try to register some saplings on those highs
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@ -4,19 +4,15 @@
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local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or "mountains, ridges, floatlands, caverns"
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local captures_float = string.match(mgv7_spflags, "floatlands")
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local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
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local floatland_y = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
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local floatland_y = minetest.get_mapgen_setting("mgv7_floatland_level") or 2280
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local worldlimit = minetest.get_mapgen_setting("mapgen_limit") or 31000
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local mount_height = minetest.get_mapgen_setting("mgv7_float_mount_height") or 128
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local mount_height = minetest.get_mapgen_setting("mgv7_float_mount_height") or 256
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local mount_dens = minetest.get_mapgen_setting("mgv7_float_mount_density") or 0.6
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-- Make global for mods to use to register floatland biomes
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default.mgv7_floatland_level = floatland_y
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default.mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
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-- Register the biome at the floatland level
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default.register_biomes(default.mgv7_shadow_limit - 1)
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-- Registering of the nodes
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minetest.register_node("floatland:grass", {
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@ -145,3 +141,13 @@ minetest.register_biome({
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humidity_point = 50,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"floatland:grass"},
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sidelen = 16,
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fill_ratio = 0.5,
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biomes = {"floatland_nicegrass"},
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y_min = floatland_y + 40,
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y_max = worldlimit,
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decoration = "default:bush_sapling",
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})
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