Marc Gilleron
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561f95a506
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Added stats for dropped block loads and meshs
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2019-05-12 16:30:45 +01:00 |
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Marc Gilleron
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8126d732b6
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Fix block processors' sorting function
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2019-05-12 16:19:08 +01:00 |
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Marc Gilleron
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960236b155
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Remove commented function I never used
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2019-05-12 16:17:43 +01:00 |
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Marc Gilleron
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a521501add
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Move both meshing and loading sheduling to LodOctree polling
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2019-05-10 18:56:48 +01:00 |
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Marc Gilleron
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29298958e7
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Fix mistake in previous commit about missing binding argument
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2019-05-10 00:57:09 +01:00 |
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Marc Gilleron
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255acbb739
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Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties
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2019-05-09 22:00:54 +01:00 |
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Marc Gilleron
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96183e0c51
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Fix missing argument in voxel/block conversion functions
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2019-05-09 21:59:03 +01:00 |
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Marc Gilleron
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cf7ece7a58
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Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock
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2019-05-09 19:11:17 +01:00 |
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Marc Gilleron
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73d5d9993c
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Load blocks on demand instead of speculatively, it's faster
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2019-05-08 20:53:51 +01:00 |
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Marc Gilleron
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035e45d0a3
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Fix missing destructor in VoxelBlock... woopsie
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2019-05-08 20:36:27 +01:00 |
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Marc Gilleron
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d21974e122
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Changed debug methods, also fixed blocked lods due to small block region extent
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2019-05-08 00:57:34 +01:00 |
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Marc Gilleron
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40ccdd8fea
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Expose material and LOD settings
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2019-05-05 19:54:47 +01:00 |
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Marc Gilleron
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310e2172ff
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Added stat to monitor LODs blocked by non-ready meshes
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2019-05-05 19:15:50 +01:00 |
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Marc Gilleron
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46784e4700
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Make marching cubes skirts an option in VoxelMesherDMC, also use more C++11 initializers
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2019-05-05 17:00:42 +01:00 |
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Marc Gilleron
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1f219e68eb
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Added marching square skirts to hide most LOD cracks
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2019-05-05 03:56:18 +01:00 |
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Marc Gilleron
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d93f23337a
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Added stats to VoxelLodTerrain
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2019-05-05 01:09:12 +01:00 |
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Marc Gilleron
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8850019dc4
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Put LodOctree child position calculation in a function
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2019-05-04 17:58:33 +01:00 |
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Marc Gilleron
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f0089dce8b
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Use C++11 member initializers
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2019-05-04 16:30:39 +01:00 |
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Marc Gilleron
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295374b99f
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Don't subdivide or unsubdivide if meshes aren't ready
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2019-05-04 16:29:52 +01:00 |
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Marc Gilleron
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9bab6c04d1
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Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet.
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2019-05-04 00:02:10 +01:00 |
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Marc Gilleron
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9363f54e8d
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Comments
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2019-05-04 00:00:50 +01:00 |
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Marc Gilleron
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b24a0d4140
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Make blocky voxels optional in VoxelMeshUpdater
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2019-05-03 23:59:21 +01:00 |
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Marc Gilleron
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5851e4849f
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Added lod parameter to VoxelProvider
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2019-04-29 21:57:39 +01:00 |
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Marc Gilleron
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c80a24ef0b
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Moved is_mesh_empty() to utility.h
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2019-04-29 21:32:28 +01:00 |
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Marc Gilleron
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d1c21bdf5d
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Remove function from class declaration, doesn't need to be in here
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2019-04-29 21:31:52 +01:00 |
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Marc Gilleron
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faefde721a
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Add base class to all meshers, gather common things in it
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2019-04-28 20:48:59 +01:00 |
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Marc Gilleron
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12a97cca5a
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |
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