Removed some of the dead configs.

master
blitz-research 2014-07-30 12:17:33 +12:00
parent ec7afc9628
commit 8921900d40
13 changed files with 0 additions and 754 deletions

View File

@ -21,8 +21,6 @@ CFG=bblaunch - Win32 Debug
!MESSAGE "bblaunch - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "bblaunch - Win32 Blitz3DRelease" (based on "Win32 (x86) Application")
!MESSAGE "bblaunch - Win32 Blitz2DRelease" (based on "Win32 (x86) Application")
!MESSAGE "bblaunch - Win32 Blitz3DEdu" (based on "Win32 (x86) Application")
!MESSAGE "bblaunch - Win32 Blitz3DDemo" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
@ -141,60 +139,6 @@ LINK32=link.exe
# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe"
# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz2drelease\BlitzBasic.exe"
!ELSEIF "$(CFG)" == "bblaunch - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "bblaunch___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "bblaunch___Win32_Blitz3DEdu"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "bblaunch___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "bblaunch___Win32_Blitz3DEdu"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe"
# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3dedu\Blitz3D.exe"
!ELSEIF "$(CFG)" == "bblaunch - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "bblaunch___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "bblaunch___Win32_Blitz3DDemo"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "bblaunch___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "bblaunch___Win32_Blitz3DDemo"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe"
# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3ddemo\Blitz3DDemo.exe"
!ENDIF
# Begin Target
@ -203,8 +147,6 @@ LINK32=link.exe
# Name "bblaunch - Win32 Debug"
# Name "bblaunch - Win32 Blitz3DRelease"
# Name "bblaunch - Win32 Blitz2DRelease"
# Name "bblaunch - Win32 Blitz3DEdu"
# Name "bblaunch - Win32 Blitz3DDemo"
# Begin Source File
SOURCE=.\bblaunch.cpp

View File

@ -21,8 +21,6 @@ CFG=bbruntime - Win32 Debug
!MESSAGE "bbruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "bbruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "bbruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "bbruntime - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
!MESSAGE "bbruntime - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -128,52 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "bbruntime___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "bbruntime___Win32_Blitz3DEdu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "bbruntime___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "bbruntime___Win32_Blitz3DEdu"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "bbruntime___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "bbruntime___Win32_Blitz3DDemo"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "bbruntime___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "bbruntime___Win32_Blitz3DDemo"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@ -182,8 +134,6 @@ LIB32=link.exe -lib
# Name "bbruntime - Win32 Debug"
# Name "bbruntime - Win32 Blitz3DRelease"
# Name "bbruntime - Win32 Blitz2DRelease"
# Name "bbruntime - Win32 Blitz3DEdu"
# Name "bbruntime - Win32 Blitz3DDemo"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@ -201,10 +151,6 @@ SOURCE=.\basic.cpp
!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DEdu"
!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DDemo"
!ENDIF
# End Source File
@ -250,10 +196,6 @@ SOURCE=.\bbruntime.cpp
!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DEdu"
!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DDemo"
!ENDIF
# End Source File

