creative - upgraded simplified and provide privilegie feature

* register privilegie of creative for older or newer engines
* enhanced the formspec of the creative player to 4 rows
* try to upgrade most close to track upstream original
* return back text button, remove extra media
  check https://notabug.org/TenPlus1/creative/issues/2
* update readme information to diference features
master
mckaygerhard 2023-06-16 00:41:01 -04:00
parent 52bdddc111
commit e115ba9cf3
5 changed files with 242 additions and 81 deletions

View File

@ -1,12 +1,41 @@
Minetest Game mod: creative
===========================
See license.txt for license information.
Authors of source code
Simplified creative for more accurate on mobile or small screens
Information
------------
This mod is named `creative` and is a replacement for default "creative" mod
of orginal game, with reduced tabs, also minenux fork it uses a cached memory
to faster lodaing respect settings.
![screenshot.png](screenshot.png)
Technical Information
----------------------
This mod fork used as base the commit `72acd4db9cc676f9e0ae1435e371adb2b10cdbe8`,
for backguard compatibility with 5.2 and 0.4.16, with minimal backports, you
can download from https://codeberg.org/minenux/minetest-mod-creative and after
clone or downloaded renamed to `creative` (obviously replace the current one if any)
Modified by TenPlus1 (added creative privilege, reduced tab count, tweaked code),
original work is at https://notabug.org/TenPlus1/creative
The minenux fork cut down images to use only text so media download is not a hit!
### Authors of source code
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
Author of media (textures)
--------------------------
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0)
### Author of media (textures)
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC-BY-SA 3.0)
LICENSE
-------
See [license.txt](license.txt) for license information.

