doc: Remove old issues and add a note about CreateMode (the LOCAL/REPLICATED thing)

master
Perttu Ahola 2014-10-22 11:48:01 +03:00
parent ae8592fb9a
commit a38440780d
3 changed files with 9 additions and 8 deletions

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doc/c++_notes.txt Normal file
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Buildat C++ Notes
=================
Urho3D: Scene replication
-------------------------
Make sure to explicitly pass LOCAL or REPLICATED as the CreateMode for
Node::CreateChild() and Node::CreateComponent(); otherwise you WILL cause
unexpected issues at a very unexpected point of time.

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Issues in other projects affecting Buildat
==========================================
Urho3D:
- It is not possible to implement any kind of custom loading functionality into
Urho3D::ResourceCache. It is not inheritable, and it does not provide any way
to insert custom loaders in other ways. The only thing we can currently do is
wrap GetResource in Lua, and copy the files into a temporary file structure
before calling the actual GetResource.

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@ -65,4 +65,3 @@ Buildat TODO
- Debug instability in server at module reload
- An option in the server to just compile and quit (to be used when one wants to
check for compiler errors but not actually run anything)
- Figure out why digger doesn't work properly when the client connects via menu