Removed some of the dead configs.
parent
ec7afc9628
commit
8921900d40
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@ -21,8 +21,6 @@ CFG=bblaunch - Win32 Debug
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!MESSAGE "bblaunch - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "bblaunch - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "bblaunch - Win32 Blitz3DRelease" (based on "Win32 (x86) Application")
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!MESSAGE "bblaunch - Win32 Blitz3DRelease" (based on "Win32 (x86) Application")
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!MESSAGE "bblaunch - Win32 Blitz2DRelease" (based on "Win32 (x86) Application")
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!MESSAGE "bblaunch - Win32 Blitz2DRelease" (based on "Win32 (x86) Application")
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!MESSAGE "bblaunch - Win32 Blitz3DEdu" (based on "Win32 (x86) Application")
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!MESSAGE "bblaunch - Win32 Blitz3DDemo" (based on "Win32 (x86) Application")
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!MESSAGE
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!MESSAGE
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# Begin Project
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# Begin Project
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@ -141,60 +139,6 @@ LINK32=link.exe
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# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe"
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# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe"
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# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz2drelease\BlitzBasic.exe"
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# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz2drelease\BlitzBasic.exe"
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!ELSEIF "$(CFG)" == "bblaunch - Win32 Blitz3DEdu"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "bblaunch___Win32_Blitz3DEdu"
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# PROP BASE Intermediate_Dir "bblaunch___Win32_Blitz3DEdu"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "bblaunch___Win32_Blitz3DEdu"
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# PROP Intermediate_Dir "bblaunch___Win32_Blitz3DEdu"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /YX /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe"
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# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3dedu\Blitz3D.exe"
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!ELSEIF "$(CFG)" == "bblaunch - Win32 Blitz3DDemo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "bblaunch___Win32_Blitz3DDemo"
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# PROP BASE Intermediate_Dir "bblaunch___Win32_Blitz3DDemo"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "bblaunch___Win32_Blitz3DDemo"
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# PROP Intermediate_Dir "bblaunch___Win32_Blitz3DDemo"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /YX /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe"
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# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3ddemo\Blitz3DDemo.exe"
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!ENDIF
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!ENDIF
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# Begin Target
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# Begin Target
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@ -203,8 +147,6 @@ LINK32=link.exe
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# Name "bblaunch - Win32 Debug"
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# Name "bblaunch - Win32 Debug"
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# Name "bblaunch - Win32 Blitz3DRelease"
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# Name "bblaunch - Win32 Blitz3DRelease"
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# Name "bblaunch - Win32 Blitz2DRelease"
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# Name "bblaunch - Win32 Blitz2DRelease"
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# Name "bblaunch - Win32 Blitz3DEdu"
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# Name "bblaunch - Win32 Blitz3DDemo"
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# Begin Source File
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# Begin Source File
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SOURCE=.\bblaunch.cpp
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SOURCE=.\bblaunch.cpp
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@ -21,8 +21,6 @@ CFG=bbruntime - Win32 Debug
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!MESSAGE "bbruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "bbruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "bbruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
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!MESSAGE "bbruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
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!MESSAGE "bbruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
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!MESSAGE "bbruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
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!MESSAGE "bbruntime - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
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!MESSAGE "bbruntime - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!MESSAGE
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# Begin Project
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# Begin Project