View File

@ -21,8 +21,6 @@ CFG=bbruntime_dll - Win32 Debug
!MESSAGE "bbruntime_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "bbruntime_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "bbruntime_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "bbruntime_dll - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "bbruntime_dll - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@ -141,60 +139,6 @@ LINK32=link.exe
# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll"
# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\runtime.dll"
!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "bbruntime_dll___Win32_Blitz3DEdu"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "bbruntime_dll___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "bbruntime_dll___Win32_Blitz3DEdu"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "PRO" /FA /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /FA /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll"
# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3dedu\bin\runtime.dll"
!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "bbruntime_dll___Win32_Blitz3DDemo"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "bbruntime_dll___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "bbruntime_dll___Win32_Blitz3DDemo"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "PRO" /FA /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /FA /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\runtime.dll"
# ADD LINK32 wsock32.lib amstrmid.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3ddemo\bin\runtime.dll"
!ENDIF
# Begin Target
@ -203,8 +147,6 @@ LINK32=link.exe
# Name "bbruntime_dll - Win32 Debug"
# Name "bbruntime_dll - Win32 Blitz3DRelease"
# Name "bbruntime_dll - Win32 Blitz2DRelease"
# Name "bbruntime_dll - Win32 Blitz3DEdu"
# Name "bbruntime_dll - Win32 Blitz3DDemo"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@ -21,8 +21,6 @@ CFG=blitz - Win32 Debug
!MESSAGE "blitz - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "blitz - Win32 Blitz3DRelease" (based on "Win32 (x86) Console Application")
!MESSAGE "blitz - Win32 Blitz2DRelease" (based on "Win32 (x86) Console Application")
!MESSAGE "blitz - Win32 Blitz3DEdu" (based on "Win32 (x86) Console Application")
!MESSAGE "blitz - Win32 Blitz3DDemo" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@ -130,56 +128,6 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz2drelease\bin\blitzcc.exe"
!ELSEIF "$(CFG)" == "blitz - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "blitz___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "blitz___Win32_Blitz3DEdu"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "blitz___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "blitz___Win32_Blitz3DEdu"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_CONSOLE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
# ADD BASE RSC /l 0x1409 /d "NDEBUG"
# ADD RSC /l 0x1409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3dedu\bin\blitzcc.exe"
!ELSEIF "$(CFG)" == "blitz - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "blitz___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "blitz___Win32_Blitz3DDemo"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "blitz___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "blitz___Win32_Blitz3DDemo"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_CONSOLE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
# ADD BASE RSC /l 0x1409 /d "NDEBUG"
# ADD RSC /l 0x1409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3drelease\bin\blitzcc.exe"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\release\blitz3ddemo\bin\blitzcc.exe"
!ENDIF
# Begin Target
@ -188,8 +136,6 @@ LINK32=link.exe
# Name "blitz - Win32 Debug"
# Name "blitz - Win32 Blitz3DRelease"
# Name "blitz - Win32 Blitz2DRelease"
# Name "blitz - Win32 Blitz3DEdu"
# Name "blitz - Win32 Blitz3DDemo"
# Begin Source File
SOURCE=.\libs.cpp

View File

@ -21,8 +21,6 @@ CFG=blitz3d - Win32 Debug
!MESSAGE "blitz3d - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "blitz3d - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "blitz3d - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "blitz3d - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
!MESSAGE "blitz3d - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -125,52 +123,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "blitz3d___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz3DEdu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "blitz3d___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "blitz3d___Win32_Blitz3DEdu"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "blitz3d___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz3DDemo"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "blitz3d___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "blitz3d___Win32_Blitz3DDemo"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@ -179,8 +131,6 @@ LIB32=link.exe -lib
# Name "blitz3d - Win32 Debug"
# Name "blitz3d - Win32 Blitz3DRelease"
# Name "blitz3d - Win32 Blitz2DRelease"
# Name "blitz3d - Win32 Blitz3DEdu"
# Name "blitz3d - Win32 Blitz3DDemo"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@ -320,16 +270,6 @@ SOURCE=.\std.cpp
# ADD BASE CPP /Yc"std.h"
# ADD CPP /Yc"std.h"
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DEdu"
# ADD BASE CPP /Yc"std.h"
# ADD CPP /Yc"std.h"
!ELSEIF "$(CFG)" == "blitz3d - Win32 Blitz3DDemo"
# ADD BASE CPP /Yc"std.h"
# ADD CPP /Yc"std.h"
!ENDIF
# End Source File

