diff --git a/bblaunch/bblaunch.dsp b/bblaunch/bblaunch.dsp index f7b231e..81b6a80 100644 --- a/bblaunch/bblaunch.dsp +++ b/bblaunch/bblaunch.dsp @@ -21,8 +21,6 @@ CFG=bblaunch - Win32 Debug !MESSAGE "bblaunch - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "bblaunch - Win32 Blitz3DRelease" (based on "Win32 (x86) Application") !MESSAGE "bblaunch - Win32 Blitz2DRelease" (based on "Win32 (x86) Application") -!MESSAGE "bblaunch - Win32 Blitz3DEdu" (based on "Win32 (x86) Application") -!MESSAGE "bblaunch - Win32 Blitz3DDemo" (based on "Win32 (x86) Application") !MESSAGE # Begin Project @@ -141,60 +139,6 @@ LINK32=link.exe # ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe" # ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz2drelease\BlitzBasic.exe" -!ELSEIF "$(CFG)" == "bblaunch - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "bblaunch___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "bblaunch___Win32_Blitz3DEdu" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "bblaunch___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "bblaunch___Win32_Blitz3DEdu" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe" -# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3dedu\Blitz3D.exe" - -!ELSEIF "$(CFG)" == "bblaunch - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "bblaunch___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "bblaunch___Win32_Blitz3DDemo" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "bblaunch___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "bblaunch___Win32_Blitz3DDemo" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe" -# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3ddemo\Blitz3DDemo.exe" - !ENDIF # Begin Target @@ -203,8 +147,6 @@ LINK32=link.exe # Name "bblaunch - Win32 Debug" # Name "bblaunch - Win32 Blitz3DRelease" # Name "bblaunch - Win32 Blitz2DRelease" -# Name "bblaunch - Win32 Blitz3DEdu" -# Name "bblaunch - Win32 Blitz3DDemo" # Begin Source File SOURCE=.\bblaunch.cpp diff --git a/bbruntime/bbruntime.dsp b/bbruntime/bbruntime.dsp index a51dcd9..32bb784 100644 --- a/bbruntime/bbruntime.dsp +++ b/bbruntime/bbruntime.dsp @@ -21,8 +21,6 @@ CFG=bbruntime - Win32 Debug !MESSAGE "bbruntime - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "bbruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library") !MESSAGE "bbruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library") -!MESSAGE "bbruntime - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library") -!MESSAGE "bbruntime - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -128,52 +126,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "bbruntime___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "bbruntime___Win32_Blitz3DEdu" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "bbruntime___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "bbruntime___Win32_Blitz3DEdu" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "bbruntime___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "bbruntime___Win32_Blitz3DDemo" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "bbruntime___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "bbruntime___Win32_Blitz3DDemo" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - !ENDIF # Begin Target @@ -182,8 +134,6 @@ LIB32=link.exe -lib # Name "bbruntime - Win32 Debug" # Name "bbruntime - Win32 Blitz3DRelease" # Name "bbruntime - Win32 Blitz2DRelease" -# Name "bbruntime - Win32 Blitz3DEdu" -# Name "bbruntime - Win32 Blitz3DDemo" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -201,10 +151,6 @@ SOURCE=.\basic.cpp !ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease" -!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DEdu" - -!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DDemo" - !ENDIF # End Source File @@ -250,10 +196,6 @@ SOURCE=.\bbruntime.cpp !ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease" -!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DEdu" - -!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DDemo" - !ENDIF # End Source File diff --git a/bbruntime_dll/bbruntime_dll.dsp b/bbruntime_dll/bbruntime_dll.dsp index 983a814..d57ee30 100644 --- a/bbruntime_dll/bbruntime_dll.dsp +++ b/bbruntime_dll/bbruntime_dll.dsp @@ -21,8 +21,6 @@ CFG=bbruntime_dll - Win32 Debug !MESSAGE "bbruntime_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "bbruntime_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "bbruntime_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "bbruntime_dll - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "bbruntime_dll - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project @@ -141,60 +139,6 @@ LINK32=link.exe # ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll" # ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\runtime.dll" -!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "bbruntime_dll___Win32_Blitz3DEdu" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "bbruntime_dll___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "bbruntime_dll___Win32_Blitz3DEdu" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "PRO" /FA /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /FA /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll" -# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3dedu\bin\runtime.dll" - -!