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@ -128,52 +126,6 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DEdu"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "bbruntime___Win32_Blitz3DEdu"
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# PROP BASE Intermediate_Dir "bbruntime___Win32_Blitz3DEdu"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "bbruntime___Win32_Blitz3DEdu"
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# PROP Intermediate_Dir "bbruntime___Win32_Blitz3DEdu"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DDemo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "bbruntime___Win32_Blitz3DDemo"
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# PROP BASE Intermediate_Dir "bbruntime___Win32_Blitz3DDemo"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "bbruntime___Win32_Blitz3DDemo"
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# PROP Intermediate_Dir "bbruntime___Win32_Blitz3DDemo"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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!ENDIF
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# Begin Target
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# Begin Target
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@ -182,8 +134,6 @@ LIB32=link.exe -lib
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# Name "bbruntime - Win32 Debug"
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# Name "bbruntime - Win32 Debug"
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# Name "bbruntime - Win32 Blitz3DRelease"
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# Name "bbruntime - Win32 Blitz3DRelease"
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# Name "bbruntime - Win32 Blitz2DRelease"
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# Name "bbruntime - Win32 Blitz2DRelease"
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# Name "bbruntime - Win32 Blitz3DEdu"
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# Name "bbruntime - Win32 Blitz3DDemo"
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# Begin Group "Source Files"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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@ -201,10 +151,6 @@ SOURCE=.\basic.cpp
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DEdu"
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DDemo"
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!ENDIF
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!ENDIF
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# End Source File
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# End Source File
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@ -250,10 +196,6 @@ SOURCE=.\bbruntime.cpp
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DEdu"
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DDemo"
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!ENDIF
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!ENDIF
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# End Source File
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# End Source File
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@ -21,8 +21,6 @@ CFG=bbruntime_dll - Win32 Debug
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!MESSAGE "bbruntime_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "bbruntime_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "bbruntime_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "bbruntime_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "bbruntime_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "bbruntime_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "bbruntime_dll - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "bbruntime_dll - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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!MESSAGE
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# Begin Project
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# Begin Project
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@ -141,60 +139,6 @@ LINK32=link.exe
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# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll"
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# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll"
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# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\runtime.dll"
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# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\runtime.dll"
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!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz3DEdu"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz3DEdu"
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# PROP BASE Intermediate_Dir "bbruntime_dll___Win32_Blitz3DEdu"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "bbruntime_dll___Win32_Blitz3DEdu"
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# PROP Intermediate_Dir "bbruntime_dll___Win32_Blitz3DEdu"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "PRO" /FA /YX /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /FA /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll"
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# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3dedu\bin\runtime.dll"
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!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz3DDemo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz3DDemo"
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# PROP BASE Intermediate_Dir "bbruntime_dll___Win32_Blitz3DDemo"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "bbruntime_dll___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "bbruntime_dll___Win32_Blitz3DDemo"
