xdecor - fix undefined detection of 3d_armor and add support for repair of
* backported9f4002b749
* backported9f4002b749
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7a452c8d48
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@ -2,6 +2,8 @@
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xdecor = {}
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local modpath = minetest.get_modpath("xdecor")
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local ar_api = minetest.get_modpath("3d_armor")
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-- Intllib
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local S
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@ -18,16 +20,16 @@ else
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S = gettext
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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end
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xdecor.S = S
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xdecor.reparaible_tools = {"pick", "axe", "shovel", "sword"}
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xdecor.reparaible_tools = {"pick", "axe", "shovel", "hoe"}
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dofile(modpath .. "/handlers/animations.lua")
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dofile(modpath .. "/handlers/helpers.lua")
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@ -46,6 +46,18 @@ end
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function workbench:repairable(stack)
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if custom_repairable[stack] then return true end
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if ar_api then
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for _, t in ipairs({
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"armor_head",
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"armor_torso",
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"armor_legs",
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"armor_feet",
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"armor_shield",
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}) do
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if minetest.get_item_group(stack, t) then return true end
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end
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end
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for _, t in ipairs(repairable_tools) do
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if stack:find(t) then
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return true
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