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "bbruntime_dll___Win32_Blitz3DDemo" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "bbruntime_dll___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "bbruntime_dll___Win32_Blitz3DDemo" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "PRO" /FA /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /FA /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll" -# ADD LINK32 wsock32.lib amstrmid.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3ddemo\bin\runtime.dll" - !ENDIF # Begin Target @@ -203,8 +147,6 @@ LINK32=link.exe # Name "bbruntime_dll - Win32 Debug" # Name "bbruntime_dll - Win32 Blitz3DRelease" # Name "bbruntime_dll - Win32 Blitz2DRelease" -# Name "bbruntime_dll - Win32 Blitz3DEdu" -# Name "bbruntime_dll - Win32 Blitz3DDemo" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" diff --git a/blitz/blitz.dsp b/blitz/blitz.dsp index 3d936ba..7bb5b25 100644 --- a/blitz/blitz.dsp +++ b/blitz/blitz.dsp @@ -21,8 +21,6 @@ CFG=blitz - Win32 Debug !MESSAGE "blitz - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "blitz - Win32 Blitz3DRelease" (based on "Win32 (x86) Console Application") !MESSAGE "blitz - Win32 Blitz2DRelease" (based on "Win32 (x86) Console Application") -!MESSAGE "blitz - Win32 Blitz3DEdu" (based on "Win32 (x86) Console Application") -!MESSAGE "blitz - Win32 Blitz3DDemo" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project @@ -130,56 +128,6 @@ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz2drelease\bin\blitzcc.exe" -!ELSEIF "$(CFG)" == "blitz - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "blitz___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "blitz___Win32_Blitz3DEdu" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "blitz___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "blitz___Win32_Blitz3DEdu" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_CONSOLE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c -# ADD BASE RSC /l 0x1409 /d "NDEBUG" -# ADD RSC /l 0x1409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe" -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3dedu\bin\blitzcc.exe" - -!ELSEIF "$(CFG)" == "blitz - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "blitz___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "blitz___Win32_Blitz3DDemo" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "blitz___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "blitz___Win32_Blitz3DDemo" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_CONSOLE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c -# ADD BASE RSC /l 0x1409 /d "NDEBUG" -# ADD RSC /l 0x1409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe" -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3ddemo\bin\blitzcc.exe" - !ENDIF # Begin Target @@ -188,8 +136,6 @@ LINK32=link.exe # Name "blitz - Win32 Debug" # Name "blitz - Win32 Blitz3DRelease" # Name "blitz - Win32 Blitz2DRelease" -# Name "blitz - Win32 Blitz3DEdu" -# Name "blitz - Win32 Blitz3DDemo" # Begin Source File SOURCE=.\libs.cpp diff --git a/blitz3d/blitz3d.dsp b/blitz3d/blitz3d.dsp index cfc288d..5ad894f 100644 --- a/blitz3d/blitz3d.dsp +++ b/blitz3d/blitz3d.dsp @@ -21,8 +21,6 @@ CFG=blitz3d - Win32 Debug !MESSAGE "blitz3d - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "blitz3d - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library") !MESSAGE "blitz3d - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library") -!MESSAGE "blitz3d - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library") -!MESSAGE "blitz3d - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -125,52 +123,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "blitz3d___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz3DEdu" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "blitz3d___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "blitz3d___Win32_Blitz3DEdu" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "blitz3d___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz3DDemo" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "blitz3d___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "blitz3d___Win32_Blitz3DDemo" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - !ENDIF # Begin Target @@ -179,8 +131,6 @@ LIB32=link.exe -lib # Name "blitz3d - Win32 Debug" # Name "blitz3d - Win32 Blitz3DRelease" # Name "blitz3d - Win32 Blitz2DRelease" -# Name "blitz3d - Win32 Blitz3DEdu" -# Name "blitz3d - Win32 Blitz3DDemo" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -320,16 +270,6 @@ SOURCE=.\std.cpp # ADD BASE CPP /Yc"std.h" # ADD CPP /Yc"std.h" -!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DEdu" - -# ADD BASE CPP /Yc"std.h" -# ADD CPP /Yc"std.h" - -!