|
|
||||||
# PROP Ignore_Export_Lib 0
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "PRO" /FA /YX /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /FA /YX /FD /c
|
|
||||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LINK32=link.exe
|
|
||||||
# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll"
|
|
||||||
# ADD LINK32 wsock32.lib amstrmid.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3ddemo\bin\runtime.dll"
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -203,8 +147,6 @@ LINK32=link.exe
|
||||||
# Name "bbruntime_dll - Win32 Debug"
|
# Name "bbruntime_dll - Win32 Debug"
|
||||||
# Name "bbruntime_dll - Win32 Blitz3DRelease"
|
# Name "bbruntime_dll - Win32 Blitz3DRelease"
|
||||||
# Name "bbruntime_dll - Win32 Blitz2DRelease"
|
# Name "bbruntime_dll - Win32 Blitz2DRelease"
|
||||||
# Name "bbruntime_dll - Win32 Blitz3DEdu"
|
|
||||||
# Name "bbruntime_dll - Win32 Blitz3DDemo"
|
|
||||||
# Begin Group "Source Files"
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=blitz - Win32 Debug
|
||||||
!MESSAGE "blitz - Win32 Debug" (based on "Win32 (x86) Console Application")
|
!MESSAGE "blitz - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||||
!MESSAGE "blitz - Win32 Blitz3DRelease" (based on "Win32 (x86) Console Application")
|
!MESSAGE "blitz - Win32 Blitz3DRelease" (based on "Win32 (x86) Console Application")
|
||||||
!MESSAGE "blitz - Win32 Blitz2DRelease" (based on "Win32 (x86) Console Application")
|
!MESSAGE "blitz - Win32 Blitz2DRelease" (based on "Win32 (x86) Console Application")
|
||||||
!MESSAGE "blitz - Win32 Blitz3DEdu" (based on "Win32 (x86) Console Application")
|
|
||||||
!MESSAGE "blitz - Win32 Blitz3DDemo" (based on "Win32 (x86) Console Application")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -130,56 +128,6 @@ LINK32=link.exe
|
||||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe"
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe"
|
||||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz2drelease\bin\blitzcc.exe"
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz2drelease\bin\blitzcc.exe"
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "blitz - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "blitz___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "blitz___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Ignore_Export_Lib 0
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "blitz___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "blitz___Win32_Blitz3DEdu"
|
|
||||||
# PROP Ignore_Export_Lib 0
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "PRO" /YX /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_CONSOLE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
|
|
||||||
# ADD BASE RSC /l 0x1409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x1409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LINK32=link.exe
|
|
||||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe"
|
|
||||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3dedu\bin\blitzcc.exe"
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "blitz - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "blitz___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "blitz___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Ignore_Export_Lib 0
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "blitz___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "blitz___Win32_Blitz3DDemo"
|
|
||||||
# PROP Ignore_Export_Lib 0
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "PRO" /YX /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_CONSOLE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
|
|
||||||
# ADD BASE RSC /l 0x1409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x1409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LINK32=link.exe
|
|
||||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe"
|
|
||||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3ddemo\bin\blitzcc.exe"
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -188,8 +136,6 @@ LINK32=link.exe
|
||||||
# Name "blitz - Win32 Debug"
|
# Name "blitz - Win32 Debug"
|
||||||
# Name "blitz - Win32 Blitz3DRelease"
|
# Name "blitz - Win32 Blitz3DRelease"
|
||||||
# Name "blitz - Win32 Blitz2DRelease"
|
# Name "blitz - Win32 Blitz2DRelease"
|
||||||
# Name "blitz - Win32 Blitz3DEdu"
|
|
||||||
# Name "blitz - Win32 Blitz3DDemo"
|
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\libs.cpp
|
SOURCE=.\libs.cpp
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=blitz3d - Win32 Debug
|
||||||
!MESSAGE "blitz3d - Win32 Debug" (based on "Win32 (x86) Static Library")
|
!MESSAGE "blitz3d - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "blitz3d - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "blitz3d - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "blitz3d - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "blitz3d - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "blitz3d - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE "blitz3d - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -125,52 +123,6 @@ LIB32=link.exe -lib
|
||||||
# ADD BASE LIB32 /nologo
|
# ADD BASE LIB32 /nologo
|
||||||
# ADD LIB32 /nologo
|
# ADD LIB32 /nologo
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "blitz3d___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "blitz3d___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "blitz3d___Win32_Blitz3DEdu"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "blitz3d___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "blitz3d___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "blitz3d___Win32_Blitz3DDemo"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -179,8 +131,6 @@ LIB32=link.exe -lib
|
||||||
# Name "blitz3d - Win32 Debug"
|
