451 lines
9.1 KiB
Plaintext
451 lines
9.1 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="blitz3d" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
|
|
|
CFG=blitz3d - Win32 Debug
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "blitz3d.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "blitz3d.mak" CFG="blitz3d - Win32 Debug"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "blitz3d - Win32 Release" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "blitz3d - Win32 Debug" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "blitz3d - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "blitz3d - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""
|
|
# PROP Scc_LocalPath ""
|
|
CPP=cl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "blitz3d - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Release"
|
|
# PROP BASE Intermediate_Dir "Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Release"
|
|
# PROP Intermediate_Dir "Release"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
|
# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "blitz3d - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "Debug"
|
|
# PROP BASE Intermediate_Dir "Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "Debug"
|
|
# PROP Intermediate_Dir "Debug"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DRelease"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "blitz3d___Win32_Blitz3DRelease"
|
|
# PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz3DRelease"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "blitz3d___Win32_Blitz3DRelease"
|
|
# PROP Intermediate_Dir "blitz3d___Win32_Blitz3DRelease"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
|
|
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FD /c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz2DRelease"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "blitz3d___Win32_Blitz2DRelease"
|
|
# PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz2DRelease"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "blitz3d___Win32_Blitz2DRelease"
|
|
# PROP Intermediate_Dir "blitz3d___Win32_Blitz2DRelease"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
|
|
# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "blitz3d - Win32 Release"
|
|
# Name "blitz3d - Win32 Debug"
|
|
# Name "blitz3d - Win32 Blitz3DRelease"
|
|
# Name "blitz3d - Win32 Blitz2DRelease"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\animation.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\animator.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\brush.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cachedtexture.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\camera.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\collision.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\entity.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\frustum.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\geom.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\light.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\listener.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\loader_3ds.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\loader_b3d.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\loader_x.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\md2model.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\md2norms.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\md2rep.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\meshcollider.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\meshloader.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\meshmodel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\meshutil.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mirror.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\model.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\object.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pivot.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\planemodel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q3bspmodel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q3bsprep.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sprite.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\std.cpp
|
|
|
|
!IF "$(CFG)" == "blitz3d - Win32 Release"
|
|
|
|
# ADD CPP /Yc"std.h"
|
|
|
|
!ELSEIF "$(CFG)" == "blitz3d - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DRelease"
|
|
|
|
# ADD BASE CPP /Yc"std.h"
|
|
# ADD CPP /Yc"std.h"
|
|
|
|
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz2DRelease"
|
|
|
|
# ADD BASE CPP /Yc"std.h"
|
|
# ADD CPP /Yc"std.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surface.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\terrain.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\terrainrep.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\texture.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\world.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\animation.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\animator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blitz3d.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\brush.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cachedtexture.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\camera.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\collision.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\entity.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\frustum.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\geom.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\light.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\listener.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\loader_3ds.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\loader_b3d.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\loader_x.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\md2model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\md2norms.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\md2rep.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\meshcollider.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\meshloader.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\meshmodel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\meshutil.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mirror.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\object.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pivot.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\planemodel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q3bspmodel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q3bsprep.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rendercontext.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sprite.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\std.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\terrain.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\terrainrep.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\texture.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\world.h
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|