blitz3d/gxruntime/gxruntime.dsp

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# Microsoft Developer Studio Project File - Name="gxruntime" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=gxruntime - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "gxruntime.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "gxruntime.mak" CFG="gxruntime - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "gxruntime - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "gxruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "gxruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "gxruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE
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