Marc Gilleron
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cc9e614b4a
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Fix Remap node
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2021-04-30 22:07:26 +01:00 |
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Marc Gilleron
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0cef70a3c0
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Fix backward iteration infinite loop when there is only one LOD
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2021-04-21 18:29:23 +01:00 |
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Marc Gilleron
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a36604ebf2
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Fix more GCC warnings (3)
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2021-04-18 02:13:26 +01:00 |
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Marc Gilleron
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a00e9928d8
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Fix more GCC warnings
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2021-04-18 01:59:51 +01:00 |
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Marc Gilleron
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7d93a4646d
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Fix more GCC warnings
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2021-04-18 01:48:53 +01:00 |
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Marc Gilleron
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b846194bea
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Fix some GCC warnings
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2021-04-18 01:29:26 +01:00 |
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Marc Gilleron
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039ed2a779
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Add block size change to changelog
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2021-04-18 01:01:03 +01:00 |
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Marc Gilleron
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21ac557a20
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Merge branch 'master' into block_size_decoupling
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2021-04-18 00:37:11 +01:00 |
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Marc Gilleron
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1406d3d07d
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Tweaks
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2021-04-18 00:36:32 +01:00 |
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Marc Gilleron
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2d247af250
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Increase resolution of preview nodes
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2021-04-18 00:35:04 +01:00 |
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Marc Gilleron
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10683ccd15
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Comments
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2021-04-15 20:35:31 +01:00 |
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Marc Gilleron
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ab139ba44c
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Match filename
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2021-04-15 20:35:10 +01:00 |
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Marc Gilleron
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2467471de2
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Remove old code
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2021-04-15 20:30:00 +01:00 |
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Marc Gilleron
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96bcc44d00
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Removed VoxelMap and VoxelBlock, superseded by their specialized versions
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2021-04-15 20:25:55 +01:00 |
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Marc Gilleron
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63d9361a87
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Split refcounts
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2021-04-15 20:25:03 +01:00 |
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Marc Gilleron
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f7d0039811
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Added mesh block size setter to VoxelTerrain
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2021-04-15 20:00:41 +01:00 |
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Marc Gilleron
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1449560f29
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Implemented decoupling on VoxelTerrain (no setter yet)
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2021-04-13 23:48:35 +01:00 |
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Marc Gilleron
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310386bde8
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Merge branch 'master' into block_size_decoupling
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2021-04-11 01:09:51 +01:00 |
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Marc Gilleron
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42a8d0e35f
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Fix shadow setting not initialized when setting up from template scene
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2021-04-11 00:58:12 +01:00 |
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Marc Gilleron
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26e42e3707
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Sanity checks to prevent shifting by negative values
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2021-04-10 17:46:15 +01:00 |
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Marc Gilleron
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313e592dcb
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Notes about big-endian
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2021-04-10 17:38:07 +01:00 |
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Marc Gilleron
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2b202cf07c
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Merge branch 'master' of https://github.com/Zylann/godot_voxel
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2021-04-10 01:47:24 +01:00 |
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Marc Gilleron
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6fc103b691
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Fix links in class reference
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2021-04-10 01:43:55 +01:00 |
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Marc Gilleron
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2b38508be0
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Added documentation about Voxel Generator Graph
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2021-04-10 01:40:39 +01:00 |
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Marc Gilleron
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05dda25245
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Fix several bugs when the graph has no operations
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2021-04-10 01:36:49 +01:00 |
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Marc
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8222abcab9
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Merge pull request #251 from jacobcoughenour/github_actions_mono
Added Mono builds in a new Github Actions workflow
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2021-04-08 00:28:27 +01:00 |
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jacobcoughenour
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62cc0147fc
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Added an icon for the Mono Builds action
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2021-04-07 17:19:48 -04:00 |
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jacobcoughenour
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c7cb703cb0
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Remove .exe from Windows Mono build artifact name
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2021-04-07 16:25:08 -04:00 |
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jacobcoughenour
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e40f9469d1
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Disable debug symbols in Windows Mono build
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2021-04-07 10:18:32 -04:00 |
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jacobcoughenour
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97a14f2e40
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Added Mono builds in a new Github Actions workflow
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2021-04-07 00:07:15 -04:00 |
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Marc Gilleron
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2c6eb114b2
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Fix order of SDF arguments
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2021-04-07 00:05:38 +01:00 |
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Marc Gilleron
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bcba1a8c0f
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Fix wrong condition in try_get_input
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2021-04-07 00:05:00 +01:00 |
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Marc Gilleron
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0c830ded40
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Fix wrong input used in sdf subtract node
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2021-04-07 00:04:33 +01:00 |
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Marc Gilleron
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9a131ed4ff
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Merge branch 'master' into block_size_decoupling
# Conflicts:
# server/voxel_server.cpp
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2021-04-06 22:00:55 +01:00 |
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Marc Gilleron
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c746031eba
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Fix used channels when copying data for meshing
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2021-04-06 21:59:36 +01:00 |
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Marc
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1448c5ea61
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Merge pull request #250 from jacobcoughenour/instance_shadow_mode
Added shadow mode setting to VoxelInstanceLibraryItems
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2021-04-06 21:52:16 +01:00 |
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jacobcoughenour
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13346b3495
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Remove unnecessary enum bind and add shadow setting to doc
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2021-04-05 22:50:03 -04:00 |
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jacobcoughenour
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279e23fa3d
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Fix shadow setting not updating in the editor
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2021-04-05 22:48:29 -04:00 |
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jacobcoughenour
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c0721a7404
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Added shadow mode setting to VoxelInstanceLibraryItems
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2021-04-05 00:24:46 -04:00 |
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Marc Gilleron
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db8074c940
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Merge branch 'master' into block_size_decoupling
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2021-04-05 03:50:12 +01:00 |
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Marc Gilleron
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ef5ec4b059
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Merge branch 'master' of https://github.com/Zylann/godot_voxel
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2021-04-05 03:49:45 +01:00 |
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Marc Gilleron
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cc555b6573
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Fix holes in terrain when LOD distance is set to a value non-multiple of block size
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2021-04-05 03:49:36 +01:00 |
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Marc Gilleron
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14fcddcee8
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Fix meshes not loading in certain configurations where voxel bounds were not rounded correctly
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2021-04-05 03:47:25 +01:00 |
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Marc Gilleron
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e0f2f706aa
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Added debug_get_data_block_info and fix/improve debug_get_mesh_block_info
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2021-04-05 03:46:15 +01:00 |
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Marc Gilleron
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19af22fb2b
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Added voxel_to_mesh_block_position
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2021-04-05 03:44:52 +01:00 |
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Marc
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e38fb630e6
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Merge pull request #249 from jacobcoughenour/instance_height_fix
Fix instance generator using wrong height for filtering
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2021-04-05 03:43:27 +01:00 |
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Marc Gilleron
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befe0cc7e1
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Added debug method to get instance counts
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2021-04-04 23:44:22 +01:00 |
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jacobcoughenour
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e66a49ca74
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Fix instance generator using wrong height for filtering
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2021-04-04 15:18:13 -04:00 |
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Marc Gilleron
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966551fdfd
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Merge branch 'master' into block_size_decoupling
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2021-04-03 23:51:18 +01:00 |
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Marc Gilleron
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5f18276b8d
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Expose setter for mesh block size
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2021-04-03 23:51:11 +01:00 |
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