prev and next buttons for inhabitant infos
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@ -608,12 +608,12 @@ mg_villages.inhabitants.print_mob_info = function( village_to_add_data_bpos, hou
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end
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end
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elseif( this_mob_data.generation == 2 ) then
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if( this_mob_data.gender=="m" ) then
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if( this_mob_data.gender=="m" and bed_nr == 1) then
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generation = generation..
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",Father:,"..mg_villages.inhabitants.mob_get_short_name( bpos.beds[grandfather] )..
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",Mother:,"..mg_villages.inhabitants.mob_get_short_name( bpos.beds[grandmother] )..
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",Father of:,"..list_of_children;
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else
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elseif( bed_nr == 2) then
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-- the grandparents belong to the man's side
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generation = generation..
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",Mother of:,"..list_of_children;
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@ -688,24 +688,38 @@ mg_villages.inhabitants.print_mob_info = function( village_to_add_data_bpos, hou
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"field[21,21;0.1,0.1;pos2str;Pos;"..minetest.pos_to_string(
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handle_schematics.get_pos_in_front_of_house( bpos, 0 )).."]";
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end
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return 'size[12,6.5]'..
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-- allow to click through the inhabitants
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-- (a second back button doesn't hurt)
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local prev_next_button = "button[8.5,7.2;1,0.5;back_to_houselist;Back]";
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if( bed_nr > 1 ) then
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prev_next_button = prev_next_button..'button[9.5,7.2;1,0.5;prev;Prev]';
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end
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if( bed_nr < #bpos.beds ) then
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prev_next_button = prev_next_button..'button[10.5,7.2;1,0.5;next;Next]';
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end
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return 'size[12,7.5]'..
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'button_exit[4.0,0;2,0.5;quit;Exit]'..
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'button[7.5,0;5,0.5;back_to_houselist;Back to all inhabitants of house]'..
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-- the back button needs to know which village we are in
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'field[20,20;0.1,0.1;village_id;VillageID;'..minetest.formspec_escape( village_id ).."]"..
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-- it also needs to know the plot number we might want to go back to
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'field[22,22;0.1,0.1;plot_nr;HouseNr;'..house_nr..']'..
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-- the prev/next buttons need information about the mob nr
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'field[23,23;0.1,0.1;bed_nr;BedNr;'..bed_nr..']'..
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-- show where the plot is located
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'label[0.5,0;Location: '..minetest.formspec_escape( minetest.pos_to_string( bpos ))..']'..
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-- allow to teleport there (if the player has the teleport priv)
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link_teleport..
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-- add prev/next buttons
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prev_next_button..
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'label[0.5,0.5;'..minetest.formspec_escape("Information about "..
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mg_villages.inhabitants.mob_get_short_name( this_mob_data )..
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" ("..( this_mob_data.title or "- no title -").."):")..']'..
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" ("..( this_mob_data.title or "- no profession -").."):")..']'..
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'tablecolumns[' ..
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'text,align=left;'..
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'text,align=left]'.. -- name and description of inhabitant
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'table[0.1,1.0;11.4,5.0;mg_villages:formspec_list_one_mob;'..text..']';
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'table[0.1,1.0;11.4,6.0;mg_villages:formspec_list_one_mob;'..text..']';
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end
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@ -358,6 +358,7 @@ mg_villages.form_input_handler = function( player, formname, fields)
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return false;
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end
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minetest.chat_send_player("singleplayer","formname: "..tostring(formname).."\nfields: "..minetest.serialize(fields));
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-- teleport to a plot or mob
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if( fields[ 'teleport_to' ]
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and fields[ 'pos2str' ]
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@ -390,25 +391,41 @@ mg_villages.form_input_handler = function( player, formname, fields)
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return true;
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end
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-- provide information about a particular mob
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if( not( fields['back_to_houselist'])
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-- are we supposed to show information about a particular mob?
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local mob_selected = nil;
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-- show previous mob that lives on the plot
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if( formname=="mg_villages:formspec_list_one_mob" and fields["prev"] and fields["bed_nr"]) then
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mob_selected = tonumber(fields.bed_nr) - 1;
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-- show next mob that lives on the mob
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elseif( formname=="mg_villages:formspec_list_one_mob" and fields["next"] and fields["bed_nr"]) then
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mob_selected = tonumber(fields.bed_nr) + 1;
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-- show informaton about mob selected from list of inhabitants
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elseif( not( fields['back_to_houselist'])
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and fields['mg_villages:formspec_list_inhabitants']
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and fields['mg_villages:formspec_list_inhabitants']~=""
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and fields['village_id']
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and fields['plot_nr']) then
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local selection = minetest.explode_table_event( fields['mg_villages:formspec_list_inhabitants'] );
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fields.plot_nr = tonumber( fields.plot_nr );
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local pname = player:get_player_name();
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if( mg_villages.all_villages[ fields.village_id ]
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and mg_villages.all_villages[ fields.village_id ].to_add_data
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and mg_villages.all_villages[ fields.village_id ].to_add_data.bpos
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and mg_villages.all_villages[ fields.village_id ].to_add_data.bpos[ fields.plot_nr ]
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and mg_villages.all_villages[ fields.village_id ].to_add_data.bpos[ fields.plot_nr ].beds[ selection.row]) then
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local village = mg_villages.all_villages[ fields.village_id ];
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minetest.show_formspec( pname, "mg_villages:formspec_list_one_mob",
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mg_villages.inhabitants.print_mob_info( village.to_add_data.bpos, fields.plot_nr, fields.village_id, selection.row, pname ));
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return true;
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end
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mob_selected = selection.row;
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end
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-- this index has to be a number and not a string
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fields.plot_nr = tonumber( fields.plot_nr or "0");
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local pname = player:get_player_name();
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-- provide information about a particular mob
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if( mob_selected
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and fields.village_id
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and fields.plot_nr
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and mg_villages.all_villages[ fields.village_id ]
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and mg_villages.all_villages[ fields.village_id ].to_add_data
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and mg_villages.all_villages[ fields.village_id ].to_add_data.bpos
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and mg_villages.all_villages[ fields.village_id ].to_add_data.bpos[ fields.plot_nr ]
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and mg_villages.all_villages[ fields.village_id ].to_add_data.bpos[ fields.plot_nr ].beds[mob_selected]) then
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local village = mg_villages.all_villages[ fields.village_id ];
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minetest.show_formspec( pname, "mg_villages:formspec_list_one_mob",
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mg_villages.inhabitants.print_mob_info( village.to_add_data.bpos, fields.plot_nr, fields.village_id, mob_selected, pname ));
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return true;
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end
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-- provide information about the inhabitants of a particular plot
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