Marc Gilleron
225f332e1f
Fix signedness warning
2021-03-27 22:27:55 +00:00
Marc Gilleron
c38989f57b
Unnecessary reference
2021-03-27 22:09:57 +00:00
Marc Gilleron
371b1edf2c
Fix some shadowing GCC doesn't like
2021-03-27 21:51:39 +00:00
Marc Gilleron
7253308bf8
Remove unnecessary qualification
2021-03-27 19:48:33 +00:00
Marc Gilleron
9b785b35d9
Update changelog
2021-03-27 19:33:29 +00:00
Marc Gilleron
29c5141dda
Increase default clip threshold to reduce chance of artifacts
2021-03-27 16:39:21 +00:00
Marc Gilleron
05c35caa92
Added categories to terrain properties
2021-03-27 16:38:52 +00:00
Marc Gilleron
c86feda259
Replace lod_split_scale with lod_distance for better clarity
2021-03-27 16:38:20 +00:00
Marc Gilleron
5766bc8b94
Merge branch 'master' into lod_fade_v2
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# Conflicts:
# README.md
# editor/about_window.cpp
2021-03-27 01:48:36 +00:00
Marc Gilleron
a0a2abfcd0
Update donors and version
2021-03-27 01:47:16 +00:00
Marc Gilleron
4e1442cb0b
Added clipping debug option
2021-03-27 01:46:07 +00:00
Marc Gilleron
5e99992cb3
Added screenshots of basic generators to the doc
2021-03-27 00:58:35 +00:00
Marc Gilleron
bd09b18911
Some precisions
2021-03-27 00:57:46 +00:00
Marc Gilleron
67b5805069
Update readme
2021-03-27 00:57:28 +00:00
Marc Gilleron
6e176c1cdd
Fix basic noise generators not updating their internal resource copy
2021-03-27 00:57:08 +00:00
Marc Gilleron
c7c24a3d95
Expose performance tuning parameters
2021-03-22 00:02:46 +00:00
Marc Gilleron
08bfcd96d4
Optimized smooth subtract and union by marking unused input cases.
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This allows optimized execution map to pick them up and skip dependencies
2021-03-22 00:02:16 +00:00
Marc Gilleron
03bfc09e99
Implemented execution map to optimize out nodes locally
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- Added optional optimization of execution map
- Added visualization of skipped nodes in the editor debug tool
2021-03-21 18:48:00 +00:00
Marc Gilleron
30e33849fe
Use SDF union and subtract in VoxelTool
2021-03-17 18:11:29 +00:00
Marc Gilleron
9188ae619b
Optimized several range analysis functions
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- square, cube and polynomials are more precise
- lerp() is more precise
- smooth union and subtract are more precise
- fallback on simple min/max if smoothness is zero
2021-03-17 18:11:00 +00:00
Marc Gilleron
0720618295
Fix wrong AABB in range analysis debug tool
2021-03-17 18:05:54 +00:00
Marc Gilleron
862e036317
More precise range analysis for FastNoiseLite
2021-03-14 18:47:23 +00:00
Marc Gilleron
412f37e3e0
Exposed range analysis method
2021-03-14 18:46:38 +00:00
Marc Gilleron
c90dc1b056
Formatting
2021-03-14 18:46:15 +00:00
Marc Gilleron
67f545d5cf
Lower threshold for range discarding
2021-03-14 18:45:59 +00:00
Marc Gilleron
826e104024
Added tool to inspect range analysis
2021-03-14 18:44:46 +00:00
Marc Gilleron
fe968f17aa
Merge branch 'master' of https://github.com/Zylann/godot_voxel
2021-03-13 02:09:58 +00:00
Marc Gilleron
5f67d7ac57
Fix generator example
2021-03-13 02:09:48 +00:00
Marc Gilleron
9384c9c926
Update donors
2021-03-13 02:09:33 +00:00
Marc Gilleron
51909ff955
Added docs about LOD fade
2021-03-12 23:42:18 +00:00
Marc Gilleron
e52df732bb
Fix wrong default value when uniform channels are compressed
2021-03-12 23:41:57 +00:00
Marc Gilleron
2d283bcdfc
Fix `1.f` not giving the maximum u16 value when set on a VoxelBuffer
2021-03-12 23:41:11 +00:00
Marc Gilleron
ea1d617371
Implemented "chunking" of requested blocks in graph generator
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so range analysis can remain precise enough even with larger blocks
2021-03-12 23:40:38 +00:00
Marc Gilleron
ba5c0bcb17
Use common default
2021-03-12 23:38:37 +00:00
Marc Gilleron
e8d54e88ef
Fix instancer error in some rare cases where a block has an empty multimesh
2021-03-12 23:38:13 +00:00
Marc Gilleron
8adbe86da6
Formatting
2021-03-12 23:37:37 +00:00
Marc Gilleron
c46d5e973d
Fix coordinates
2021-03-12 23:36:11 +00:00
Marc Gilleron
31c02ad6ee
Fix VoxelTerrain being left invisible due to new defaults
2021-03-12 23:35:59 +00:00
Marc Gilleron
944791d5ce
Fixes to LOD fading
2021-03-12 23:35:51 +00:00
Marc Gilleron
43588cae17
Fix snapped implementation, it was not snapping size correctly
2021-03-12 23:33:29 +00:00
Marc Gilleron
fb952ef119
Allow lower split scale
2021-03-12 23:32:02 +00:00
Marc Gilleron
fc9a1be3ab
Use square root in distance-based priority
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Otherwise it would not work with LOD modifier
2021-03-12 23:31:20 +00:00
Marc
238e34838d
Merge pull request #243 from lhinuz/master
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Update file_locker.h
2021-03-12 18:14:27 +00:00
lhinuz
3430c3cf9f
Update file_locker.h
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Missing file pointer convert.
2021-03-12 08:34:57 +08:00
Marc Gilleron
5a8eee7d4b
Added debug function to get octree state
2021-03-11 22:55:52 +00:00
Marc
2654d8805f
Merge pull request #240 from Anshul7sp1/patch-1
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bug fix in voxel_lod_terrain.cpp
2021-03-11 22:44:16 +00:00
Marc
029a53ffcd
Merge pull request #241 from great90/master
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Fix VoxelGenerator*::set_channel dosen't call emit_changed
2021-03-11 22:43:04 +00:00
great90
cc17af3243
Fix VoxelGenerator*::set_channel dosen't call emit_changed
2021-03-09 18:03:36 +08:00
Anshul Mehta
2f355c5ac0
bug fix in voxel_lod_terrain.cpp
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Fixes a bug in calculation of bound_max.
2021-03-09 09:58:32 +05:30
Marc
2b86986d2b
Merge pull request #238 from stengun/patch-1
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Fix tautological-compare error
2021-03-07 22:02:43 +00:00