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Marc Gilleron 2021-01-04 22:12:23 +00:00
parent 3364748fef
commit 62c9cb29f4
1 changed files with 7 additions and 6 deletions

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@ -17,6 +17,7 @@ Semver is not yet in place, so each version can have breaking changes, although
- Voxel nodes can be moved, scaled and rotated
- Voxel nodes can be limited to specific bounds, rather than being infinitely paging volumes (multiples of block size).
- Meshers are now resources so you can choose and configure them per terrain
- Added [FastNoiseLite](https://github.com/Auburn/FastNoise) for a wider variety of noises
- Editor
- Streaming/LOD can be set to follow the editor camera instead of being centered on world origin. Use with caution, fast big movements and zooms can cause lag
@ -50,8 +51,8 @@ Semver is not yet in place, so each version can have breaking changes, although
- `VoxelLodTerrain` does not entirely support `VoxelViewer`, but a refactoring pass is planned for it.
`godot3.2.3` - 08/09/2020
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08/09/2020 - `godot3.2.3`
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- General
- Added per-voxel and per-block metadata, which are saved by file streams along with voxel data
@ -79,8 +80,8 @@ Semver is not yet in place, so each version can have breaking changes, although
- Fixed `VoxelTool` truncating 64-bit values
(no branch) 27/03/2020 Tokisan Games binary version
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27/03/2020 - (no branch) - Tokisan Games binary version
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- General
- Optimized `VoxelBuffer` memory allocation with a pool (best when sizes are often the same)
@ -117,8 +118,8 @@ Semver is not yet in place, so each version can have breaking changes, although
- Replaced `VoxelGeneratorTest` by `VoxelGeneratorWaves` and `VoxelGeneratorFlat`
`godot3.1` - 03/10/2019
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03/10/2019 - `godot3.1`
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Initial reference version.