1542 Commits

Author SHA1 Message Date
Alex
8c7730230f missing include for shared_ptr type 2021-11-06 08:16:10 +02:00
Alex
3c47d29c4a 1 more missing header for unique_ptr 2021-11-06 08:10:34 +02:00
Alex
633e9ab307 added missing include for shared_ptr 2021-11-06 08:04:41 +02:00
Marc Gilleron
0c59443e79 Merge branch 'master' of https://github.com/Zylann/godot_voxel 2021-11-06 02:08:46 +00:00
Marc Gilleron
67d626a283 Set milestone 2021-11-06 02:08:21 +00:00
Marc Gilleron
d5a69003c3 Add missing classes and run doctool (doctool has issues though)
VoxelGeneratorHeightmap.height_range is wrong in the doc.
VoxelTool lost all default values in doc.
These are likely Godot bugs...
2021-11-06 02:04:16 +00:00
Marc Gilleron
c5388c83db Document SQLite path property 2021-11-06 00:15:21 +00:00
Marc Gilleron
de55ebe5bb Update changelog 2021-11-06 00:15:03 +00:00
Marc Gilleron
9933f58987 Update C++ guidelines 2021-11-06 00:12:14 +00:00
Marc Gilleron
0655371078 This comment wasn't accurate 2021-11-06 00:11:43 +00:00
Marc Gilleron
2dfd4c0eab Update supporters 2021-11-06 00:11:30 +00:00
Marc
370bce9de3
Merge pull request #325 from dsrw/clang-fixes
Fixed clang build
2021-11-03 13:37:20 +00:00
Scott Wadden
6625db2d70 Fixed clang build 2021-11-03 00:17:20 -03:00
Marc Gilleron
d32dfc9c67 Fixed collision shapes not being saved 2021-10-31 20:13:44 +00:00
Marc Gilleron
536d1f11da Fixed scene property neither being exposed nor being saved 2021-10-31 20:13:27 +00:00
Marc Gilleron
ca7ac42cde Merge branch 'master' into full_load_mode
# Conflicts:
#	edition/voxel_tool_lod_terrain.cpp
#	generators/graph/voxel_generator_graph.cpp
#	terrain/voxel_lod_terrain.cpp
2021-10-31 16:17:27 +00:00
Marc Gilleron
be39cf78b0 Merge branch 'master' of https://github.com/Zylann/godot_voxel 2021-10-31 16:06:09 +00:00
Marc Gilleron
6441d1b864 Deprecate Vector3i(Vector3) constructor, make conversions explicit
Some conversions were wrong/unintented.
This is also in prevision of using Godot 4 Vector3i,
which default behavior differs from this module.
2021-10-31 16:01:47 +00:00
Marc Gilleron
8ab6abe04a Moved VoxelInstanceLibrary menu to the inspector 2021-10-31 15:02:42 +00:00
Marc Gilleron
f86371af56 Fix popup opening on top-left corner instead of center of editor 2021-10-31 14:33:45 +00:00
Marc Gilleron
05386d8512 Fix list formatting 2021-10-31 14:20:30 +00:00
Marc
61d5d09372
Merge pull request #318 from qarmin/master
Add test CI and fuzzer
2021-10-31 14:19:57 +00:00
Rafał Mikrut
c0f4271c5e Add test CI and fuzzer 2021-10-29 19:55:56 +02:00
Marc Gilleron
0fc9e6b313 Fix crash when given negative-size area 2021-10-29 18:25:52 +01:00
Marc Gilleron
325406ede1 Decrease MAX_LOD to avoid potential integer overflows
I preferred doing this instead of using 64-bit integers,
because I tink there are no use cases for LOD blocks that big
2021-10-28 23:55:46 +01:00
Marc Gilleron
59a7c3192e Soft-crash also when divisor is zero, MSVC debugger doesn't break on that 2021-10-28 23:52:18 +01:00
Marc Gilleron
b2315a6cc4 Check earlier for invalid extents 2021-10-28 23:51:30 +01:00
Marc Gilleron
38ec2f43d1 Align program memory of VoxelGraphRuntime 2021-10-28 19:32:38 +01:00
Marc Gilleron
3133834a17 Check AABB size before using it 2021-10-27 19:49:37 +01:00
Marc Gilleron
97f6765831 Fix memory leak in VoxelGraphRuntime (one leak per thread that ran any) 2021-10-26 20:41:28 +01:00
Marc Gilleron
4fc6731b8d Prevent instancing VoxelTool classes manually 2021-10-26 20:17:40 +01:00
Marc Gilleron
6cd143d392 Enable collisions by default on VoxelViewer 2021-10-15 22:51:53 +01:00
Marc Gilleron
a99d166112 Should not be in the repo 2021-10-14 19:38:50 +01:00
Marc Gilleron
fcca722d52 Fix signedness 2021-10-13 22:00:42 +01:00
Marc Gilleron
daf7bf821a Fix compilation 2021-10-13 21:50:47 +01:00
Marc Gilleron
39184ddb61 Merge branch 'master' into full_load_mode 2021-10-13 21:04:17 +01:00
Marc Gilleron
1079a80bf8 Fixed (I hope) the error sometimes happening when using floating chunk separation 2021-10-13 21:03:59 +01:00
Marc Gilleron
375c68b0de Merge branch 'master' into full_load_mode 2021-10-13 20:29:58 +01:00
Marc Gilleron
60ac14a745 Added one more SI level for number size 2021-10-13 20:29:43 +01:00
Marc Gilleron
a226111818 Run edits after preloads without a sync point on the main thread
- Still room for improvement, more parallelism is possible
- Started moving the data into its own structure
- Added locks to secure access to the data map (not truly used yet)
- Tasks with a tracker can schedule next ones when they complete
- Data loading responses also come with a callback, no buffer anymore
- Use new data grid to cache map access
2021-10-13 20:28:20 +01:00
Marc Gilleron
a2096b2014 Fix heightmap generators when used with VoxelLodTerrain in blocky mode 2021-10-08 02:35:52 +01:00
Marc Gilleron
62447c7133 Moved some temporary vectors away from members.
They can be static thread locals since the whole point is to
re-use their allocated capacity. We don't need them to retain
any state between two calls to _process.
2021-10-06 18:34:02 +01:00
Marc Gilleron
123a3e3c9d Split VoxelLodTerrain::_process into sub-functions 2021-10-05 20:47:28 +01:00
Marc Gilleron
ceb8553e4a Avoid crash if the argument is invalid (though it's not really a public function) 2021-10-04 20:15:32 +01:00
Marc Gilleron
3597bce3e5 Update threads section 2021-10-04 19:34:01 +01:00
Marc Gilleron
c5b0ac43fb Semi-async do_sphere() implementation. May change though.
It is a lot better than the fully synchronous do_sphere(),
but it would be a lot better if we could move everything async
2021-10-04 19:20:36 +01:00
Marc Gilleron
1d62649b9a Fix leaking Pool objects 2021-10-04 01:36:15 +01:00
Marc Gilleron
c921922a44 Fix missing assignment 2021-10-04 01:33:32 +01:00
Marc Gilleron
191659ae7c Fix voxel mips saved at wrong positions, caused them to show up often in the air 2021-10-04 01:32:12 +01:00
Marc Gilleron
c5972a420e Fix compilation and gizmos 2021-10-03 15:47:56 +01:00