Commit Graph

117 Commits (master)

Author SHA1 Message Date
Stefan Gustavson 236d229e12 Delete ASHIMA.md 2016-05-13 11:02:51 +02:00
Stefan Gustavson 1132ac8bbc Delete noise.glsl 2016-05-13 11:01:09 +02:00
Stefan Gustavson 8380d36075 Merge pull request #13 from JcBernack/master
Add calculation of noise gradient to 3D simplex noise
2016-05-13 09:50:14 +02:00
Stefan Gustavson 82796f02b7 Added notice also for the newly uploaded variants of noise 2016-05-11 15:33:07 +02:00
Stefan Gustavson 51faabe60b Removed two unnecessary #defines 2016-05-11 15:23:39 +02:00
Stefan Gustavson 0a3dd68470 typo in a comment 2016-05-11 15:20:50 +02:00
Stefan Gustavson 49c55dcf6f Original upload, but old files
The Worley noise (cellular noise, voronoi noise) functions I linked to from the wiki. Might as well put them here.
2016-05-10 18:04:37 +02:00
Stefan Gustavson 2805c00ced First upload, newly written functions 2016-05-10 17:03:02 +02:00
JcBernack 4e6d073a59 Add calculation of noise gradient to 3D simplex noise 2015-01-04 15:36:29 +01:00
Ian McEwan 04a2371390 added ASHIMA.md file. 2013-05-09 14:49:52 -07:00
David Sheets d6630542f4 Merge branch 'master' of github.com:ashima/webgl-noise 2012-03-20 20:51:03 -07:00
David Sheets 4ded5f0ae0 Move constant macro outside of top-level sl declaration 2012-03-20 20:38:34 -07:00
Stefan Gustavson 1d30d7cdcd Linux Makefile edit 2012-03-19 10:00:17 +01:00
stegu 4e01aac75b Bug in 3D classic noise (mod289 vec4 -> vec3) 2011-10-11 15:37:25 +02:00
stegu d90a6f4e95 Bug in 3D classic noise (mod289 vec4 -> vec3) 2011-10-11 15:32:56 +02:00
Ian McEwan 74dd2c2a94 Added repo URL to license comments for cutNpasters 2011-08-22 23:00:26 -07:00
stegu ba77e5bcdd Updated classic noise, fixed a bug in pnoise(vec4) 2011-08-13 22:15:47 +02:00
stegu fbfcc21fbe Hand optimized mod operations for some speedup 2011-08-13 22:03:51 +02:00
stegu 8b5011d7ef Small typo in a comment 2011-08-13 22:01:34 +02:00
stegu 7acfc61c74 Hand optimized the mod() operations for additional speedup 2011-08-13 21:56:11 +02:00
stegu e29258adfc Very slight optimizations 2011-08-03 15:59:03 +02:00
stegu db450dbaac Small typo in a comment 2011-04-11 18:57:58 +02:00
Stefan Gustavson 013eeef667 Mentioned Wiki page in README 2011-04-10 09:46:49 -07:00
stegu 7e1e0e0256 Some small optimisations, bumped dates in headers 2011-04-10 18:32:41 +02:00
stegu 0f39cd9601 Bug fixed (oups), slight speedup to 2D simplex noise 2011-04-09 09:37:49 +02:00
stegu df3050b156 Two constants introduced in 2D simplex noise to not depend on constant folding 2011-04-09 09:29:26 +02:00
stegu ef0b586f8d removed unnecessary floor operations in permute() 2011-04-07 17:44:34 +02:00
stegu b3878ba9f9 Changed demo shader slightly 2011-04-05 18:05:09 +02:00
Stefan Gustavson 91654516ab Silenced demo console chatter 2011-04-04 21:15:39 +02:00
stegu 8b20e45e3d Fixed Linux build of demo 2011-04-04 21:00:47 +02:00
stegu f2555277eb Added demo (more fun, noise galore) 2011-04-04 20:31:20 +02:00
stegu 6d50d560d7 Added missing constant shader file 2011-04-03 17:49:25 +02:00
stegu 6dfaf1b88d Added missing 4D classic noise file 2011-04-03 17:47:49 +02:00
stegu a711495deb Added missing vertex shader 2011-04-03 17:44:57 +02:00
stegu c2e657b438 Added 4D classic noise, declutter, speedups, removed dep of noiseStdLib.glsl, benchmark changed to test all six versions of noise. 2011-04-03 17:30:50 +02:00
stegu 7e87323fda Merge branch 'master' of github.com:ashima/webgl-noise 2011-04-01 18:14:37 +02:00
stegu d448a181a3 Added 3D classic noise 2011-04-01 18:09:59 +02:00
ijm e9ff1c3b72 Merge an updated comments to refect license change. 2011-03-27 15:12:47 -07:00
ijm 20ae6c79f1 Merge branch 'master' of github.com:ashima/webgl-noise 2011-03-27 15:09:46 -07:00
ijm 068d5b9f37 Changed license to MIT license. 2011-03-27 15:08:44 -07:00
stegu 44950104b8 Corrected taylorInvSqrt() 2011-03-27 17:24:47 +02:00
stegu 627a54cec3 Cleaned up fullscreen init 2011-03-27 15:53:45 +02:00
stegu 25c7742abc MacOSX edit: Benchmark numbers were way off because of different behavior for oversized fullscreen windows. 2011-03-27 11:05:23 +02:00
stegu 432ce56025 Cleanup 2011-03-26 10:09:26 +01:00
stegu 0ff997bc9e Very small cosmetic edit 2011-03-26 10:05:12 +01:00
stegu fa6321b893 Cleanup, slight speedup, improved 4D uniformity 2011-03-26 10:01:47 +01:00
stegu 46d926d90e Changed benchmark to fullscreen to reduce overhead 2011-03-25 20:43:54 +01:00
stegu 2acfd125c0 Fixed ATI bug with Bill's 4D rank ordering 2011-03-25 17:49:39 +01:00
stegu 7591d77498 Slight cleanup 2011-03-25 16:27:21 +01:00
stegu 0d6dedf527 Spelling of deprecated 2011-03-25 15:10:19 +01:00