Perttu Ahola
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3213a7f27d
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server: Move stuff to magic_event_handler.{h,cpp}
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2014-10-26 12:52:29 +02:00 |
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Perttu Ahola
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ab1b49cf6b
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server: Move stuff to rccpp_util.{h,cpp}
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2014-10-26 12:48:08 +02:00 |
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Perttu Ahola
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eaaa55b1c7
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Remove "#pragma GCC diagnostic" lines which became unnecessary when using include_directories(SYSTEM ...)
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2014-10-25 12:22:49 +03:00 |
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Perttu Ahola
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4031efc230
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interface/event: Use shared pointer so that events can be copied
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2014-10-24 13:15:04 +03:00 |
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Perttu Ahola
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35d76b2de6
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doc/todo
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2014-10-24 10:53:24 +03:00 |
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Perttu Ahola
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5eab367a33
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builtin/voxelworld: Keep track of total number of dirty buffers for fancier logging
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2014-10-24 10:41:04 +03:00 |
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Perttu Ahola
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92ced8924e
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builtin/voxelworld/client: Listen to correct packet type (voxel updates weren't showing up due to this)
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2014-10-24 10:40:32 +03:00 |
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Perttu Ahola
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b60cad6889
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server/state: Avoid access to freed memory when reloading a module
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2014-10-24 10:39:32 +03:00 |
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Perttu Ahola
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a585388836
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ground_plane_lighting, voxelworld, server: Tweak logging
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2014-10-23 23:52:40 +03:00 |
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Perttu Ahola
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bf71c97d69
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builtin/voxelworld: Name static nodes by chunk_p, not section_p+local_chunk_p
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2014-10-23 23:08:36 +03:00 |
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Perttu Ahola
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697e038c55
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server: Redirect Urho3D's log messages to Buildat's log system
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2014-10-23 23:04:45 +03:00 |
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Perttu Ahola
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0ca6cdd133
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builtin/*: Lower the log level of relatively useless construct/destruct/init messages
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2014-10-23 23:04:09 +03:00 |
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Perttu Ahola
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589c1d16ad
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server/state: Don't cause so many useless warnings by trying to hash inexisting include files
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2014-10-23 21:59:34 +03:00 |
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Perttu Ahola
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6384ff4d84
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builtin/voxelworld: Use voxelworld:node_volume_updated instead of CommitHook for post-commit processing and continuously limit amount of loaded buffers
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2014-10-23 19:30:33 +03:00 |
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Perttu Ahola
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9fc9f846e2
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games/digger: Use force-based player movement
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2014-10-23 13:59:28 +03:00 |
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Perttu Ahola
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92458464b8
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doc/{design,todo}
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2014-10-23 11:44:12 +03:00 |
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Perttu Ahola
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252119e9cd
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3rdparty/luabind-deboostified/luabind/pointer_traits.hpp: #include <stdexcept> (needed on some compilers)
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2014-10-22 23:13:49 +03:00 |
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Perttu Ahola
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6e2ea8c499
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Fix various build issues on Linux systems
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2014-10-22 23:10:54 +03:00 |
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Perttu Ahola
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b70bd0b202
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doc/todo
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2014-10-22 21:39:56 +03:00 |
|
Perttu Ahola
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450e367e25
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Fix Windows build
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2014-10-22 14:15:52 +03:00 |
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Perttu Ahola
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8fca0d63e6
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doc/todo: Update
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2014-10-22 12:39:48 +03:00 |
|
Perttu Ahola
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917ef1b3ad
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Break coding style
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2014-10-22 12:30:29 +03:00 |
|
Perttu Ahola
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b033ac78b2
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client/state: Log possible replication overwrites of nodes and components
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2014-10-22 11:55:55 +03:00 |
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Perttu Ahola
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c5efd6594a
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lua_bindings/mesh: Create all components with mode=LOCAL (fixes things)
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2014-10-22 11:55:55 +03:00 |
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Perttu Ahola
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a38440780d
