Marc Gilleron
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2cfa46bf0d
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Removed wrong bound estimation for value cubic noise, it caused rare but ugly gliches in the terrain
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2021-01-07 21:02:24 +00:00 |
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Marc Gilleron
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4a290f27c0
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Removed bounds support, it not really relevant anymore
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2021-01-05 22:24:13 +00:00 |
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Marc Gilleron
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825fa4147b
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Main graph generator now uses buffers for blocks
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2021-01-05 18:59:52 +00:00 |
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Marc Gilleron
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15fe9ecdeb
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Fix Wrong position buffer when stride is 1
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2021-01-05 18:57:30 +00:00 |
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Marc Gilleron
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dafb4f39ff
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First WIP to try per-buffer processing instead of per-voxel
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2021-01-04 22:19:13 +00:00 |
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Marc Gilleron
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62c9cb29f4
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Update readme
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2021-01-04 22:12:23 +00:00 |
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Marc Gilleron
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3364748fef
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Integrate FastNoiseLite to voxel graph generator
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2021-01-03 20:23:45 +00:00 |
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Marc Gilleron
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ff0b9271cf
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Make FastNoiseLite access constant
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2021-01-03 17:43:18 +00:00 |
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Marc Gilleron
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c8dcbc55e3
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Added FastNoiseLite
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2021-01-02 00:59:12 +00:00 |
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Marc Gilleron
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3e31140ed8
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Bind missing constant for the Normalize3D node
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2021-01-02 00:58:01 +00:00 |
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Marc Gilleron
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394a123bb7
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Fixed Clamp node, it was using parameters as adresses
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2021-01-01 01:43:46 +00:00 |
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Marc Gilleron
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0346de9f6d
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Added Phyronnaz
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2021-01-01 01:43:10 +00:00 |
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Marc Gilleron
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ca22dc5a29
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Should not be there
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2020-12-29 22:18:08 +00:00 |
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Marc Gilleron
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e676324e3d
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Update changelog
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2020-12-29 22:15:03 +00:00 |
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Marc Gilleron
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5fdc4b6485
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Debug check and some formatting
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2020-12-29 22:14:49 +00:00 |
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Marc Gilleron
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d64340aa73
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Small optimization in Remap node
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2020-12-29 22:12:31 +00:00 |
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Marc Gilleron
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e6c44f9768
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Don't recycle materials when we only save blocks
This should only happen if the block is actually about to get unloaded
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2020-12-29 22:10:31 +00:00 |
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Marc Gilleron
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edfc96e4a5
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Fixed crash when hiding terrain while selected in editor
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2020-12-27 15:51:03 +00:00 |
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Marc Gilleron
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57fac6c5b1
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Fix GCC warning
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2020-12-26 19:01:49 +00:00 |
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Marc Gilleron
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e462cd788a
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Optimized range analysis for images and spherical map lookups
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2020-12-26 18:58:16 +00:00 |
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Marc Gilleron
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cc13bbd70a
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There is an About window now
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2020-12-25 17:18:03 +00:00 |
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Marc Gilleron
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860c0a2f1d
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Update changelog
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2020-12-25 17:11:08 +00:00 |
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Marc Gilleron
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e988cb9124
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Show main thread tasks
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2020-12-25 17:08:40 +00:00 |
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Marc Gilleron
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c94cb9c4a1
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Multiply instead of divide
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2020-12-25 17:06:40 +00:00 |
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Marc Gilleron
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9e423a58f7
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Voxel graph optimizations:
- Dynamically adjust SDF scaling to reduce terracing caused by storage resolution
- Optimize range analysis more aggressively
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2020-12-24 23:16:34 +00:00 |
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Marc Gilleron
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c8c3886c6f
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Voxels now use 16-bit by default on the SDF and TYPE channels
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2020-12-24 23:12:36 +00:00 |
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Marc Gilleron
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a12144304f
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Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision
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2020-12-23 02:27:54 +00:00 |
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Marc Gilleron
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d009049d4f
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Added experimental functions to bake sphere maps from the generator
- The runtime API now works with float positions
- Fixed XZ optimization, cached positions were not assigned
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2020-12-22 02:13:46 +00:00 |
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Marc Gilleron
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7c6bfe0dbc
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Added Normalize node to voxel graph
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2020-12-21 20:06:20 +00:00 |
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Marc Gilleron
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ae9abb0248
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Added SdfSphereHeightmap node to graph generator
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2020-12-21 02:00:31 +00:00 |
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Marc Gilleron
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eb9a5b7e07
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Added background tasks indicator when a terrain is selected
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2020-12-20 00:14:08 +00:00 |
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Marc Gilleron
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418cf0e630
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Streaming/LOD can be set to follow the editor camera instead of being centered on world origin
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2020-12-19 23:16:10 +00:00 |
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Marc Gilleron
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659e45fe32
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Fix hyperlinks not working in about window. Also made license text selectable
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2020-12-18 23:12:32 +00:00 |
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Marc Gilleron
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6d9fd2f8a0
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Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract
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2020-12-18 22:58:41 +00:00 |
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Marc Gilleron
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71b4139fb3
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Fix another warning about precedence clarity
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2020-12-18 21:29:56 +00:00 |
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Marc Gilleron
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4ca7a708d5
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Fix warning about precedence clarity
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2020-12-18 21:24:41 +00:00 |
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Marc Gilleron
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d92adc4d94
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Give a different name to release CI builds, they could not be told apart
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2020-12-18 21:22:57 +00:00 |
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Marc Gilleron
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03f2900f6a
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Fix error when a region file gets created, it was wrongly trying to migrate because the version wasn't set
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2020-12-18 21:20:00 +00:00 |
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Marc Gilleron
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2018625b34
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Moved simple generators under a simple/ folder
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2020-12-18 21:19:02 +00:00 |
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Marc Gilleron
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791bdafff1
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Meshers are now resources assigned on terrain nodes
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2020-12-18 21:01:50 +00:00 |
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Marc Gilleron
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89abb37e0f
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consts
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2020-12-18 20:52:09 +00:00 |
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Marc Gilleron
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dec9b31801
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Rename index() to get_index() to make it less like a variable name
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2020-12-18 20:48:08 +00:00 |
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Marc Gilleron
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87e575e504
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Use reinterpret_cast instead of ambiguous C-style cast
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2020-12-18 20:46:54 +00:00 |
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Marc Gilleron
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a37b3a9c06
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Don't show menu by default
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2020-12-17 23:01:35 +00:00 |
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Marc Gilleron
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2f8687fd12
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Added About window and list of donors
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2020-12-17 21:45:44 +00:00 |
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Marc Gilleron
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e73cdaa707
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Exclude editor stuff when building an export template
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2020-12-04 22:01:41 +00:00 |
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Marc Gilleron
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117802c807
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Unused variable
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2020-11-21 19:51:41 +00:00 |
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Marc Gilleron
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57d09b5b7d
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Merge branch 'master' of https://github.com/Zylann/godot_voxel
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2020-11-21 19:07:30 +00:00 |
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Marc Gilleron
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25445f3f6c
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Added debug function to dump a VoxelLodTerrain as nodes in a PackedScene
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2020-11-21 18:31:28 +00:00 |
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Marc Gilleron
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d52f882ae1
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VoxelMap is no longer bound, it had no use in the API
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2020-11-21 18:31:11 +00:00 |
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