1542 Commits

Author SHA1 Message Date
Marc Gilleron
90c4692105 Fix setting node name 2021-12-28 19:25:21 +00:00
Marc Gilleron
35b7108d0b Make thin wrappers non-copyable 2021-12-28 18:30:34 +00:00
Marc Gilleron
541af4a4ad Spread out mesh destruction in attempt to workaround slow Vulkan buffer deallocation 2021-12-28 18:19:41 +00:00
Marc Gilleron
ea74c1f05f Fix wrong class name specified in VoxelTerrain material properties 2021-12-28 04:09:47 +00:00
Marc Gilleron
c5edb8368a Fix library property not shown in inspector 2021-12-28 04:09:18 +00:00
Marc Gilleron
b38c7e4902 Merge branch 'godot4' of https://github.com/Zylann/godot_voxel into godot4 2021-12-27 12:12:51 +00:00
Marc Gilleron
79d4223be4 Fix deadlock caused by read locks not being released 2021-12-23 23:55:43 +01:00
Marc Gilleron
e46b1a023d Added test for VoxelBlockSerializerInternal and RegionFile; added namespaces 2021-12-17 19:30:23 +00:00
Marc Gilleron
c2b0884126 Fixed icons not showing (delete editor_icons.gen.h to refresh) 2021-12-17 15:46:50 +00:00
Marc Gilleron
2d50d81f85 Update changelog 2021-12-17 01:26:51 +00:00
Marc Gilleron
e336124969 Update supporters 2021-12-17 01:26:37 +00:00
Marc Gilleron
96f259be76 Fix raycast locking up when given NaN 2021-12-16 23:43:04 +00:00
Marc Gilleron
0bf72badbd Fix dangling mesh block position upon removal from map, when such block had a pending update 2021-12-16 22:59:31 +00:00
Marc Gilleron
0bea05824a Formatting 2021-12-16 22:17:52 +00:00
Marc Gilleron
f67077b698 Fix wrong condition for unloading mesh blocks 2021-12-16 22:17:20 +00:00
Marc Gilleron
ed5bca22c7 Fix missing change some compilers did not trip on 2021-12-16 17:41:15 +00:00
Marc Gilleron
03d3016ecf Remove some pre-set resource properties to fix a Godot4 warning (sorry) 2021-12-16 01:30:31 +00:00
Marc Gilleron
267bde13fb Added gi_mode property to VoxelNode to specify GI behavior 2021-12-16 00:11:11 +00:00
Marc Gilleron
cf4f1139a4 Fix errors when deleting a graph node 2021-12-15 01:36:46 +00:00
Marc Gilleron
7ce6ac8148 Fix wrong method name string 2021-12-15 01:22:45 +00:00
Marc Gilleron
a374883ba8 Fix Transvoxel vertex arrays 2021-12-15 00:47:02 +00:00
Marc Gilleron
4f8ba5549d Fix AboutDialog showing on startup and kinda broken 2021-12-14 01:29:04 +00:00
Marc Gilleron
35f09b7f72 Fix stack overflow when instancing a terrain node in editor 2021-12-14 01:28:10 +00:00
Marc Gilleron
efc12ffefb Fix dangling material RID error 2021-12-14 00:23:26 +00:00
Marc Gilleron
3596c13475 Renamed set_process_mode to set_process_callback to fix conflict with newly renamed Godot4 Node method 2021-12-14 00:10:09 +00:00
Marc Gilleron
543d1b2f2f Fix table formatting 2021-12-13 23:56:23 +00:00
Marc Gilleron
70c292c9fd Fix renamed GraphEdit signal name 2021-12-13 23:56:02 +00:00
Marc Gilleron
922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
758aa07280 Fix shadowing issues (including a crash-worthy one) 2021-12-12 00:16:18 +00:00
Marc Gilleron
cb1af8c1d9 Fix GCC warning about shadowed local 2021-12-11 23:55:40 +00:00
Marc Gilleron
43df211e8e Fix conversion warning 2021-12-11 23:25:22 +00:00
Marc Gilleron
9320574a60 Update changelog 2021-12-11 23:14:35 +00:00
Marc Gilleron
380e295d94 Merge branch 'master' into full_load_mode
# Conflicts:
#	meshers/transvoxel/transvoxel.h
#	server/voxel_server.cpp
#	terrain/voxel_lod_terrain.cpp
2021-12-11 22:59:24 +00:00
Marc Gilleron
97bbcacd86 Move natvis file to misc/ folder 2021-12-11 22:38:39 +00:00
Marc Gilleron
d55d2ea883 Merge branch 'master' of https://github.com/Zylann/godot_voxel 2021-12-11 22:33:44 +00:00
Marc
fdcb1c9fdd
Merge pull request #331 from qarmin/master
Fix fuzzer freeze and crashes
2021-12-11 22:33:32 +00:00
Marc Gilleron
5a05f8762a Update changelog 2021-12-11 21:38:14 +00:00
Marc Gilleron
688b8b9a7b Fix inspector properties not refreshed when changing the geometry type of a Voxel resource 2021-12-11 21:37:09 +00:00
Rafał Mikrut
3b2f5d1762 Fix fuzzer freeze and crashes 2021-11-15 06:59:12 +01:00
Marc Gilleron
4be341e69e Fix wrong size used for allocation 2021-11-14 19:22:13 +00:00
Marc Gilleron
308dfe01a0 Fix macro 2021-11-14 18:54:21 +00:00
Marc Gilleron
7ca67e9e89 Added some checks 2021-11-14 18:40:50 +00:00
Marc Gilleron
f735bf30e1 Fix signedness warning and make a few things more explicit 2021-11-13 00:10:14 +00:00
Marc Gilleron
b9f774c1c4 Merge branch 'master' of https://github.com/Zylann/godot_voxel 2021-11-12 23:40:05 +00:00
Marc Gilleron
2fd4c22c54 Rewrote memory pool to use arenas per power of two.
Using per-size arenas behaves like a memory leak when
the user creates many VoxelBuffers of random sizes repeatedly.
Now memory blocks of the next power of two are used instead.
VoxelBuffers with power-of-two size will fit best, while also being
the most common. Non-power-of-two will use a bit more memory,
but such buffers are often temporary and less numerous.
2021-11-12 23:39:50 +00:00
Marc Gilleron
148d5e4116 Comments 2021-11-12 21:42:39 +00:00
Marc Gilleron
c17914b2c8 Formatting due to update of Godot's clang-format 2021-11-12 21:42:28 +00:00
Marc Gilleron
67965a8b9a Note about comments 2021-11-12 21:41:45 +00:00
Marc
bde82a503c
Merge pull request #326 from alexzk1/master
Missing includes
2021-11-07 00:16:34 +00:00
Marc Gilleron
801545c68d Unnecessary include 2021-11-06 23:24:52 +00:00