* dont follow the creative upstream mod,
its just wrapper around get_bool(creative) setting, so create a check privilegie
function and provide backguard compatibility checks
* backported fix from c770d5cb43
same backported from c770d5cb43
* using forked version due backguard compatibility
with minimal hacks from subnasa mckaygerhad changes
* older clients and low end devices/mobile crash or get hot on too
much downloaded files.. so reduce size to get a better performace
so crush png files for reduce size of media downloading
* sync with fireflies of upstream original mod and from minenux
* Add vessels group to firefly vessel
* Detect creative mode and creative privilegies, using creative mod
* Detect ethereal mod and provide more biomes of place
* backported fc4ab2538d
* adapt sync ee13c9f46a
* the mt5 game already has a improved version of fireflies with timer nodes
that hide the fireflies at day, but required a more upgraded engine version
* register privilegie of creative for older or newer engines
* enhanced the formspec of the creative player to 4 rows
* try to upgrade most close to track upstream original
* return back text button, remove extra media
check https://notabug.org/TenPlus1/creative/issues/2
* update readme information to diference features
* there are two king of administrators: those that have many
of the privilegies and the user that are pointed in config file,
auth_rx never initialized this from zero cos always assumed
a starting point as migration, so never need or really detect
who are the admin of the server, cos after migration the admin
already has previous privilegies from plain db file.
* override all the possible handlers with right detection of the
admin user from the config file, on admin detected, no matter
what .. give it all the (on fly) privilegies currently on server
* still a privilegied user at this commit can erase the admin
or change the password if have also enought privilegies
* WARNING: this commit will depends of the previusly commit
as of 2aef6adf19 for right
admin name detection.
* fix engine detection for 5.4 due callbacks handler
* wrongly invoked register_on_authplayer over 5.0+ engines
* removed rspawn cos we will use a large area of spawn with resourses
* the new spawn will be spawnrand cos must be simple and faster in a limited area
* also no protection.. no houses no home.. user must survice with a bag