Zachary Lund
80b8176e29
GLX implementation and *nix-specific file handling implementation
...
I added gl-x11 which allows compatibility with X11 (Xlib-based) and GLX.
I also added various functions to handle file finding based on FHS.
Various changes to autotools to both install files correctly and to configure correctly.
2014-01-02 18:20:58 -06:00
Palana
74aa1c466b
add osx iosurface opengl integration
2013-12-23 16:35:14 +01:00
Palana
1dde992990
remove mipmap texture filter from min_filter for rectangle textures
2013-12-22 04:47:18 +01:00
jp9000
0781670ba2
add handling of GL_TEXTURE_RECTANGLE target, and add automatic handling if using it as a sprite
2013-12-20 12:36:38 -07:00
Palana
3da014543e
fix min_adjust usage in calc_torque
2013-12-12 23:57:36 +01:00
jp9000
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
2013-12-02 22:24:38 -07:00
jp9000
58810f9806
changed gs_draw_sprite to allow custom sizes, added output textures to the core, and adjusted the test code to accommodate the changes
2013-11-26 22:26:14 -07:00
jp9000
32e34ffe25
fixed a bug in matrix3_transpose - rotate the vector, don't transform the vector
2013-11-26 22:24:10 -07:00
jp9000
409b011a8e
cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing
2013-11-20 15:00:16 -07:00
Palana
d7a04aea8c
added osx cocoa support files
2013-11-14 18:31:18 +01:00
jp9000
d2ba08e46b
add frame flipping code
2013-10-26 15:05:51 -07:00
jp9000
a43e291577
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
2013-10-25 10:25:28 -07:00
jp9000
bb329b9278
avoid using 'default' for enum switches
2013-10-24 01:29:06 -07:00
jp9000
ae3cecf09f
make data access in the threads a bit more safe (note: probably will need some more safety measures later on)
2013-10-18 20:25:13 -07:00
jp9000
ebbf4175d3
minor tweaks and get rid of the linker dependency I used for testing
2013-10-17 18:44:37 -07:00
jp9000
18834c6a45
some static analysis cleanup
2013-10-17 17:21:42 -07:00
jp9000
6e6535d568
initialize variable to NULL to be safe against uninitialized usage
2013-10-17 00:36:32 -07:00
jp9000
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
2013-10-16 23:31:18 -07:00
jp9000
9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
2013-10-14 12:37:52 -07:00
Peter SZTANOJEV
0301b24ace
modernize header guards to #pragma once
2013-10-14 13:21:15 +02:00
jp9000
9577ddcf9b
fill in the rest of the GL functions. finally
2013-10-12 20:18:05 -07:00
jp9000
c1939de49b
added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
2013-10-10 12:37:03 -07:00
jp9000
806bf557e5
removed a fairly pointless constant for the time being
2013-10-10 07:46:27 -07:00
jp9000
20490010e9
fix effect parser to properly parse and output uniform variables
2013-10-09 21:38:55 -07:00
jp9000
fda2ee1147
added initial GL shader code
2013-10-09 15:48:16 -07:00
jp9000
34357f00fb
finish up GLSL conversion stuff and make some minor tweaks to shader parser
2013-10-08 13:36:15 -07:00
jp9000
f9d1a4b9ed
added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
2013-10-06 18:29:29 -07:00
jp9000
f9c2aadf53
remove some more code duplication, fix a string, and remove a potential bug
2013-10-05 09:40:43 -07:00
jp9000
5c92f22f0d
moved some stuff around to avoid code duplication and finish up gl 2D texture code
2013-10-05 00:34:43 -07:00
jp9000
543d2481f1
move around some graphics stuff and put in copyright comments
2013-10-04 12:13:59 -07:00
jp9000
ec86c3eaf7
fixed code that used the newer gs_create_texture version
2013-10-04 09:01:39 -07:00
jp9000
75262e6e0b
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
2013-10-04 08:55:33 -07:00
jp9000
817044721b
made better checks when shutting down graphics subsystem
2013-10-02 23:13:26 -07:00
jp9000
b44ba06543
fixed the alignment issues for good
2013-10-01 07:24:59 -07:00
jp9000
7f8a2890a1
...and should have probably compiled it first
2013-10-01 06:19:11 -07:00
jp9000
493537d7bc
forgot one more alignment call
2013-10-01 06:18:29 -07:00
jp9000
658a27362d
fixed some more alignment issues for SSE usage (maybe I should cut donw the size of the align function)
2013-10-01 06:16:40 -07:00
jp9000
f255ae1922
first commit
2013-09-30 19:37:13 -07:00