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DDemo" - -# ADD BASE CPP /Yc"std.h" -# ADD CPP /Yc"std.h" - !ENDIF # End Source File diff --git a/blitzide/blitzide.dsp b/blitzide/blitzide.dsp index c31bcb6..56a751f 100644 --- a/blitzide/blitzide.dsp +++ b/blitzide/blitzide.dsp @@ -21,8 +21,6 @@ CFG=blitzide - Win32 Debug !MESSAGE "blitzide - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "blitzide - Win32 Blitz3DRelease" (based on "Win32 (x86) Application") !MESSAGE "blitzide - Win32 Blitz2DRelease" (based on "Win32 (x86) Application") -!MESSAGE "blitzide - Win32 Blitz3DEdu" (based on "Win32 (x86) Application") -!MESSAGE "blitzide - Win32 Blitz3DDemo" (based on "Win32 (x86) Application") !MESSAGE # Begin Project @@ -147,64 +145,6 @@ LINK32=link.exe # ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\ide.exe" # SUBTRACT LINK32 /debug /nodefaultlib -!ELSEIF "$(CFG)" == "blitzide - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 1 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "blitzide___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "blitzide___Win32_Blitz3DEdu" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 1 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "blitzide___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "blitzide___Win32_Blitz3DEdu" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /Yu"stdafx.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"stdafx.h" /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "PRO" -# ADD RSC /l 0x409 /d "NDEBUG" /d "PRO" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\ide.exe" -# SUBTRACT BASE LINK32 /debug /nodefaultlib -# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3dedu\bin\ide.exe" -# SUBTRACT LINK32 /debug /nodefaultlib - -!ELSEIF "$(CFG)" == "blitzide - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 1 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "blitzide___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "blitzide___Win32_Blitz3DDemo" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 1 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "blitzide___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "blitzide___Win32_Blitz3DDemo" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /Yu"stdafx.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"stdafx.h" /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "PRO" -# ADD RSC /l 0x409 /d "NDEBUG" /d "PRO" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\ide.exe" -# SUBTRACT BASE LINK32 /debug /nodefaultlib -# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3ddemo\bin\ide.exe" -# SUBTRACT LINK32 /debug /nodefaultlib - !ENDIF # Begin Target @@ -213,8 +153,6 @@ LINK32=link.exe # Name "blitzide - Win32 Debug" # Name "blitzide - Win32 Blitz3DRelease" # Name "blitzide - Win32 Blitz2DRelease" -# Name "blitzide - Win32 Blitz3DEdu" -# Name "blitzide - Win32 Blitz3DDemo" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" diff --git a/compiler/compiler.dsp b/compiler/compiler.dsp index b1844a2..597d718 100644 --- a/compiler/compiler.dsp +++ b/compiler/compiler.dsp @@ -21,8 +21,6 @@ CFG=compiler - Win32 Debug !MESSAGE "compiler - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "compiler - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library") !MESSAGE "compiler - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library") -!MESSAGE "compiler - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library") -!MESSAGE "compiler - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -126,52 +124,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "compiler - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "compiler___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "compiler___Win32_Blitz3DEdu" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "compiler___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "compiler___Win32_Blitz3DEdu" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "compiler - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "compiler___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "compiler___Win32_Blitz3DDemo" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "compiler___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "compiler___Win32_Blitz3DDemo" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - !ENDIF # Begin Target @@ -180,8 +132,6 @@ LIB32=link.exe -lib # Name "compiler - Win32 Debug" # Name "compiler - Win32 Blitz3DRelease" # Name "compiler - Win32 Blitz2DRelease" -# Name "compiler - Win32 Blitz3DEdu" -# Name "compiler - Win32 Blitz3DDemo" # Begin Group "nodes" # PROP Default_Filter "" diff --git a/config/config.dsp b/config/config.dsp index 6133b5f..f059919 100644 --- a/config/config.dsp +++ b/config/config.dsp @@ -21,8 +21,6 @@ CFG=config - Win32 Debug !MESSAGE "config - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "config - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library") !MESSAGE "config - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library") -!MESSAGE "config - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library") -!MESSAGE "config - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -129,52 +127,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "config - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "config___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "config___Win32_Blitz3DEdu" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "config___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "config___Win32_Blitz3DEdu" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "config - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "config___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "config___Win32_Blitz3DDemo" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "config___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "config___Win32_Blitz3DDemo" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - !ENDIF # Begin Target @@ -183,8 +135,6 @@ LIB32=link.exe -lib # Name "config - Win32 Debug" # Name "config - Win32 Blitz3DRelease" # Name "config - Win32 Blitz2DRelease" -# Name "config - Win32 Blitz3DEdu" -# Name "config - Win32 Blitz3DDemo" # Begin Source File SOURCE=.