View File

@ -1,2 +1 @@
default
sfinv

View File

@ -0,0 +1 @@
Simplified creative for more accurate on mobile or small screens

View File

@ -1,20 +1,56 @@
creative = {}
local is_50 = minetest.has_feature("object_use_texture_alpha")
local is_53 = minetest.has_feature("object_step_has_moveresult")
local is_54 = minetest.has_feature("direct_velocity_on_players")
minetest.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false,
on_grant = update_sfinv,
on_revoke = update_sfinv,
})
creative = {}
creative.get_translator = S
creative.is_50 = is_50
creative.is_53 = is_53
creative.is_54 = is_54
local privs_description = "Allow player to use creative inventory"
local privs_definition = {}
local function update_sfinv(name)
minetest.after(0, function()
local player = minetest.get_player_by_name(name)
if player then
if sfinv.get_page(player):sub(1, 9) == "creative:" then
sfinv.set_page(player, sfinv.get_homepage_name(player))
else
sfinv.set_player_inventory_formspec(player)
end
end
end)
end
if is_50 then
privs_definition = {
description = privs_description,
give_to_singleplayer = false,
give_to_admin = false,
on_grant = update_sfinv,
on_revoke = update_sfinv
}
else
privs_definition = {
description = privs_description,
give_to_singleplayer = false
}
end
minetest.register_privilege("creative", privs_definition)
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
local is_53 = minetest.has_feature("object_step_has_moveresult")
-- backguard compatibility
function creative.is_creative(name)
if is_53 then
return minetest.is_creative_enabled(name)
if creative.is_53 then
if name == "" then
return minetest.is_creative_enabled(name)
else
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
else
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
@ -26,12 +62,12 @@ function minetest.is_creative_enabled(name)
if name == "" then
return old_is_creative_enabled(name)
end
return minetest.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
return minetest.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
end
-- For backwards compatibility:
function creative.is_enabled_for(name)
return minetest.is_creative_enabled(name)
return creative.is_creative(name)
end
local player_inventory = {}
@ -56,7 +92,9 @@ function creative.init_creative_inventory(player)
player_inventory[player_name] = {
size = 0,
filter = "",
start_i = 0
start_i = 0,
old_filter = nil, -- use only for caching in update_creative_inventory
old_content = nil
}
minetest.create_detached_inventory("creative_" .. player_name, {
@ -90,29 +128,76 @@ function creative.init_creative_inventory(player)
return player_inventory[player_name]
end
local NO_MATCH = 999
local function match(s, filter)
if filter == "" then
return 0
end
if s:lower():find(filter, 1, true) then
return #s - #filter
end
return NO_MATCH
end
local function description(def, lang_code)
local s = def.description
if creative.is_53 then
if lang_code then
s = minetest.get_translated_string(lang_code, s)
end
end
return s:gsub("\n.*", "") -- First line only
end
function creative.update_creative_inventory(player_name, tab_content)
local creative_list = {}
local inv = player_inventory[player_name] or
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
if inv.filter == inv.old_filter and tab_content == inv.old_content then
return
end
inv.old_filter = inv.filter
inv.old_content = tab_content
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
for name, def in pairs(items) do
if def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true) then
creative_list[#creative_list+1] = name
local lang = minetest.settings:get("language") or "en"
local player_info = minetest.get_player_information(player_name)
if is_53 then
if player_info and player_info.lang_code ~= "" then
lang = player_info.lang_code
end
end
table.sort(creative_list)
local creative_list = {}
local order = {}
for name, def in pairs(items) do
local m = match(description(def), inv.filter)
if m > 0 then
m = math.min(m, match(description(def, lang), inv.filter))
end
if m > 0 then
m = math.min(m, match(name, inv.filter))
end
if m < NO_MATCH then
creative_list[#creative_list+1] = name
-- Sort by match value first so closer matches appear earlier
order[name] = string.format("%02d", m) .. name
end
end
table.sort(creative_list, function(a, b) return order[a] < order[b] end)
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
local trash = minetest.create_detached_inventory("trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
@ -137,31 +222,29 @@ function creative.register_tab(name, title, items)
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local start_i = inv.start_i or 0
local pagenum = math.floor(start_i / (3*8) + 1)
local pagemax = math.ceil(inv.size / (3*8))
local pagenum = math.floor(inv.start_i / (4*8) + 1)
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
local esc = minetest.formspec_escape
return sfinv.make_formspec(player, context,
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
(inv.size == 0 and ("label[3,2;>_<]") or "") ..
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
image[4,3.9;0.8,0.8;creative_trash_icon.png]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;4,3.3;1,1;]
list[detached:trash;main;4,3.9;1,1;]
listring[]
button[5.4,3.2;0.8,0.9;creative_prev;<]
button[7.25,3.2;0.8,0.9;creative_next;>]
button[2.1,3.4;0.8,0.5;creative_search;?]
button[2.75,3.4;0.8,0.5;creative_clear;X]
tooltip[creative_search;Search]
tooltip[creative_clear;Reset]
tooltip[creative_prev;Previous page]
tooltip[creative_next;Next page]
listring[current_player;main]
field_close_on_enter[creative_filter;false]
button[5,4.05;0.8,0.8;creative_prev;<]
button[7.25,4.05;0.8,0.8;creative_next;>]
button[2.63,4.05;0.8,0.8;creative_search;?]
button[3.25,4.05;0.8,0.8;creative_clear;X]
]] ..
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
"listring[current_player;main]" ..
"field_close_on_enter[creative_filter;false]" ..
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
default.get_hotbar_bg(0,4.7) ..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
.. creative.formspec_add, false)
@ -181,27 +264,30 @@ function creative.register_tab(name, title, items)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
creative.update_creative_inventory(player_name, items)
--creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
elseif (fields.creative_search or
fields.key_enter_field == "creative_filter")
and fields.creative_filter then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name, items)
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
--creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 3*8
start_i = start_i - 4*8
if start_i < 0 then
start_i = inv.size - (inv.size % (3*8))
start_i = inv.size - (inv.size % (4*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (3*8))
start_i = math.max(0, inv.size - (4*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
start_i = start_i + 4*8
if start_i >= inv.size then
start_i = 0
end
@ -214,11 +300,36 @@ function creative.register_tab(name, title, items)
})
end
--creative.register_tab("all", "All", minetest.registered_items)
--creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
--creative.register_tab("tools", "Tools", minetest.registered_tools)
--creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
creative.register_tab("all", "Creative", minetest.registered_items)
-- Sort registered items
local registered_nodes = {}
local registered_tools = {}
local registered_craftitems = {}
local tab_items = function()
for name, def in pairs(minetest.registered_items) do
local group = def.groups or {}
local nogroup = not (group.node or group.tool or group.craftitem)
if group.node or (nogroup and minetest.registered_nodes[name]) then
registered_nodes[name] = def
elseif group.tool or (nogroup and minetest.registered_tools[name]) then
registered_tools[name] = def
elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then
registered_craftitems[name] = def
end
end
end
if minetest.register_on_mods_loaded then
minetest.register_on_mods_loaded(tab_items)
else
minetest.after(0.1, tab_items)
end
creative.register_tab("all", "All", minetest.registered_items)
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
creative.register_tab("tools", "Tools", minetest.registered_tools)
creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)
@ -230,13 +341,14 @@ function sfinv.get_homepage_name(player)
end
if creative_mode_cache then
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
if minetest.is_creative_enabled("") then
local hand_hack = function()
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
@ -254,33 +366,50 @@ if creative_mode_cache then
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate = {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
end
if minetest.register_on_mods_loaded then
minetest.register_on_mods_loaded(hand_hack)
else
minetest.after(0, hand_hack)
end
end
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
return creative.is_enabled_for(placer:get_player_name())
if placer then
if placer:is_player() then
return creative.is_creative(placer:get_player_name())
end
end
end)
-- Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or
-- not creative.is_enabled_for(digger:get_player_name()) then
not creative_mode_cache then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
-- Don't pick up if the item is already in the inventory only in hard creative single
if creative_mode_cache then
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger then
if not digger:is_player() then
if not creative.is_creative(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
end
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end
end
print("[creative] mod loaded")

3
mods/creative/mod.conf Normal file
View File

@ -0,0 +1,3 @@
name = creative
depends = sfinv
description = Simplified creative for more accurate on mobiles or small screens