Add start book

master
Wuzzy 2021-12-26 03:37:04 +01:00
parent 28fba4f450
commit 8498068e4c
10 changed files with 64 additions and 14 deletions

View File

@ -6,3 +6,6 @@ lzr_globals.PLAYFIELD_END = vector.add(lzr_globals.PLAYFIELD_START, lzr_globals.
lzr_globals.LEVEL_POS = { x = 0, y = 0, z = 0 }
lzr_globals.MENU_SHIP_POS = { x = -500, y = -4, z = -500 }
lzr_globals.MENU_SHIP_PLAYER_SPAWN_OFFSET = { x = 7, y = 8.5, z = 29 }
lzr_globals.MENU_SHIP_STARTBOOK_OFFSET = { x = 7, y = 10, z = 31 }
lzr_globals.MENU_PLAYER_SPAWN_POS = vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_PLAYER_SPAWN_OFFSET)

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@ -65,15 +65,20 @@ function lzr_levels.build_level(level)
return minetest.place_schematic(lzr_globals.LEVEL_POS, minetest.get_modpath("lzr_levels").."/schematics/lzr_levels_level_"..tonumber(level)..".mts", "0", {}, true, "")
end
local function reset_inventory(player)
local function clear_inventory(player)
local inv = player:get_inventory()
for i=1,inv:get_size("main") do
inv:set_stack("main", i, "")
end
end
local function reset_inventory(player)
clear_inventory(player)
local inv = player:get_inventory()
inv:add_item("main", "screwdriver:screwdriver")
end
local current_level = 1
local current_level = nil
local get_singleplayer = function()
return minetest.get_player_by_name("singleplayer")
@ -98,6 +103,13 @@ function lzr_levels.next_level()
end
end
function lzr_levels.leave_level()
local player = get_singleplayer()
current_level = nil
clear_inventory(player)
player:set_pos(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_PLAYER_SPAWN_OFFSET))
end
minetest.register_chatcommand("level", {
privs = { server = true },
description = S("Go to level"),
@ -121,7 +133,25 @@ minetest.register_chatcommand("restart", {
params = "",
description = S("Restart current level"),
func = function(name, param)
lzr_levels.start_level(current_level)
return true
if current_level then
lzr_levels.start_level(current_level)
return true
else
return false, S("Not playing in a level!")
end
end,
})
minetest.register_chatcommand("leave", {
privs = {},
params = "",
description = S("Leave current level"),
func = function(name, param)
if current_level then
lzr_levels.leave_level(current_level)
return true
else
return false, S("Not playing in a level!")
end
end,
})

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@ -1,5 +1,8 @@
local S = minetest.get_translator("lzr_menu")
local build_ship = function(pos)
minetest.place_schematic(pos, minetest.get_modpath("lzr_menu").."/schematics/lzr_menu_ship.mts", "0", {}, true, "")
minetest.set_node(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_STARTBOOK_OFFSET), {name="lzr_menu:startbook", param2=0})
end
local emerge_callback = function(blockpos, action, calls_remaining, param)
@ -25,4 +28,27 @@ minetest.register_on_joinplayer(function(player)
player:set_pos(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_PLAYER_SPAWN_OFFSET))
end)
local on_punch = function()
lzr_levels.start_level(1)
end
local on_rightclick = on_punch
minetest.register_node("lzr_menu:startbook", {
description = S("Start Game Book"),
tiles = { "lzr_menu_book_top.png", "lzr_menu_book_bottom.png", "lzr_menu_book_side.png", "lzr_menu_book_side.png", "lzr_menu_book_end.png", "lzr_menu_book_end.png" },
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -0.4375, -0.5, -0.375, 0.4375, -0.4375, 0.1875 },
{ -0.375, -0.4375, -0.375, 0.375, -0.375, 0.1875 }
}
},
sunlight_propagates = true,
on_punch = on_punch,
on_rightclick = on_rightclick,
groups = { snappy = 3, not_in_creative_inventory = 1, },
})

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@ -1,2 +1,2 @@
name = lzr_menu
depends = lzr_globals, lzr_core, xdecor, lzr_mapgen
depends = lzr_globals, lzr_core, xdecor, lzr_mapgen, lzr_levels

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@ -1,7 +0,0 @@
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
if inv:contains_item("main", "screwdriver:screwdriver") then
else
inv:add_item("main", "screwdriver:screwdriver")
end
end)

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@ -1,2 +0,0 @@
name = lzr_startitems
depends = screwdriver