# Name "blitz3d - Win32 Debug"
|
||||||
# Name "blitz3d - Win32 Blitz3DRelease"
|
# Name "blitz3d - Win32 Blitz3DRelease"
|
||||||
# Name "blitz3d - Win32 Blitz2DRelease"
|
# Name "blitz3d - Win32 Blitz2DRelease"
|
||||||
# Name "blitz3d - Win32 Blitz3DEdu"
|
|
||||||
# Name "blitz3d - Win32 Blitz3DDemo"
|
|
||||||
# Begin Group "Source Files"
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
@ -320,16 +270,6 @@ SOURCE=.\std.cpp
|
||||||
# ADD BASE CPP /Yc"std.h"
|
# ADD BASE CPP /Yc"std.h"
|
||||||
# ADD CPP /Yc"std.h"
|
# ADD CPP /Yc"std.h"
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# ADD BASE CPP /Yc"std.h"
|
|
||||||
# ADD CPP /Yc"std.h"
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# ADD BASE CPP /Yc"std.h"
|
|
||||||
# ADD CPP /Yc"std.h"
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# End Source File
|
# End Source File
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=blitzide - Win32 Debug
|
||||||
!MESSAGE "blitzide - Win32 Debug" (based on "Win32 (x86) Application")
|
!MESSAGE "blitzide - Win32 Debug" (based on "Win32 (x86) Application")
|
||||||
!MESSAGE "blitzide - Win32 Blitz3DRelease" (based on "Win32 (x86) Application")
|
!MESSAGE "blitzide - Win32 Blitz3DRelease" (based on "Win32 (x86) Application")
|
||||||
!MESSAGE "blitzide - Win32 Blitz2DRelease" (based on "Win32 (x86) Application")
|
!MESSAGE "blitzide - Win32 Blitz2DRelease" (based on "Win32 (x86) Application")
|
||||||
!MESSAGE "blitzide - Win32 Blitz3DEdu" (based on "Win32 (x86) Application")
|
|
||||||
!MESSAGE "blitzide - Win32 Blitz3DDemo" (based on "Win32 (x86) Application")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -147,64 +145,6 @@ LINK32=link.exe
|
||||||
# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\ide.exe"
|
# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\ide.exe"
|
||||||
# SUBTRACT LINK32 /debug /nodefaultlib
|
# SUBTRACT LINK32 /debug /nodefaultlib
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "blitzide - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 1
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "blitzide___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "blitzide___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Ignore_Export_Lib 0
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 1
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "blitzide___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "blitzide___Win32_Blitz3DEdu"
|
|
||||||
# PROP Ignore_Export_Lib 0
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /Yu"stdafx.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"stdafx.h" /FD /c
|
|
||||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "PRO"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG" /d "PRO"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LINK32=link.exe
|
|
||||||
# ADD BASE LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\ide.exe"
|
|
||||||
# SUBTRACT BASE LINK32 /debug /nodefaultlib
|
|
||||||
# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3dedu\bin\ide.exe"
|
|
||||||
# SUBTRACT LINK32 /debug /nodefaultlib
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "blitzide - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 1
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "blitzide___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "blitzide___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Ignore_Export_Lib 0
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 1
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "blitzide___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "blitzide___Win32_Blitz3DDemo"
|
|
||||||
# PROP Ignore_Export_Lib 0
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /Yu"stdafx.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"stdafx.h" /FD /c
|
|
||||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "PRO"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG" /d "PRO"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LINK32=link.exe
|
|
||||||
# ADD BASE LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\ide.exe"
|
|
||||||
# SUBTRACT BASE LINK32 /debug /nodefaultlib
|
|
||||||
# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3ddemo\bin\ide.exe"
|
|
||||||
# SUBTRACT LINK32 /debug /nodefaultlib
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -213,8 +153,6 @@ LINK32=link.exe
|
||||||
# Name "blitzide - Win32 Debug"
|
# Name "blitzide - Win32 Debug"
|
||||||
# Name "blitzide - Win32 Blitz3DRelease"
|
# Name "blitzide - Win32 Blitz3DRelease"
|
||||||
# Name "blitzide - Win32 Blitz2DRelease"
|
# Name "blitzide - Win32 Blitz2DRelease"
|
||||||
# Name "blitzide - Win32 Blitz3DEdu"
|
|
||||||
# Name "blitzide - Win32 Blitz3DDemo"
|
|
||||||
# Begin Group "Source Files"
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=compiler - Win32 Debug
|
||||||
!MESSAGE "compiler - Win32 Debug" (based on "Win32 (x86) Static Library")
|
!MESSAGE "compiler - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "compiler - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "compiler - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "compiler - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "compiler - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "compiler - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE "compiler - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -126,52 +124,6 @@ LIB32=link.exe -lib
|
||||||
# ADD BASE LIB32 /nologo
|
# ADD BASE LIB32 /nologo
|
||||||
# ADD LIB32 /nologo
|
