- Implement windows monitor capture (code is so much cleaner than in
OBS1). Will implement duplication capture later
- Add GDI texture support to d3d11 graphics library
- Fix precision issue with sleep timing, you have to call
timeBeginPeriod otherwise windows sleep will be totally erratic.
- Add WASAPI audio capture for windows, input and output
- Check for null pointer in os_dlopen
- Add exception-safe 'WinHandle' and 'CoTaskMemPtr' helper classes that
will automatically call CloseHandle on handles and call CoTaskMemFree
on certain types of memory returned from windows functions
- Changed the wide <-> MBS/UTF8 conversion functions so that you use
buffers (like these functions are *supposed* to behave), and changed
the ones that allocate to a different naming scheme to be safe
LOG_ERROR should be used in places where though recoverable (or at least
something that can be handled safely), was unexpected, and may affect
the user/application.
LOG_WARNING should be used in places where it's not entirely unexpected,
is recoverable, and doesn't really affect the user/application.
- Changed glMapBuffer to glMapBufferRange to allow invalidation. Using
just glMapBuffer alone was causing some unacceptable stalls.
- Changed dynamic buffers from GL_DYNAMIC_WRITE to GL_STREAM_WRITE
because I had misunderstood the OpenGL specification
- Added _OPENGL and _D3D11 builtin preprocessor macros to effects to
allow special processing if needed
- Added fmod support to shaders (NOTE: D3D and GL do not function
identically with negative numbers when using this. Positive numbers
however function identically)
- Created a planar conversion shader that converts from packed YUV to
planar 420 right on the GPU without any CPU processing. Reduces
required GPU download size to approximately 37.5% of its normal rate
as well. GPU usage down by 10 entire percentage points despite the
extra required pass.
There were a *lot* of warnings, managed to remove most of them.
Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after,
as -Wall -Wextra was overwriting flags that came before it.
- Fill in the rest of the FFmpeg test output code for testing so it
actually properly outputs data.
- Improve the main video subsystem to be a bit more optimal and
automatically output I420 or NV12 if needed.
- Fix audio subsystem insertation and byte calculation. Now it will
seamlessly insert new audio data in to the audio stream based upon
its timestamp value. (Be extremely cautious when using floating
point calculations for important things like this, and always round
your values and check your values)
- Use 32 byte alignment in case of future optimizations and export a
function to get the current alignment.
- Make os_sleepto_ns return true if slept, false if the time has
already been passed before the call.
- Fix sinewave output so that it actually properly calculates a middle
C sinewave.
- Change the use of row_bytes to linesize (also makes it a bit more
consistent with FFmpeg's naming as well)