fix typo in smaa shaders

master
Lee Salzman 2013-02-13 00:39:17 +02:00
parent c916b56420
commit fb28d29811
1 changed files with 2 additions and 2 deletions

View File

@ -155,7 +155,7 @@ shader 0 [SMAALumaEdgeDetection@smaapreset@smaaopts] [
edges.xy *= step(0.5 * maxDelta, delta.xy);
@(if (smaaopt "t") [result [
edges.z = texture2DRect(tex0, gl_TexCoord[0].xy).a;
edges.z = texture2DRect(tex1, gl_TexCoord[0].xy).a;
]])
}
@ -216,7 +216,7 @@ shader 0 [SMAAColorEdgeDetection@smaapreset@smaaopts] [
edges.xy *= step(0.5 * maxDelta, delta.xy);
@(if (smaaopt "t") [result [
edges.z = texture2DRect(tex0, gl_TexCoord[0].xy).a;
edges.z = texture2DRect(tex1, gl_TexCoord[0].xy).a;
]])
}