# ADD LIB32 /nologo
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "compiler - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "compiler___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "compiler___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "compiler___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "compiler___Win32_Blitz3DEdu"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "compiler - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "compiler___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "compiler___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "compiler___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "compiler___Win32_Blitz3DDemo"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -180,8 +132,6 @@ LIB32=link.exe -lib
|
||||||
# Name "compiler - Win32 Debug"
|
# Name "compiler - Win32 Debug"
|
||||||
# Name "compiler - Win32 Blitz3DRelease"
|
# Name "compiler - Win32 Blitz3DRelease"
|
||||||
# Name "compiler - Win32 Blitz2DRelease"
|
# Name "compiler - Win32 Blitz2DRelease"
|
||||||
# Name "compiler - Win32 Blitz3DEdu"
|
|
||||||
# Name "compiler - Win32 Blitz3DDemo"
|
|
||||||
# Begin Group "nodes"
|
# Begin Group "nodes"
|
||||||
|
|
||||||
# PROP Default_Filter ""
|
# PROP Default_Filter ""
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=config - Win32 Debug
|
||||||
!MESSAGE "config - Win32 Debug" (based on "Win32 (x86) Static Library")
|
!MESSAGE "config - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "config - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "config - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "config - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "config - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "config - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE "config - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -129,52 +127,6 @@ LIB32=link.exe -lib
|
||||||
# ADD BASE LIB32 /nologo
|
# ADD BASE LIB32 /nologo
|
||||||
# ADD LIB32 /nologo
|
# ADD LIB32 /nologo
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "config - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "config___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "config___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "config___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "config___Win32_Blitz3DEdu"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /YX /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "config - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "config___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "config___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "config___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "config___Win32_Blitz3DDemo"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /YX /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -183,8 +135,6 @@ LIB32=link.exe -lib
|
||||||
# Name "config - Win32 Debug"
|
# Name "config - Win32 Debug"
|
||||||
# Name "config - Win32 Blitz3DRelease"
|
# Name "config - Win32 Blitz3DRelease"
|
||||||
# Name "config - Win32 Blitz2DRelease"
|
# Name "config - Win32 Blitz2DRelease"
|
||||||
# Name "config - Win32 Blitz3DEdu"
|
|
||||||
# Name "config - Win32 Blitz3DDemo"
|
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\config.h
|
SOURCE=.\config.h
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=debugger - Win32 Debug
|
||||||
!MESSAGE "debugger - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
!MESSAGE "debugger - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||||
!MESSAGE "debugger - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
!MESSAGE "debugger - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
||||||
!MESSAGE "debugger - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
!MESSAGE "debugger - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
||||||
!MESSAGE "debugger - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library")
|
|
||||||
!MESSAGE "debugger - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -147,64 +145,6 @@ LINK32=link.exe
|
||||||
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\debugger.dll"
|
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\debugger.dll"
|
||||||
# SUBTRACT LINK32 /pdb:none /force
|
# SUBTRACT LINK32 /pdb:none /force
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 1
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "debugger___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Ignore_Export_Lib 0
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 1
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "debugger___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "debugger___Win32_Blitz3DEdu"
|
|
||||||
# PROP Ignore_Export_Lib 0
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
|
|
||||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LINK32=link.exe
|
|
||||||
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll"
|
|
||||||
# SUBTRACT BASE LINK32 /pdb:none /force
|
|
||||||
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3dedu\bin\debugger.dll"
|
|
||||||
# SUBTRACT LINK32 /pdb:none /force
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 1
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "debugger___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Ignore_Export_Lib 0
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 1
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "debugger___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "debugger___Win32_Blitz3DDemo"
|
|
||||||
# PROP Ignore_Export_Lib 0
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
|
|
||||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LINK32=link.exe
|
|
||||||
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll"
|
|
||||||
# SUBTRACT BASE LINK32 /pdb:none /force
|
|
||||||
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3ddemo\bin\debugger.dll"
|
|
||||||
# SUBTRACT LINK32 /pdb:none /force
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -213,8 +153,6 @@ LINK32=link.exe
|
||||||
# Name "debugger - Win32 Debug"
|
# Name "debugger - Win32 Debug"
|
||||||
# Name "debugger - Win32 Blitz3DRelease"
|
