blitz3d/compiler/compiler.dsp

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# Microsoft Developer Studio Project File - Name="compiler" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=compiler - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "compiler.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "compiler.mak" CFG="compiler - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "compiler - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "compiler - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "compiler - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "compiler - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "compiler - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "compiler - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /GZ /c
# SUBTRACT CPP /Gy
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "compiler - Win32 Blitz3DRelease"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "compiler___Win32_Blitz3DRelease"
# PROP BASE Intermediate_Dir "compiler___Win32_Blitz3DRelease"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "compiler___Win32_Blitz3DRelease"
# PROP Intermediate_Dir "compiler___Win32_Blitz3DRelease"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "compiler - Win32 Blitz2DRelease"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "compiler___Win32_Blitz2DRelease"
# PROP BASE Intermediate_Dir "compiler___Win32_Blitz2DRelease"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "compiler___Win32_Blitz2DRelease"
# PROP Intermediate_Dir "compiler___Win32_Blitz2DRelease"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "compiler - Win32 Release"
# Name "compiler - Win32 Debug"
# Name "compiler - Win32 Blitz3DRelease"
# Name "compiler - Win32 Blitz2DRelease"
# Begin Group "nodes"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\declnode.cpp
# End Source File
# Begin Source File
SOURCE=.\declnode.h
# End Source File
# Begin Source File
SOURCE=.\exprnode.cpp
# End Source File
# Begin Source File
SOURCE=.\exprnode.h
# End Source File
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SOURCE=.\node.cpp
# End Source File
# Begin Source File
SOURCE=.\node.h
# End Source File
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SOURCE=.\nodes.h
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SOURCE=.\prognode.cpp
# End Source File
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SOURCE=.\prognode.h
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SOURCE=.\stmtnode.cpp
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SOURCE=.\stmtnode.h
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SOURCE=.\environ.h
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SOURCE=.\toker.h
# End Source File
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# PROP Default_Filter ""
# Begin Source File
SOURCE=.\codegen_x86\codegen_x86.cpp
# ADD CPP /Yu"../std.h"
# End Source File
# Begin Source File
SOURCE=.\codegen_x86\codegen_x86.h
# End Source File
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SOURCE=.\codegen_x86\tile.cpp
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# End Source File
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# PROP Default_Filter ""
# Begin Source File
SOURCE=.\assem_x86\asm_insts.cpp
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# End Source File
# Begin Source File
SOURCE=.\assem_x86\assem_x86.cpp
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# End Source File
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SOURCE=.\assem_x86\assem_x86.h
# End Source File
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# End Source File
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SOURCE=.\std.h
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# End Project