\config.h diff --git a/debugger/debugger.dsp b/debugger/debugger.dsp index 388f323..0fd1f41 100644 --- a/debugger/debugger.dsp +++ b/debugger/debugger.dsp @@ -21,8 +21,6 @@ CFG=debugger - Win32 Debug !MESSAGE "debugger - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "debugger - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "debugger - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "debugger - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "debugger - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project @@ -147,64 +145,6 @@ LINK32=link.exe # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\debugger.dll" # SUBTRACT LINK32 /pdb:none /force -!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 1 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "debugger___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DEdu" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 1 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "debugger___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "debugger___Win32_Blitz3DEdu" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll" -# SUBTRACT BASE LINK32 /pdb:none /force -# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3dedu\bin\debugger.dll" -# SUBTRACT LINK32 /pdb:none /force - -!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 1 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "debugger___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DDemo" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 1 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "debugger___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "debugger___Win32_Blitz3DDemo" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll" -# SUBTRACT BASE LINK32 /pdb:none /force -# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3ddemo\bin\debugger.dll" -# SUBTRACT LINK32 /pdb:none /force - !ENDIF # Begin Target @@ -213,8 +153,6 @@ LINK32=link.exe # Name "debugger - Win32 Debug" # Name "debugger - Win32 Blitz3DRelease" # Name "debugger - Win32 Blitz2DRelease" -# Name "debugger - Win32 Blitz3DEdu" -# Name "debugger - Win32 Blitz3DDemo" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -262,16 +200,6 @@ SOURCE=.\stdafx.cpp # ADD BASE CPP /Yc"stdafx.h" # ADD CPP /Yc"stdafx.h" -!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu" - -# ADD BASE CPP /Yc"stdafx.h" -# ADD CPP /Yc"stdafx.h" - -!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo" - -# ADD BASE CPP /Yc"stdafx.h" -# ADD CPP /Yc"stdafx.h" - !ENDIF # End Source File diff --git a/gxruntime/gxruntime.dsp b/gxruntime/gxruntime.dsp index 5ae0d7e..c047349 100644 --- a/gxruntime/gxruntime.dsp +++ b/gxruntime/gxruntime.dsp @@ -21,8 +21,6 @@ CFG=gxruntime - Win32 Debug !MESSAGE "gxruntime - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "gxruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library") !MESSAGE "gxruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library") -!MESSAGE "gxruntime - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library") -!MESSAGE "gxruntime - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -128,52 +126,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "gxruntime___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz3DEdu" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "gxruntime___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "gxruntime___Win32_Blitz3DEdu" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "gxruntime___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz3DDemo" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "gxruntime___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "gxruntime___Win32_Blitz3DDemo" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - !ENDIF # Begin Target @@ -182,8 +134,6 @@ LIB32=link.exe -lib # Name "gxruntime - Win32 Debug" # Name "gxruntime - Win32 Blitz3DRelease" # Name "gxruntime - Win32 Blitz2DRelease" -# Name "gxruntime - Win32 Blitz3DEdu" -# Name "gxruntime - Win32 Blitz3DDemo" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -259,16 +209,6 @@ SOURCE=.\gxruntime.cpp # ADD BASE CPP /FAs # ADD CPP /FAs -!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DEdu" - -# ADD BASE CPP /FAs -# ADD CPP /FAs - -!