# Name "debugger - Win32 Blitz3DRelease"
|
||||||
# Name "debugger - Win32 Blitz2DRelease"
|
# Name "debugger - Win32 Blitz2DRelease"
|
||||||
# Name "debugger - Win32 Blitz3DEdu"
|
|
||||||
# Name "debugger - Win32 Blitz3DDemo"
|
|
||||||
# Begin Group "Source Files"
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
@ -262,16 +200,6 @@ SOURCE=.\stdafx.cpp
|
||||||
# ADD BASE CPP /Yc"stdafx.h"
|
# ADD BASE CPP /Yc"stdafx.h"
|
||||||
# ADD CPP /Yc"stdafx.h"
|
# ADD CPP /Yc"stdafx.h"
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# ADD BASE CPP /Yc"stdafx.h"
|
|
||||||
# ADD CPP /Yc"stdafx.h"
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# ADD BASE CPP /Yc"stdafx.h"
|
|
||||||
# ADD CPP /Yc"stdafx.h"
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# End Source File
|
# End Source File
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=gxruntime - Win32 Debug
|
||||||
!MESSAGE "gxruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
|
!MESSAGE "gxruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "gxruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "gxruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "gxruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "gxruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "gxruntime - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE "gxruntime - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -128,52 +126,6 @@ LIB32=link.exe -lib
|
||||||
# ADD BASE LIB32 /nologo
|
# ADD BASE LIB32 /nologo
|
||||||
# ADD LIB32 /nologo
|
# ADD LIB32 /nologo
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "gxruntime___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "gxruntime___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "gxruntime___Win32_Blitz3DEdu"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "gxruntime___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "gxruntime___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "gxruntime___Win32_Blitz3DDemo"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -182,8 +134,6 @@ LIB32=link.exe -lib
|
||||||
# Name "gxruntime - Win32 Debug"
|
# Name "gxruntime - Win32 Debug"
|
||||||
# Name "gxruntime - Win32 Blitz3DRelease"
|
# Name "gxruntime - Win32 Blitz3DRelease"
|
||||||
# Name "gxruntime - Win32 Blitz2DRelease"
|
# Name "gxruntime - Win32 Blitz2DRelease"
|
||||||
# Name "gxruntime - Win32 Blitz3DEdu"
|
|
||||||
# Name "gxruntime - Win32 Blitz3DDemo"
|
|
||||||
# Begin Group "Source Files"
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
@ -259,16 +209,6 @@ SOURCE=.\gxruntime.cpp
|
||||||
# ADD BASE CPP /FAs
|
# ADD BASE CPP /FAs
|
||||||
# ADD CPP /FAs
|
# ADD CPP /FAs
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# ADD BASE CPP /FAs
|
|
||||||
# ADD CPP /FAs
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# ADD BASE CPP /FAs
|
|
||||||
# ADD CPP /FAs
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# End Source File
|
# End Source File
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=linker - Win32 Debug
|
||||||
!MESSAGE "linker - Win32 Debug" (based on "Win32 (x86) Static Library")
|
!MESSAGE "linker - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "linker - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "linker - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "linker - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "linker - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "linker - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE "linker - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -126,52 +124,6 @@ LIB32=link.exe -lib
|
||||||
# ADD BASE LIB32 /nologo
|
# ADD BASE LIB32 /nologo
|
||||||
# ADD LIB32 /nologo
|
# ADD LIB32 /nologo
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "linker___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "linker___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "linker___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "linker___Win32_Blitz3DEdu"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "linker___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "linker___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "linker___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "linker___Win32_Blitz3DDemo"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -180,8 +132,6 @@ LIB32=link.exe -lib
|
||||||
# Name "linker - Win32 Debug"
|
# Name "linker - Win32 Debug"
|
||||||
# Name "linker - Win32 Blitz3DRelease"
|
# Name "linker - Win32 Blitz3DRelease"
|
||||||
# Name "linker - Win32 Blitz2DRelease"
|
# Name "linker - Win32 Blitz2DRelease"
|
||||||
# Name "linker - Win32 Blitz3DEdu"
|
|
||||||
# Name "linker - Win32 Blitz3DDemo"
|
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\image_util.cpp
|
SOURCE=.\image_util.cpp
|
||||||
|
@ -218,16 +168,6 @@ SOURCE=.\std.cpp
|
||||||
# ADD BASE CPP /Yc"std.h"
|
# ADD BASE CPP /Yc"std.h"
|
||||||
# ADD CPP /Yc"std.h"
|
# ADD CPP /Yc"std.h"
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# ADD BASE CPP /Yc"std.h"
|
|
||||||
# ADD CPP /Yc"std.h"
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# ADD BASE CPP /Yc"std.h"
|
|
||||||
# ADD CPP /Yc"std.h"
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# End Source File
|
# End Source File
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=linker_dll - Win32 Debug
|
||||||
!MESSAGE "linker_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
!MESSAGE "linker_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||||
!MESSAGE "linker_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
!MESSAGE "linker_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
||||||
!MESSAGE "linker_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
!MESSAGE "linker_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
||||||