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doc: Remove old issues and add a note about CreateMode (the LOCAL/REPLICATED thing)
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2014-10-22 11:55:38 +03:00 |
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Perttu Ahola
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ae8592fb9a
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builtin/voxelworld: Use correct coordinate in static node names and also log the name
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2014-10-22 11:53:54 +03:00 |
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Perttu Ahola
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455d509fec
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builtin/voxelworld/client: get_static_node/voxel(): Log at trace level instead of debug
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2014-10-22 11:53:41 +03:00 |
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Perttu Ahola
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f9cabdb8d8
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client/init.lua, lua_bindings/misc: buildat.Logger:trace()
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2014-10-22 11:53:41 +03:00 |
|
Perttu Ahola
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9ef4bedf5f
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builtin/replicate: Fix crash when logging at debug or trace levels
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2014-10-22 11:53:41 +03:00 |
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Perttu Ahola
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ab4d0dfb73
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client: Pass replicated scene to Lua environment in a proper way
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2014-10-22 11:53:41 +03:00 |
|
Perttu Ahola
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16097914bd
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client: Trigger replicate.sub_sync_node_added callbacks only after and immediately when replicate:create_node has been fully processed
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2014-10-22 11:53:41 +03:00 |
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Perttu Ahola
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45a33aa8c7
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games/digger: Switch to previous starting position
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2014-10-22 11:53:41 +03:00 |
|
Perttu Ahola
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8a3c777f77
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client/sandbox: Improve a log message about the creation of a new global
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2014-10-22 11:53:41 +03:00 |
|
Perttu Ahola
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4b63edb951
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games: Fix everything to work with current interfaces
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2014-10-22 01:27:22 +03:00 |
|
Perttu Ahola
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9921211cd0
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impl/mesh, builtin/voxelworld: Fix alignment of everything
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2014-10-22 01:26:03 +03:00 |
|
Perttu Ahola
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1177bcd6be
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impl/atlas: Add more logging and fix tiling of segments
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2014-10-21 20:23:16 +03:00 |
|
Perttu Ahola
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78a24bc941
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impl/mesh: create_simple_voxel_model: Fix alignment
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2014-10-21 19:24:26 +03:00 |
|
Perttu Ahola
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dedf2fb6b5
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thread_pool: Disable all signals for worker threads; possibly fixes random hangs on SIGINT
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2014-10-21 19:09:28 +03:00 |
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Perttu Ahola
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2e4a1b3ed8
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Rename VoxelInstance::getId() to VoxelInstance::get_id()
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2014-10-21 19:08:57 +03:00 |
|
Perttu Ahola
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d8a061f2b4
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builtin/ground_plane_lighting: Remove unused code
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2014-10-21 18:45:01 +03:00 |
|
Perttu Ahola
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78d7184b2c
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games/digger: Fix bug when p_above is nil
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2014-10-21 18:19:27 +03:00 |
|
Perttu Ahola
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fb55cbb759
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games/digger: Better voxel selection visual
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2014-10-21 18:19:27 +03:00 |
|
Perttu Ahola
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d979851969
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games/digger: Better pointed voxel visualization
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2014-10-21 18:19:27 +03:00 |
|
Perttu Ahola
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f586695112
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builtin/voxelworld: Use replicate::Interface::sync_node_immediate()
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2014-10-21 18:19:27 +03:00 |
|
Perttu Ahola
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ae3a46f0ea
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builtin/replicate: sync_node_immediate()
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2014-10-21 18:19:27 +03:00 |
|
Perttu Ahola
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98524994b8
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impl/thread_pool: Fix stopping of threads
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2014-10-21 18:19:27 +03:00 |
|
Perttu Ahola
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2c6b64fbd7
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Remove useless buildat.voxel_heuristic_has_sunlight()
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2014-10-21 18:19:27 +03:00 |
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Perttu Ahola
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b0de2e16ce
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Have a thread pool in the server (and rename worker_thread to thread_pool)
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2014-10-21 18:19:27 +03:00 |
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Perttu Ahola
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73ce0fc8c2
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builtin/loader: Buffer names of modules that should be reloaded until modules aren't being modified for a period of time, and then reload them
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2014-10-21 18:19:27 +03:00 |
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Perttu Ahola
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4eed264064
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games/digger: Digging and placing pointed voxels
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2014-10-21 18:19:27 +03:00 |
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