Remove unnecessary enum bind and add shadow setting to doc

master
jacobcoughenour 2021-04-05 22:50:03 -04:00
parent 279e23fa3d
commit 13346b3495
2 changed files with 2 additions and 5 deletions

View File

@ -50,6 +50,8 @@
</method>
</methods>
<members>
<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="VisualServer.ShadowCastingSetting" default="1">
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">

View File

@ -287,9 +287,4 @@ void VoxelInstanceLibraryItem::_bind_methods() {
"set_collision_mask", "get_collision_mask");
BIND_CONSTANT(MAX_MESH_LODS);
BIND_ENUM_CONSTANT(VisualServer::SHADOW_CASTING_SETTING_OFF);
BIND_ENUM_CONSTANT(VisualServer::SHADOW_CASTING_SETTING_ON);
BIND_ENUM_CONSTANT(VisualServer::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
BIND_ENUM_CONSTANT(VisualServer::SHADOW_CASTING_SETTING_SHADOWS_ONLY);
}