stegu
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e29258adfc
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Very slight optimizations
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2011-08-03 15:59:03 +02:00 |
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stegu
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6d50d560d7
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Added missing constant shader file
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2011-04-03 17:49:25 +02:00 |
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stegu
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a711495deb
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Added missing vertex shader
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2011-04-03 17:44:57 +02:00 |
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stegu
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c2e657b438
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Added 4D classic noise, declutter, speedups, removed dep of noiseStdLib.glsl, benchmark changed to test all six versions of noise.
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2011-04-03 17:30:50 +02:00 |
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stegu
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d448a181a3
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Added 3D classic noise
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2011-04-01 18:09:59 +02:00 |
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stegu
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627a54cec3
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Cleaned up fullscreen init
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2011-03-27 15:53:45 +02:00 |
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stegu
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25c7742abc
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MacOSX edit: Benchmark numbers were way off because of different behavior for oversized fullscreen windows.
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2011-03-27 11:05:23 +02:00 |
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stegu
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0ff997bc9e
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Very small cosmetic edit
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2011-03-26 10:05:12 +01:00 |
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stegu
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fa6321b893
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Cleanup, slight speedup, improved 4D uniformity
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2011-03-26 10:01:47 +01:00 |
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stegu
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46d926d90e
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Changed benchmark to fullscreen to reduce overhead
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2011-03-25 20:43:54 +01:00 |
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stegu
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2acfd125c0
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Fixed ATI bug with Bill's 4D rank ordering
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2011-03-25 17:49:39 +01:00 |
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stegu
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6a9dcd7322
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Cleaned up Win32 build a little
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2011-03-25 12:12:04 +01:00 |
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stegu
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06f51bb5bc
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Slight optimization and rescaling of 2D noise
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2011-03-24 20:07:39 +01:00 |
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ijm
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24944e0dc9
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updated Makefiles for smoother running.
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2011-03-24 01:17:33 -07:00 |
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ijm
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b32fd115e5
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Split, Reorganise, + Stefan's benchmark/demo code.
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2011-03-23 04:29:07 -07:00 |
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