Marc Gilleron
0cef70a3c0
Fix backward iteration infinite loop when there is only one LOD
2021-04-21 18:29:23 +01:00
Marc Gilleron
a36604ebf2
Fix more GCC warnings (3)
2021-04-18 02:13:26 +01:00
Marc Gilleron
a00e9928d8
Fix more GCC warnings
2021-04-18 01:59:51 +01:00
Marc Gilleron
7d93a4646d
Fix more GCC warnings
2021-04-18 01:48:53 +01:00
Marc Gilleron
b846194bea
Fix some GCC warnings
2021-04-18 01:29:26 +01:00
Marc Gilleron
ab139ba44c
Match filename
2021-04-15 20:35:10 +01:00
Marc Gilleron
2467471de2
Remove old code
2021-04-15 20:30:00 +01:00
Marc Gilleron
96bcc44d00
Removed VoxelMap and VoxelBlock, superseded by their specialized versions
2021-04-15 20:25:55 +01:00
Marc Gilleron
63d9361a87
Split refcounts
2021-04-15 20:25:03 +01:00
Marc Gilleron
f7d0039811
Added mesh block size setter to VoxelTerrain
2021-04-15 20:00:41 +01:00
Marc Gilleron
1449560f29
Implemented decoupling on VoxelTerrain (no setter yet)
2021-04-13 23:48:35 +01:00
Marc Gilleron
310386bde8
Merge branch 'master' into block_size_decoupling
2021-04-11 01:09:51 +01:00
Marc Gilleron
42a8d0e35f
Fix shadow setting not initialized when setting up from template scene
2021-04-11 00:58:12 +01:00
Marc Gilleron
9a131ed4ff
Merge branch 'master' into block_size_decoupling
...
# Conflicts:
# server/voxel_server.cpp
2021-04-06 22:00:55 +01:00
jacobcoughenour
13346b3495
Remove unnecessary enum bind and add shadow setting to doc
2021-04-05 22:50:03 -04:00
jacobcoughenour
279e23fa3d
Fix shadow setting not updating in the editor
2021-04-05 22:48:29 -04:00
jacobcoughenour
c0721a7404
Added shadow mode setting to VoxelInstanceLibraryItems
2021-04-05 00:24:46 -04:00
Marc Gilleron
db8074c940
Merge branch 'master' into block_size_decoupling
2021-04-05 03:50:12 +01:00
Marc Gilleron
14fcddcee8
Fix meshes not loading in certain configurations where voxel bounds were not rounded correctly
2021-04-05 03:47:25 +01:00
Marc Gilleron
e0f2f706aa
Added debug_get_data_block_info and fix/improve debug_get_mesh_block_info
2021-04-05 03:46:15 +01:00
Marc Gilleron
19af22fb2b
Added voxel_to_mesh_block_position
2021-04-05 03:44:52 +01:00
Marc Gilleron
befe0cc7e1
Added debug method to get instance counts
2021-04-04 23:44:22 +01:00
jacobcoughenour
e66a49ca74
Fix instance generator using wrong height for filtering
2021-04-04 15:18:13 -04:00
Marc Gilleron
5f18276b8d
Expose setter for mesh block size
2021-04-03 23:51:11 +01:00
Marc Gilleron
758e3bd227
Allow to use block size 32 for mesh blocks while using 16 for data blocks
...
Still hardcoded but a config should be added
2021-04-03 20:39:37 +01:00
Roberto Benfatto
eef1d076a0
Add missing bindings for constants
...
Without those bindings, exported api.json generates the class without the enum despite having a method with a return value of that type. This fixes compilation with generated headers in godot-cpp
2021-04-01 17:45:07 +02:00
Marc Gilleron
225f332e1f
Fix signedness warning
2021-03-27 22:27:55 +00:00
Marc Gilleron
05c35caa92
Added categories to terrain properties
2021-03-27 16:38:52 +00:00
Marc Gilleron
c86feda259
Replace lod_split_scale with lod_distance for better clarity
2021-03-27 16:38:20 +00:00
Marc Gilleron
03bfc09e99
Implemented execution map to optimize out nodes locally
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- Added optional optimization of execution map
- Added visualization of skipped nodes in the editor debug tool
2021-03-21 18:48:00 +00:00
Marc Gilleron
e8d54e88ef
Fix instancer error in some rare cases where a block has an empty multimesh
2021-03-12 23:38:13 +00:00
Marc Gilleron
8adbe86da6
Formatting
2021-03-12 23:37:37 +00:00
Marc Gilleron
c46d5e973d
Fix coordinates
2021-03-12 23:36:11 +00:00
Marc Gilleron
31c02ad6ee
Fix VoxelTerrain being left invisible due to new defaults
2021-03-12 23:35:59 +00:00
Marc Gilleron
944791d5ce
Fixes to LOD fading
2021-03-12 23:35:51 +00:00
Marc Gilleron
5a8eee7d4b
Added debug function to get octree state
2021-03-11 22:55:52 +00:00
Marc Gilleron
cf81f83382
Re-implemented lod fade
2021-03-02 22:49:42 +00:00
Marc Gilleron
76ec90fe34
Moved constants and tables under a folder
2021-02-21 23:58:00 +00:00
Marc Gilleron
09c815e253
Implemented `copy` and `paste` for VoxelToolTerrain (untested)
2021-02-21 18:23:56 +00:00
Marc Gilleron
b51897b8df
Added voxel raycast to VoxelToolLodTerrain
...
- Made more precise with an option to use binary search (unoptimized)
- Distance along ray is now available in blocky terrains as well
2021-02-21 03:08:47 +00:00
Marc Gilleron
cb2fcdce1b
Fix signedness warning
2021-02-19 01:51:06 +00:00
Marc Gilleron
fa2efcf75a
Fix missing bindings
2021-02-18 21:17:52 +00:00
Marc Gilleron
4d033a2bb4
Added collision update delay to accelerate edit spam a little.
...
Not easy to use yet, might need the user to use voxel raycast instead of
physics because the hit points will not update often as they sculpt
2021-02-18 19:50:47 +00:00
Marc Gilleron
d1207bdd96
Reorganized some utility files
2021-02-17 20:34:35 +00:00
Marc Gilleron
d08c911579
Fix GCC warning
2021-02-16 23:52:56 +00:00
Marc Gilleron
a3018e84e6
Fix missing header and signedness
2021-02-16 23:36:37 +00:00
Marc Gilleron
4bdadb2ffd
Fix GCC warning
2021-02-16 23:07:59 +00:00
Marc Gilleron
c5a4dd8f72
Fix release compilation
2021-02-16 22:38:09 +00:00
Marc Gilleron
5bef3b6cc6
Added scale distribution and noise
2021-02-16 01:14:04 +00:00
Marc Gilleron
a94a8da157
Fixed Add Item not working after first item
2021-02-16 01:13:16 +00:00