!MESSAGE "linker_dll - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library")
|
|
||||||
!MESSAGE "linker_dll - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -141,60 +139,6 @@ LINK32=link.exe
|
||||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll"
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll"
|
||||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\linker.dll"
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\linker.dll"
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "linker_dll - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "linker_dll___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "linker_dll___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Ignore_Export_Lib 0
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "linker_dll___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "linker_dll___Win32_Blitz3DEdu"
|
|
||||||
# PROP Ignore_Export_Lib 0
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "PRO" /YX /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
|
|
||||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LINK32=link.exe
|
|
||||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll"
|
|
||||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3dedu\bin\linker.dll"
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "linker_dll - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "linker_dll___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "linker_dll___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Ignore_Export_Lib 0
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "linker_dll___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "linker_dll___Win32_Blitz3DDemo"
|
|
||||||
# PROP Ignore_Export_Lib 0
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "PRO" /YX /FD /c
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
|
|
||||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LINK32=link.exe
|
|
||||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll"
|
|
||||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3ddemo\bin\linker.dll"
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -203,8 +147,6 @@ LINK32=link.exe
|
||||||
# Name "linker_dll - Win32 Debug"
|
# Name "linker_dll - Win32 Debug"
|
||||||
# Name "linker_dll - Win32 Blitz3DRelease"
|
# Name "linker_dll - Win32 Blitz3DRelease"
|
||||||
# Name "linker_dll - Win32 Blitz2DRelease"
|
# Name "linker_dll - Win32 Blitz2DRelease"
|
||||||
# Name "linker_dll - Win32 Blitz3DEdu"
|
|
||||||
# Name "linker_dll - Win32 Blitz3DDemo"
|
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\linker_dll.cpp
|
SOURCE=.\linker_dll.cpp
|
||||||
|
|
|
@ -21,8 +21,6 @@ CFG=stdutil - Win32 Debug
|
||||||
!MESSAGE "stdutil - Win32 Debug" (based on "Win32 (x86) Static Library")
|
!MESSAGE "stdutil - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "stdutil - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "stdutil - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "stdutil - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
!MESSAGE "stdutil - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
||||||
!MESSAGE "stdutil - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE "stdutil - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
|
|
||||||
!MESSAGE
|
!MESSAGE
|
||||||
|
|
||||||
# Begin Project
|
# Begin Project
|
||||||
|
@ -130,56 +128,6 @@ LIB32=link.exe -lib
|
||||||
# ADD BASE LIB32 /nologo
|
# ADD BASE LIB32 /nologo
|
||||||
# ADD LIB32 /nologo
|
# ADD LIB32 /nologo
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "stdutil - Win32 Blitz3DEdu"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "stdutil___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Intermediate_Dir "stdutil___Win32_Blitz3DEdu"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "stdutil___Win32_Blitz3DEdu"
|
|
||||||
# PROP Intermediate_Dir "stdutil___Win32_Blitz3DEdu"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /FD /c
|
|
||||||
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /FD /c
|
|
||||||
# SUBTRACT CPP /YX /Yc /Yu
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ELSEIF "$(CFG)" == "stdutil - Win32 Blitz3DDemo"
|
|
||||||
|
|
||||||
# PROP BASE Use_MFC 0
|
|
||||||
# PROP BASE Use_Debug_Libraries 0
|
|
||||||
# PROP BASE Output_Dir "stdutil___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Intermediate_Dir "stdutil___Win32_Blitz3DDemo"
|
|
||||||
# PROP BASE Target_Dir ""
|
|
||||||
# PROP Use_MFC 0
|
|
||||||
# PROP Use_Debug_Libraries 0
|
|
||||||
# PROP Output_Dir "stdutil___Win32_Blitz3DDemo"
|
|
||||||
# PROP Intermediate_Dir "stdutil___Win32_Blitz3DDemo"
|
|
||||||
# PROP Target_Dir ""
|
|
||||||
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /FD /c
|
|
||||||
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
||||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /FD /c
|
|
||||||
# SUBTRACT CPP /YX /Yc /Yu
|
|
||||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
||||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
||||||
BSC32=bscmake.exe
|
|
||||||
# ADD BASE BSC32 /nologo
|
|
||||||
# ADD BSC32 /nologo
|
|
||||||
LIB32=link.exe -lib
|
|
||||||
# ADD BASE LIB32 /nologo
|
|
||||||
# ADD LIB32 /nologo
|
|
||||||
|
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
# Begin Target
|
# Begin Target
|
||||||
|
@ -188,8 +136,6 @@ LIB32=link.exe -lib
|
||||||
# Name "stdutil - Win32 Debug"
|
# Name "stdutil - Win32 Debug"
|
||||||
# Name "stdutil - Win32 Blitz3DRelease"
|
# Name "stdutil - Win32 Blitz3DRelease"
|
||||||
# Name "stdutil - Win32 Blitz2DRelease"
|
# Name "stdutil - Win32 Blitz2DRelease"
|
||||||
# Name "stdutil - Win32 Blitz3DEdu"
|
|
||||||
# Name "stdutil - Win32 Blitz3DDemo"
|
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\stdutil.cpp
|
SOURCE=.\stdutil.cpp
|
||||||
|
|
Loading…
Reference in New Issue