based on default minetest
* provide API setting for local game at menu
* enabled fire and falme
* bones with 40 seconds of life and 20 seconds for stolen
* enabled sounds of lava and flame, cos is on defaults clients
* dont provide initial stufff.. here we must find things