Fix VoxelTerrain being left invisible due to new defaults
parent
944791d5ce
commit
31c02ad6ee
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@ -1267,6 +1267,7 @@ void VoxelTerrain::_process() {
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if (gen_collisions) {
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block->set_collision_mesh(collidable_surfaces, get_tree()->is_debugging_collisions_hint(), this);
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}
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block->set_visible(true);
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block->set_parent_visible(is_visible());
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block->set_parent_transform(local_to_world_transform);
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}
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