Add debug commands to jump to level

master
Wuzzy 2021-12-23 22:43:26 +01:00
parent faec32fff4
commit 33d06027f5
1 changed files with 52 additions and 16 deletions

View File

@ -6,6 +6,7 @@ local ROOM_NODE = "lzr_core:wood"
local WINDOW_NODE = "xdecor:woodframed_glass"
local WINDOW_HEIGHT = 3
local WINDOW_DIST = 3
local LAST_LEVEL = 10
local build_room = function(param)
local pos = param.pos
@ -61,36 +62,71 @@ function lzr_levels.prepare_and_build_level(level)
end
function lzr_levels.build_level(level)
minetest.place_schematic(lzr_globals.LEVEL_POS, minetest.get_modpath("lzr_levels").."/schematics/lzr_levels_level_"..tonumber(level)..".mts", "0", {}, true, "")
return minetest.place_schematic(lzr_globals.LEVEL_POS, minetest.get_modpath("lzr_levels").."/schematics/lzr_levels_level_"..tonumber(level)..".mts", "0", {}, true, "")
end
local current_level = 1
-- Startup
minetest.register_on_joinplayer(function(player)
local function reset_inventory(player)
local inv = player:get_inventory()
for i=1,inv:get_size("main") do
inv:set_stack("main", i, "")
end
inv:add_item("main", "screwdriver:screwdriver")
lzr_levels.prepare_and_build_level(1)
player:set_pos({x=5,y=2,z=5})
end
local current_level = 1
local get_singleplayer = function()
return minetest.get_player_by_name("singleplayer")
end
-- Startup
minetest.register_on_joinplayer(function(player)
lzr_levels.start_level(1)
end)
function lzr_levels.start_level(level)
current_level = level
local player = get_singleplayer()
reset_inventory(player)
player:set_pos({x=5,y=2,z=5})
lzr_levels.prepare_and_build_level(level)
end
function lzr_levels.next_level()
local player = minetest.get_player_by_name("singleplayer")
local player = get_singleplayer()
current_level = current_level + 1
if current_level > 10 then
minetest.chat_send_player("singleplayer", S("Yarrrr! You finished the last level!"))
else
minetest.chat_send_player("singleplayer", S("Yarr! Level @1 completed!", current_level - 1))
player:set_pos({x=5,y=2,z=5})
lzr_levels.prepare_and_build_level(current_level)
local inv = player:get_inventory()
for i=1,inv:get_size("main") do
inv:set_stack("main", i, "")
end
inv:add_item("main", "screwdriver:screwdriver")
lzr_levels.start_level(current_level)
end
end
minetest.register_chatcommand("level", {
privs = { server = true },
description = S("Go to level"),
params = S("<level>"),
func = function(name, param)
local level = tonumber(param)
if not level then
return false
end
if level < 1 or level > LAST_LEVEL then
return false, S("Invalid level!")
end
lzr_levels.start_level(level)
return true
end,
})
minetest.register_chatcommand("restart", {
privs = {},
params = "",
description = S("Restart current level"),
func = function(name, param)
lzr_levels.start_level(current_level)
return true
end,
})