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obs-studio/libobs-d3d11
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jp9000 f9d1a4b9ed added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
2013-10-06 18:29:29 -07:00
..
mingw
first commit
2013-09-30 19:37:13 -07:00
GS_D3D11Exports.h
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
2013-10-04 08:55:33 -07:00
GS_D3D11IndexBuffer.cpp
first commit
2013-09-30 19:37:13 -07:00
GS_D3D11SamplerState.cpp
first commit
2013-09-30 19:37:13 -07:00
GS_D3D11Shader.cpp
first commit
2013-09-30 19:37:13 -07:00
GS_D3D11ShaderProcessor.cpp
added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
2013-10-06 18:29:29 -07:00
GS_D3D11ShaderProcessor.hpp
first commit
2013-09-30 19:37:13 -07:00
GS_D3D11StageSurf.cpp
first commit
2013-09-30 19:37:13 -07:00
GS_D3D11SubSystem.cpp
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
2013-10-04 08:55:33 -07:00
GS_D3D11SubSystem.hpp
moved some stuff around to avoid code duplication and finish up gl 2D texture code
2013-10-05 00:34:43 -07:00
GS_D3D11Texture2D.cpp
remove some more code duplication, fix a string, and remove a potential bug
2013-10-05 09:40:43 -07:00
GS_D3D11VertexBuffer.cpp
first commit
2013-09-30 19:37:13 -07:00
GS_D3D11ZStencilBuffer.cpp
first commit
2013-09-30 19:37:13 -07:00
makefile
first commit
2013-09-30 19:37:13 -07:00
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