View File

@ -21,8 +21,6 @@ CFG=blitzide - Win32 Debug
!MESSAGE "blitzide - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "blitzide - Win32 Blitz3DRelease" (based on "Win32 (x86) Application")
!MESSAGE "blitzide - Win32 Blitz2DRelease" (based on "Win32 (x86) Application")
!MESSAGE "blitzide - Win32 Blitz3DEdu" (based on "Win32 (x86) Application")
!MESSAGE "blitzide - Win32 Blitz3DDemo" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
@ -147,64 +145,6 @@ LINK32=link.exe
# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\ide.exe"
# SUBTRACT LINK32 /debug /nodefaultlib
!ELSEIF "$(CFG)" == "blitzide - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "blitzide___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "blitzide___Win32_Blitz3DEdu"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "blitzide___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "blitzide___Win32_Blitz3DEdu"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "PRO"
# ADD RSC /l 0x409 /d "NDEBUG" /d "PRO"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\ide.exe"
# SUBTRACT BASE LINK32 /debug /nodefaultlib
# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3dedu\bin\ide.exe"
# SUBTRACT LINK32 /debug /nodefaultlib
!ELSEIF "$(CFG)" == "blitzide - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "blitzide___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "blitzide___Win32_Blitz3DDemo"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "blitzide___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "blitzide___Win32_Blitz3DDemo"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PRO" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "PRO"
# ADD RSC /l 0x409 /d "NDEBUG" /d "PRO"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3drelease\bin\ide.exe"
# SUBTRACT BASE LINK32 /debug /nodefaultlib
# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /force /out:"..\..\release\blitz3ddemo\bin\ide.exe"
# SUBTRACT LINK32 /debug /nodefaultlib
!ENDIF
# Begin Target
@ -213,8 +153,6 @@ LINK32=link.exe
# Name "blitzide - Win32 Debug"
# Name "blitzide - Win32 Blitz3DRelease"
# Name "blitzide - Win32 Blitz2DRelease"
# Name "blitzide - Win32 Blitz3DEdu"
# Name "blitzide - Win32 Blitz3DDemo"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@ -21,8 +21,6 @@ CFG=compiler - Win32 Debug
!MESSAGE "compiler - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "compiler - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "compiler - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "compiler - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
!MESSAGE "compiler - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -126,52 +124,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "compiler - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "compiler___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "compiler___Win32_Blitz3DEdu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "compiler___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "compiler___Win32_Blitz3DEdu"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "compiler - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "compiler___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "compiler___Win32_Blitz3DDemo"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "compiler___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "compiler___Win32_Blitz3DDemo"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@ -180,8 +132,6 @@ LIB32=link.exe -lib
# Name "compiler - Win32 Debug"
# Name "compiler - Win32 Blitz3DRelease"
# Name "compiler - Win32 Blitz2DRelease"
# Name "compiler - Win32 Blitz3DEdu"
# Name "compiler - Win32 Blitz3DDemo"
# Begin Group "nodes"
# PROP Default_Filter ""

View File

@ -21,8 +21,6 @@ CFG=config - Win32 Debug
!MESSAGE "config - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "config - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "config - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "config - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
!MESSAGE "config - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -129,52 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "config - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "config___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "config___Win32_Blitz3DEdu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "config___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "config___Win32_Blitz3DEdu"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "config - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "config___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "config___Win32_Blitz3DDemo"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "config___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "config___Win32_Blitz3DDemo"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@ -183,8 +135,6 @@ LIB32=link.exe -lib
# Name "config - Win32 Debug"
# Name "config - Win32 Blitz3DRelease"
# Name "config - Win32 Blitz2DRelease"
# Name "config - Win32 Blitz3DEdu"
# Name "config - Win32 Blitz3DDemo"
# Begin Source File
SOURCE=.\config.h

View File

@ -21,8 +21,6 @@ CFG=debugger - Win32 Debug
!MESSAGE "debugger - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "debugger - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "debugger - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "debugger - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "debugger - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@ -147,64 +145,6 @@ LINK32=link.exe
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\debugger.dll"
# SUBTRACT LINK32 /pdb:none /force
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "debugger___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DEdu"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "debugger___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "debugger___Win32_Blitz3DEdu"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll"
# SUBTRACT BASE LINK32 /pdb:none /force
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3dedu\bin\debugger.dll"
# SUBTRACT LINK32 /pdb:none /force
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "debugger___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DDemo"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "debugger___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "debugger___Win32_Blitz3DDemo"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll"
# SUBTRACT BASE LINK32 /pdb:none /force
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3ddemo\bin\debugger.dll"
# SUBTRACT LINK32 /pdb:none /force
!ENDIF
# Begin Target
@ -213,8 +153,6 @@ LINK32=link.exe
# Name "debugger - Win32 Debug"
# Name "debugger - Win32 Blitz3DRelease"
# Name "debugger - Win32 Blitz2DRelease"
# Name "debugger - Win32 Blitz3DEdu"
# Name "debugger - Win32 Blitz3DDemo"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@ -262,16 +200,6 @@ SOURCE=.\stdafx.cpp
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File

