Fix VoxelTerrain being left invisible due to new defaults

master
Marc Gilleron 2021-03-12 23:35:59 +00:00
parent 944791d5ce
commit 31c02ad6ee
1 changed files with 1 additions and 0 deletions

View File

@ -1267,6 +1267,7 @@ void VoxelTerrain::_process() {
if (gen_collisions) {
block->set_collision_mesh(collidable_surfaces, get_tree()->is_debugging_collisions_hint(), this);
}
block->set_visible(true);
block->set_parent_visible(is_visible());
block->set_parent_transform(local_to_world_transform);
}