doc: Remove old issues and add a note about CreateMode (the LOCAL/REPLICATED thing)
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Buildat C++ Notes
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=================
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Urho3D: Scene replication
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-------------------------
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Make sure to explicitly pass LOCAL or REPLICATED as the CreateMode for
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Node::CreateChild() and Node::CreateComponent(); otherwise you WILL cause
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unexpected issues at a very unexpected point of time.
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@ -1,10 +1,3 @@
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Issues in other projects affecting Buildat
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==========================================
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Urho3D:
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- It is not possible to implement any kind of custom loading functionality into
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Urho3D::ResourceCache. It is not inheritable, and it does not provide any way
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to insert custom loaders in other ways. The only thing we can currently do is
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wrap GetResource in Lua, and copy the files into a temporary file structure
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before calling the actual GetResource.
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@ -65,4 +65,3 @@ Buildat TODO
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- Debug instability in server at module reload
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- An option in the server to just compile and quit (to be used when one wants to
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check for compiler errors but not actually run anything)
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- Figure out why digger doesn't work properly when the client connects via menu
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