View File

@ -21,8 +21,6 @@ CFG=gxruntime - Win32 Debug
!MESSAGE "gxruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "gxruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "gxruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "gxruntime - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
!MESSAGE "gxruntime - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -128,52 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "gxruntime___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz3DEdu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "gxruntime___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "gxruntime___Win32_Blitz3DEdu"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "gxruntime___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz3DDemo"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "gxruntime___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "gxruntime___Win32_Blitz3DDemo"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@ -182,8 +134,6 @@ LIB32=link.exe -lib
# Name "gxruntime - Win32 Debug"
# Name "gxruntime - Win32 Blitz3DRelease"
# Name "gxruntime - Win32 Blitz2DRelease"
# Name "gxruntime - Win32 Blitz3DEdu"
# Name "gxruntime - Win32 Blitz3DDemo"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@ -259,16 +209,6 @@ SOURCE=.\gxruntime.cpp
# ADD BASE CPP /FAs
# ADD CPP /FAs
!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DEdu"
# ADD BASE CPP /FAs
# ADD CPP /FAs
!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DDemo"
# ADD BASE CPP /FAs
# ADD CPP /FAs
!ENDIF
# End Source File

View File

@ -21,8 +21,6 @@ CFG=linker - Win32 Debug
!MESSAGE "linker - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "linker - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "linker - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "linker - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
!MESSAGE "linker - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -126,52 +124,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "linker___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "linker___Win32_Blitz3DEdu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "linker___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "linker___Win32_Blitz3DEdu"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "linker___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "linker___Win32_Blitz3DDemo"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "linker___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "linker___Win32_Blitz3DDemo"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@ -180,8 +132,6 @@ LIB32=link.exe -lib
# Name "linker - Win32 Debug"
# Name "linker - Win32 Blitz3DRelease"
# Name "linker - Win32 Blitz2DRelease"
# Name "linker - Win32 Blitz3DEdu"
# Name "linker - Win32 Blitz3DDemo"
# Begin Source File
SOURCE=.\image_util.cpp
@ -218,16 +168,6 @@ SOURCE=.\std.cpp
# ADD BASE CPP /Yc"std.h"
# ADD CPP /Yc"std.h"
!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DEdu"
# ADD BASE CPP /Yc"std.h"
# ADD CPP /Yc"std.h"
!ELSEIF "$(CFG)" == "linker - Win32 Blitz3DDemo"
# ADD BASE CPP /Yc"std.h"
# ADD CPP /Yc"std.h"
!ENDIF
# End Source File

View File

@ -21,8 +21,6 @@ CFG=linker_dll - Win32 Debug
!MESSAGE "linker_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "linker_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "linker_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "linker_dll - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "linker_dll - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@ -141,60 +139,6 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\linker.dll"
!ELSEIF "$(CFG)" == "linker_dll - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "linker_dll___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "linker_dll___Win32_Blitz3DEdu"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "linker_dll___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "linker_dll___Win32_Blitz3DEdu"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3dedu\bin\linker.dll"
!ELSEIF "$(CFG)" == "linker_dll - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "linker_dll___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "linker_dll___Win32_Blitz3DDemo"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "linker_dll___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "linker_dll___Win32_Blitz3DDemo"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "LINKER_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\linker.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\release\blitz3ddemo\bin\linker.dll"
!ENDIF
# Begin Target
@ -203,8 +147,6 @@ LINK32=link.exe
# Name "linker_dll - Win32 Debug"
# Name "linker_dll - Win32 Blitz3DRelease"
# Name "linker_dll - Win32 Blitz2DRelease"
# Name "linker_dll - Win32 Blitz3DEdu"
# Name "linker_dll - Win32 Blitz3DDemo"
# Begin Source File
SOURCE=.\linker_dll.cpp

View File

@ -21,8 +21,6 @@ CFG=stdutil - Win32 Debug
!MESSAGE "stdutil - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "stdutil - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "stdutil - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "stdutil - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
!MESSAGE "stdutil - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -130,56 +128,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "stdutil - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "stdutil___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "stdutil___Win32_Blitz3DEdu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "stdutil___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "stdutil___Win32_Blitz3DEdu"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /FD /c
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "stdutil - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "stdutil___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "stdutil___Win32_Blitz3DDemo"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "stdutil___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "stdutil___Win32_Blitz3DDemo"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /FD /c
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@ -188,8 +136,6 @@ LIB32=link.exe -lib
# Name "stdutil - Win32 Debug"
# Name "stdutil - Win32 Blitz3DRelease"
# Name "stdutil - Win32 Blitz2DRelease"
# Name "stdutil - Win32 Blitz3DEdu"
# Name "stdutil - Win32 Blitz3DDemo"
# Begin Source File
SOURCE=.\stdutil.cpp