fix creative mode mod backguard compatibility for all engines

* dont follow the creative upstream mod,
  its just wrapper around get_bool(creative) setting, so create a check privilegie
  function and provide backguard compatibility checks
* backported fix from c770d5cb43
  same backported from c770d5cb43
master
mckayshirou 2023-07-13 23:51:34 -04:00
parent a3a7b39333
commit 4d394d8a5f
1 changed files with 12 additions and 14 deletions

View File

@ -1,3 +1,5 @@
-- creative/init.lua
local is_50 = minetest.has_feature("object_use_texture_alpha")
local is_53 = minetest.has_feature("object_step_has_moveresult")
local is_54 = minetest.has_feature("direct_velocity_on_players")
@ -43,28 +45,24 @@ minetest.register_privilege("creative", privs_definition)
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-- backguard compatibility
function creative.is_creative(name)
if creative.is_53 then
if name == "" then
return minetest.is_creative_enabled(name)
else
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
function minetest.is_creative_enabled(name)
if name == "" then
return creative_mode_cache
else
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
end
-- Override the engine's creative mode function
local old_is_creative_enabled = creative.is_creative
function minetest.is_creative_enabled(name)
-- backguard compatibility
function creative.is_creative(name)
if name == "" then
return old_is_creative_enabled(name)
return creative_mode_cache
else
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
return minetest.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
end
-- For backwards compatibility:
function creative.is_enabled_for(name)
return creative.is_creative(name)
@ -326,7 +324,7 @@ else
minetest.after(0.1, tab_items)
end
creative.register_tab("all", "All", minetest.registered_items)
creative.register_tab("all", "Creative", minetest.registered_items)
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
creative.register_tab("tools", "Tools", minetest.registered_tools)
creative.register_tab("craftitems", "Items", minetest.registered_craftitems)