Update changelog
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@ -28,6 +28,7 @@ Semver is not yet in place, so each version can have breaking changes, although
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- Transvoxel runs faster (almost x2 speedup)
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- The SDF channel is now 16-bit by default instead of 8-bit, which reduces terracing in big terrains
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- Optimized `VoxelGeneratorGraph` by making it detect empty blocks more accurately
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- Added `SdfSphereHeightmap` and `Normalize` nodes to voxel graph, which can help making planets
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- Blocky voxels
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- Introduced a second blocky mesher dedicated to colored cubes, with greedy meshing and palette support (scripts only)
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