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DDemo" - -# ADD BASE CPP /FAs -# ADD CPP /FAs - !ENDIF # End Source File diff --git a/linker/linker.dsp b/linker/linker.dsp index 1c0c028..a1d3ab3 100644 --- a/linker/linker.dsp +++ b/linker/linker.dsp @@ -21,8 +21,6 @@ CFG=linker - Win32 Debug !MESSAGE "linker - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "linker - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library") !MESSAGE "linker - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library") -!MESSAGE "linker - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library") -!MESSAGE "linker - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -126,52 +124,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "linker___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "linker___Win32_Blitz3DEdu" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "linker___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "linker___Win32_Blitz3DEdu" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "linker___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "linker___Win32_Blitz3DDemo" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "linker___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "linker___Win32_Blitz3DDemo" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - !ENDIF # Begin Target @@ -180,8 +132,6 @@ LIB32=link.exe -lib # Name "linker - Win32 Debug" # Name "linker - Win32 Blitz3DRelease" # Name "linker - Win32 Blitz2DRelease" -# Name "linker - Win32 Blitz3DEdu" -# Name "linker - Win32 Blitz3DDemo" # Begin Source File SOURCE=.\image_util.cpp @@ -218,16 +168,6 @@ SOURCE=.\std.cpp # ADD BASE CPP /Yc"std.h" # ADD CPP /Yc"std.h" -!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DEdu" - -# ADD BASE CPP /Yc"std.h" -# ADD CPP /Yc"std.h" - -!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DDemo" - -# ADD BASE CPP /Yc"std.h" -# ADD CPP /Yc"std.h" - !ENDIF # End Source File diff --git a/linker_dll/linker_dll.dsp b/linker_dll/linker_dll.dsp index 5cf403f..7bb060c 100644 --- a/linker_dll/linker_dll.dsp +++ b/linker_dll/linker_dll.dsp @@ -21,8 +21,6 @@ CFG=linker_dll - Win32 Debug !MESSAGE "linker_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "linker_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "linker_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "linker_dll - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "linker_dll - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project @@ -141,60 +139,6 @@ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\linker.dll" -!ELSEIF "$(CFG)" == "linker_dll - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "linker_dll___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "linker_dll___Win32_Blitz3DEdu" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "linker_dll___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "linker_dll___Win32_Blitz3DEdu" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll" -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3dedu\bin\linker.dll" - -!ELSEIF "$(CFG)" == "linker_dll - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "linker_dll___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "linker_dll___Win32_Blitz3DDemo" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "linker_dll___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "linker_dll___Win32_Blitz3DDemo" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "PRO" /YX /FD /c -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll" -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3ddemo\bin\linker.dll" - !ENDIF # Begin Target @@ -203,8 +147,6 @@ LINK32=link.exe # Name "linker_dll - Win32 Debug" # Name "linker_dll - Win32 Blitz3DRelease" # Name "linker_dll - Win32 Blitz2DRelease" -# Name "linker_dll - Win32 Blitz3DEdu" -# Name "linker_dll - Win32 Blitz3DDemo" # Begin Source File SOURCE=.\linker_dll.cpp diff --git a/stdutil/stdutil.dsp b/stdutil/stdutil.dsp index ca4eca4..86bd6bd 100644 --- a/stdutil/stdutil.dsp +++ b/stdutil/stdutil.dsp @@ -21,8 +21,6 @@ CFG=stdutil - Win32 Debug !MESSAGE "stdutil - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "stdutil - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library") !MESSAGE "stdutil - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library") -!MESSAGE "stdutil - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library") -!MESSAGE "stdutil - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -130,56 +128,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "stdutil - Win32 Blitz3DEdu" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "stdutil___Win32_Blitz3DEdu" -# PROP BASE Intermediate_Dir "stdutil___Win32_Blitz3DEdu" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "stdutil___Win32_Blitz3DEdu" -# PROP Intermediate_Dir "stdutil___Win32_Blitz3DEdu" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /FD /c -# SUBTRACT BASE CPP /YX /Yc /Yu -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /FD /c -# SUBTRACT CPP /YX /Yc /Yu -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "stdutil - Win32 Blitz3DDemo" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "stdutil___Win32_Blitz3DDemo" -# PROP BASE Intermediate_Dir "stdutil___Win32_Blitz3DDemo" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "stdutil___Win32_Blitz3DDemo" -# PROP Intermediate_Dir "stdutil___Win32_Blitz3DDemo" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /FD /c -# SUBTRACT BASE CPP /YX /Yc /Yu -# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /FD /c -# SUBTRACT CPP /YX /Yc /Yu -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - !ENDIF # Begin Target @@ -188,8 +136,6 @@ LIB32=link.exe -lib # Name "stdutil - Win32 Debug" # Name "stdutil - Win32 Blitz3DRelease" # Name "stdutil - Win32 Blitz2DRelease" -# Name "stdutil - Win32 Blitz3DEdu" -# Name "stdutil - Win32 Blitz3DDemo" # Begin Source File SOURCE=.\stdutil.cpp