Fix some shadowing GCC doesn't like
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@ -43,17 +43,17 @@ inline Interval get_noise_range_3d(Noise_F noise_func, const Interval &x, const
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::min(mid_value + max_derivative_half_diagonal * diag, 1.f));
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}
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Interval get_osn_octave_range_2d(OpenSimplexNoise *noise, const Interval &x, const Interval &y, int octave) {
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Interval get_osn_octave_range_2d(OpenSimplexNoise *noise, const Interval &p_x, const Interval &p_y, int octave) {
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return get_noise_range_2d(
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[octave, noise](float x, float y) { return noise->_get_octave_noise_2d(octave, x, y); },
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x, y, 2.35f);
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p_x, p_y, 2.35f);
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}
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Interval get_osn_octave_range_3d(
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OpenSimplexNoise *noise, const Interval &x, const Interval &y, const Interval &z, int octave) {
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OpenSimplexNoise *noise, const Interval &p_x, const Interval &p_y, const Interval &p_z, int octave) {
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return get_noise_range_3d(
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[octave, noise](float x, float y, float z) { return noise->_get_octave_noise_3d(octave, x, y, z); },
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x, y, z, 2.5f);
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p_x, p_y, p_z, 2.5f);
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}
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Interval get_osn_range_2d(OpenSimplexNoise *noise, Interval x, Interval y) {
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@ -282,14 +282,14 @@ inline Interval sdf_smooth_op(Interval b, Interval a, float s, F smooth_op_func)
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return Interval(min(v0, v1, v2, v3), max(v0, v1, v2, v3));
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}
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Interval sdf_smooth_union(Interval b, Interval a, float s) {
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Interval sdf_smooth_union(Interval p_b, Interval p_a, float p_s) {
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// TODO Not tested
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// Had to use a lambda because otherwise it's ambiguous
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return sdf_smooth_op(b, a, s, [](float b, float a, float s) { return sdf_smooth_union(b, a, s); });
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return sdf_smooth_op(p_b, p_a, p_s, [](float b, float a, float s) { return sdf_smooth_union(b, a, s); });
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}
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Interval sdf_smooth_subtract(Interval b, Interval a, float s) {
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return sdf_smooth_op(b, a, s, [](float b, float a, float s) { return sdf_smooth_subtract(b, a, s); });
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Interval sdf_smooth_subtract(Interval p_b, Interval p_a, float p_s) {
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return sdf_smooth_op(p_b, p_a, p_s, [](float b, float a, float s) { return sdf_smooth_subtract(b, a, s); });
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}
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static Interval get_fnl_cellular_value_range_2d(const FastNoiseLite *noise, Interval x, Interval y) {
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@ -438,23 +438,23 @@ void fnl_transform_noise_coordinate(const fast_noise_lite::FastNoiseLite &fn, In
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}
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}
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Interval fnl_single_opensimplex2(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval x, Interval y,
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Interval z) {
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Interval fnl_single_opensimplex2(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval p_x, Interval p_y,
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Interval p_z) {
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// According to OpenSimplex2 author, the 3D version is supposed to have a max derivative around 4.23718
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// https://www.wolframalpha.com/input/?i=max+d%2Fdx+32.69428253173828125+*+x+*+%28%280.6-x%5E2%29%5E4%29+from+-0.6+to+0.6
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// But empiric measures have shown it around 8. Discontinuities do exist in this noise though,
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// which makes this measuring harder
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return get_noise_range_3d(
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[&fn, seed](float x, float y, float z) { return fn.SingleOpenSimplex2(seed, x, y, z); },
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x, y, z, 4.23718f);
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p_x, p_y, p_z, 4.23718f);
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}
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Interval fnl_single_opensimplex2s(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval x, Interval y,
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Interval z) {
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Interval fnl_single_opensimplex2s(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval p_x, Interval p_y,
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Interval p_z) {
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return get_noise_range_3d(
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[&fn, seed](float x, float y, float z) { return fn.SingleOpenSimplex2(seed, x, y, z); },
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// Max derivative found from empiric tests
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x, y, z, 2.5f);
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p_x, p_y, p_z, 2.5f);
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}
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Interval fnl_single_cellular(const FastNoiseLite *noise, Interval x, Interval y, Interval z) {
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@ -465,25 +465,28 @@ Interval fnl_single_cellular(const FastNoiseLite *noise, Interval x, Interval y,
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return get_fnl_cellular_range(noise);
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}
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Interval fnl_single_perlin(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval x, Interval y, Interval z) {
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Interval fnl_single_perlin(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval p_x, Interval p_y,
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Interval p_z) {
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return get_noise_range_3d(
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[&fn, seed](float x, float y, float z) { return fn.SinglePerlin(seed, x, y, z); },
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// Max derivative found from empiric tests
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x, y, z, 3.2f);
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p_x, p_y, p_z, 3.2f);
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}
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Interval fnl_single_value_cubic(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval x, Interval y, Interval z) {
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Interval fnl_single_value_cubic(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval p_x, Interval p_y,
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Interval p_z) {
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return get_noise_range_3d(
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[&fn, seed](float x, float y, float z) { return fn.SingleValueCubic(seed, x, y, z); },
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// Max derivative found from empiric tests
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x, y, z, 1.2f);
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p_x, p_y, p_z, 1.2f);
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}
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Interval fnl_single_value(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval x, Interval y, Interval z) {
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Interval fnl_single_value(const fast_noise_lite::FastNoiseLite &fn, int seed, Interval p_x, Interval p_y,
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Interval p_z) {
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return get_noise_range_3d(
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[&fn, seed](float x, float y, float z) { return fn.SingleValue(seed, x, y, z); },
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// Max derivative found from empiric tests
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x, y, z, 3.0f);
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p_x, p_y, p_z, 3.0f);
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}
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Interval fnl_gen_noise_single(const FastNoiseLite *noise, int seed, Interval x, Interval y, Interval z) {
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@ -27,10 +27,10 @@ inline Interval sdf_subtract(Interval a, Interval b) {
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return max_interval(a, b);
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}
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Interval sdf_smooth_union(Interval b, Interval a, float s);
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Interval sdf_smooth_union(Interval p_b, Interval p_a, float p_s);
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// Does b - a
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Interval sdf_smooth_subtract(Interval b, Interval a, float s);
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Interval sdf_smooth_subtract(Interval p_b, Interval p_a, float p_s);
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enum SdfAffectingArguments {
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SDF_ONLY_A,
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