lazarr/mods/lzr_levels/init.lua

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local S = minetest.get_translator("lzr_levels")
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lzr_levels = {}
local ROOM_NODE = "lzr_core:wood"
local WINDOW_NODE = "xdecor:woodframed_glass"
local WINDOW_HEIGHT = 3
local WINDOW_DIST = 3
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local LAST_LEVEL = 10
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local current_level = nil
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local build_room = function(param)
local pos = param.pos
local psize = param.size
local posses_border = {}
local posses_window = {}
local posses_air = {}
local size = vector.add(psize, {x=1,y=1,z=1})
for x=0,size.x do
for z=0,size.z do
for y=0,size.y do
local offset = {x=x-1, y=y-1, z=z-1}
if (x >= 1 and x < size.x) and
(y >= 1 and y < size.y) and
(z >= 1 and z < size.z) then
table.insert(posses_air, vector.add(pos, offset))
elseif y == WINDOW_HEIGHT and ((x >= 1 and x < size.x and x % WINDOW_DIST == 0) or (z >= 1 and z < size.z and z % WINDOW_DIST == 0)) then
table.insert(posses_window, vector.add(pos, offset))
else
table.insert(posses_border, vector.add(pos, offset))
end
end
end
end
minetest.bulk_set_node(posses_border, {name=ROOM_NODE})
minetest.bulk_set_node(posses_window, {name=WINDOW_NODE})
minetest.bulk_set_node(posses_air, {name="air"})
end
local emerge_callback = function(blockpos, action, calls_remaining, param)
minetest.log("verbose", "[lzr_levels] emerge_callback() ...")
if action == minetest.EMERGE_ERRORED then
minetest.log("error", "[lzr_levels] Room emerging error.")
elseif action == minetest.EMERGE_CANCELLED then
minetest.log("error", "[lzr_levels] Room emerging cancelled.")
elseif calls_remaining == 0 and (action == minetest.EMERGE_GENERATED or action == minetest.EMERGE_FROM_DISK or action == minetest.EMERGE_FROM_MEMORY) then
build_room(param)
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lzr_levels.build_level(param.level)
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minetest.log("action", "[lzr_levels] Room emerged and built.")
end
end
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local prepare_room = function(pos, size, level)
minetest.emerge_area(pos, vector.add(pos, size), emerge_callback, {pos=pos, size=size, level=level})
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end
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function lzr_levels.build_room(pos, size, level)
prepare_room(pos, size, level)
end
function lzr_levels.prepare_and_build_level(level)
lzr_levels.build_room(lzr_globals.LEVEL_POS, {x=10, y=6, z=10}, level)
end
function lzr_levels.build_level(level)
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return minetest.place_schematic(lzr_globals.LEVEL_POS, minetest.get_modpath("lzr_levels").."/schematics/lzr_levels_level_"..tonumber(level)..".mts", "0", {}, true, "")
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end
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local function clear_inventory(player)
local inv = player:get_inventory()
for i=1,inv:get_size("main") do
inv:set_stack("main", i, "")
end
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end
local function reset_inventory(player)
clear_inventory(player)
local inv = player:get_inventory()
inv:add_item("main", "screwdriver2:screwdriver")
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end
local get_singleplayer = function()
return minetest.get_player_by_name("singleplayer")
end
function lzr_levels.start_level(level)
current_level = level
local player = get_singleplayer()
reset_inventory(player)
player:set_pos({x=5,y=2,z=5})
lzr_levels.prepare_and_build_level(level)
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lzr_messages.show_message(player, S("Level @1", level), 3)
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lzr_gamestate.state = lzr_gamestate.LEVEL
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end
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function lzr_levels.next_level()
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local player = get_singleplayer()
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current_level = current_level + 1
if current_level > 10 then
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lzr_messages.show_message(player, S("Final level completed!"), 5)
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else
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lzr_levels.start_level(current_level)
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end
end
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function lzr_levels.leave_level()
local player = get_singleplayer()
current_level = nil
clear_inventory(player)
player:set_pos(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_PLAYER_SPAWN_OFFSET))
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lzr_gamestate.state = lzr_gamestate.MENU
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end
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minetest.register_chatcommand("level", {
privs = { server = true },
description = S("Go to level"),
params = S("<level>"),
func = function(name, param)
local level = tonumber(param)
if not level then
return false
end
if level < 1 or level > LAST_LEVEL then
return false, S("Invalid level!")
end
lzr_levels.start_level(level)
return true
end,
})
minetest.register_chatcommand("restart", {
privs = {},
params = "",
description = S("Restart current level"),
func = function(name, param)
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if lzr_gamestate.state == lzr_gamestate.LEVEL then
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lzr_levels.start_level(current_level)
return true
else
return false, S("Not playing in a level!")
end
end,
})
minetest.register_chatcommand("leave", {
privs = {},
params = "",
description = S("Leave current level"),
func = function(name, param)
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if lzr_gamestate.state == lzr_gamestate.LEVEL then
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lzr_levels.leave_level(current_level)
return true
else
return false, S("Not playing in a level!")
end
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end,
})